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  #1  
Old 01-26-2017, 07:12 AM
WaltShumate WaltShumate is offline
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Originally Posted by ArmySGT. View Post
If it is like any other system having a greater than certain chance offsets the negative modifiers.
In most other systems it was also increase your chance of a critical. I am not trying to make negative comments I am working on the die rolling n a Roll20 character sheet and I am trying to cover all the bases.
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Old 01-26-2017, 04:10 PM
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ArmySGT. ArmySGT. is offline
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Originally Posted by WaltShumate View Post
In most other systems it was also increase your chance of a critical. I am not trying to make negative comments I am working on the die rolling n a Roll20 character sheet and I am trying to cover all the bases.
True. That reflects what is higher than what is considered reasonably possible. Skills like that reflect the hyper specialization of one job type.

Having 100% is obtainable with time, education, and practice.

Having 120% or 150% is the kind of dedication that limits a persons activities to train other skills.

Having a 150% is Olympic or F class rifle shooter and doesn't translate at all into being a scout sniper for the Marine Corps.

I think 4th makes that distinction by making buying skills a one for one exchange for 1 - 40%, then 3 for 1 from 41% to 60%, and 5 for 1 for 61% on up. Meaning the skill points paid to buy skill percentages.

Still better to cap the skill at a level for PCs and allow exception for plot specific NPCs, in my opinion.
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Old 01-26-2017, 05:47 PM
WaltShumate WaltShumate is offline
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You are mixing skill level up with chance of success. With aiming the chance of success could be double your skill not to mention mods for point blank and auto fire.
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Old 01-26-2017, 08:42 PM
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You are mixing skill level up with chance of success. With aiming the chance of success could be double your skill not to mention mods for point blank and auto fire.

Ok.... I call those modifiers. Aiming a +10% modifier, Fog a -10% modifier.

I misunderstood your post from the beginning. I thought you were talking about base skill of 100% from the start.

In that case.... max out the positive modifiers at 100% and don't let it go higher. Max out the negative modifiers at 0% and don't let it go lower.

That is absolute success and absolute failure.
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Old 01-27-2017, 02:06 AM
WaltShumate WaltShumate is offline
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I think I will leave it to the individual PD and display a note refering to page 50
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