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#1
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It is conceivable that many people will still identify with their prewar occupations even a year or two after they are no longer actually employed. A mechanic for example, is likely to remain a mechanic, in fact as well as thought, while a banker purely out of pride, etc may fool themselves into thinking they're still a banker right up to the point where he's been robbed of all his food and useful goods (possibly even after).
It's not until Autumn of 1998 (roughly September) that the last of the nukes were fired off, "targeting surviving industrial centres in the UK and Italy". Therefore, it's very likely a LOT of people would still be employed both directly and indirectly in these areas (and many other un-nuked areas for months, even years to come). Production, as discussed elsewhere, is definately going to be seriously limited, but whilever there is a functioning governement (or some sort of supply chain for the troops) industry is going to continue to the best of their ability. It is my belief that civilisation, although virtually bankrupt in 2000, is still going to be limping along in 1997-98, and possibly having it's last gasp in 1999.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#2
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Quote:
Which makes me think that some of his employees might be expert scroungers to find all the spare parts he needs. They may be able to almost extort the mechanic into giving them extra-special treatment. Another rich and important T2K man might be a fuel scrounger. BTW: The ideas I've come up with for post-World War 3 professions would fit many skill sets -- that's why I haven't put down any skills. There's the PC's job, and then there are his actual capabilities.
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War is the absence of reason. But then, life often demands unreasonable responses. - Lucian Soulban, Warhammer 40000 series, Necromunda Book 6, Fleshworks Entirely too much T2K stuff here: www.pmulcahy.com |
#3
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Quote:
Quote:
It's how you use what you know that's most important.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#4
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capability and prerequisites in a job
I totally agree with Paul and Legbreaker on this - but I feel that this is more of a theme for AFTER the character has been generated and is in play so to say .
The careers you mention are good examples of what I am after - say if you are a sturdy fellow or gal for that matter and you start out as a scroungers apprentice some time after the last ratteling gasps of civilization -but you have little or no experience with say fuel,scrounging etc . What stats could you possibly milk out of a stint working as a hand for an experienced fuel scrounger etc ? In other words- where you generate a PC or NPC say some 15 years after the nukes in game time ?That PC might not have had any pre war career at all. "savage careers " so to say . I guess scrounging and observation must be plausible. |
#5
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I want to see the T2K char gen stats for the "Dement" career
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"It is better to be feared than loved" - Nicolo Machiavelli |
#6
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Interpreter: Are you blessed with an innate talent for foreign Languages? Or perhaps you are one of the few privileged survivors with parents of different nations and the proper formation in other languages? Or perhaps are you a teenager, working in a caravan, and you started to learn, since childhood, to speak broken half a dozen of different languages? And more important, you have learned when to talk and when to shut-up and which attitudes can offend or can be suitable at every moment when talking with a foreigner. Perhaps you know about those little but important gestures, that contain more information than an entire speech. In some situations you could be the key piece. In a difficult deal or a delicate negotiation your ability to understand the two parts can make the difference. With time, intelligence and “savoir-faire” you could become a true diplomat, an spy or the shadow at the side of the power. . But be aware, your tongue could be the cause of a nasty end, too…
Entry: Charisma 6+ or (EDU 7+) and 2 foreign languages. First term package (post-nuke): (Characteers educated "before the nukes" can choose a suitable career from the Education section).
Promotion: 8+, DM+1 if CHR7+, DM+1 if INT 7+ Contacts: 3 per term. 1D10 for 5+ for the contact to be foreign. Subsequent term skills:Observation
Note: For this career, I miss some of the skills included in the skill list for Traveller:TNE like: Act/Bluff, Admin/Legal, Liaison or Carousing.
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L'Argonauta, rol en catal |
#7
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great work - cheers ! Just the sort of thing I am after . |
#8
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I want to see that too! I fit that one!
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War is the absence of reason. But then, life often demands unreasonable responses. - Lucian Soulban, Warhammer 40000 series, Necromunda Book 6, Fleshworks Entirely too much T2K stuff here: www.pmulcahy.com |
#9
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Hmm, I dunno. If you were a real dement you would be eating your dogs, not feeding them. I don't think dements have a capacity for love or compassion and their dress sense truly sucks.
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"It is better to be feared than loved" - Nicolo Machiavelli |
#10
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__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#11
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You're confusing a demented person with a sociopathic person.
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War is the absence of reason. But then, life often demands unreasonable responses. - Lucian Soulban, Warhammer 40000 series, Necromunda Book 6, Fleshworks Entirely too much T2K stuff here: www.pmulcahy.com |
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