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  #1  
Old 10-20-2009, 02:54 AM
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Targan Targan is offline
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Originally Posted by Legbreaker View Post
A job title doesn't say what a persons capable of - I'm living proof of that having had more than a dozen jobs in the past 15 years, all in different fields and requiring different skills.
Same here. I've done all kinds of odd jobs.

I want to see the T2K char gen stats for the "Dement" career
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  #2  
Old 10-20-2009, 04:25 PM
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Interpreter: Are you blessed with an innate talent for foreign Languages? Or perhaps you are one of the few privileged survivors with parents of different nations and the proper formation in other languages? Or perhaps are you a teenager, working in a caravan, and you started to learn, since childhood, to speak broken half a dozen of different languages? And more important, you have learned when to talk and when to shut-up and which attitudes can offend or can be suitable at every moment when talking with a foreigner. Perhaps you know about those little but important gestures, that contain more information than an entire speech. In some situations you could be the key piece. In a difficult deal or a delicate negotiation your ability to understand the two parts can make the difference. With time, intelligence and “savoir-faire” you could become a true diplomat, an spy or the shadow at the side of the power. . But be aware, your tongue could be the cause of a nasty end, too…

Entry: Charisma 6+ or (EDU 7+) and 2 foreign languages.
First term package (post-nuke): (Characteers educated "before the nukes" can choose a suitable career from the Education section).
  • Observation 1
  • Persuasion 1
  • Interrogation 2
  • Language 2

Promotion: 8+, DM+1 if CHR7+, DM+1 if INT 7+
Contacts: 3 per term. 1D10 for 5+ for the contact to be foreign.

Subsequent term skills:Observation
  • Disguise
  • Forgery
  • Instruction
  • Interrogation
  • Intrusion
  • Language
  • Leadership
  • Observation
  • Persuasion
  • Stealth

Note: For this career, I miss some of the skills included in the skill list for Traveller:TNE like: Act/Bluff, Admin/Legal, Liaison or Carousing.
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  #3  
Old 10-21-2009, 01:09 AM
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Quote:
Originally Posted by Marc View Post
Interpreter: Are you blessed with an innate talent for foreign Languages? Or perhaps you are one of the few privileged survivors with parents of different nations and the proper formation in other languages? Or perhaps are you a teenager, working in a caravan, and you started to learn, since childhood, to speak broken half a dozen of different languages? And more important, you have learned when to talk and when to shut-up and which attitudes can offend or can be suitable at every moment when talking with a foreigner. Perhaps you know about those little but important gestures, that contain more information than an entire speech. In some situations you could be the key piece. In a difficult deal or a delicate negotiation your ability to understand the two parts can make the difference. With time, intelligence and “savoir-faire” you could become a true diplomat, an spy or the shadow at the side of the power. . But be aware, your tongue could be the cause of a nasty end, too…

Entry: Charisma 6+ or (EDU 7+) and 2 foreign languages.
First term package (post-nuke): (Characteers educated "before the nukes" can choose a suitable career from the Education section).
  • Observation 1
  • Persuasion 1
  • Interrogation 2
  • Language 2

Promotion: 8+, DM+1 if CHR7+, DM+1 if INT 7+
Contacts: 3 per term. 1D10 for 5+ for the contact to be foreign.

Subsequent term skills:Observation
  • Disguise
  • Forgery
  • Instruction
  • Interrogation
  • Intrusion
  • Language
  • Leadership
  • Observation
  • Persuasion
  • Stealth

Note: For this career, I miss some of the skills included in the skill list for Traveller:TNE like: Act/Bluff, Admin/Legal, Liaison or Carousing.


great work - cheers ! Just the sort of thing I am after .
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  #4  
Old 10-20-2009, 08:18 PM
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pmulcahy11b pmulcahy11b is offline
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Quote:
Originally Posted by Targan View Post
I want to see the T2K char gen stats for the "Dement" career
I want to see that too! I fit that one!
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Entirely too much T2K stuff here: www.pmulcahy.com
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  #5  
Old 10-20-2009, 09:49 PM
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Originally Posted by pmulcahy11b View Post
I want to see that too! I fit that one!
Hmm, I dunno. If you were a real dement you would be eating your dogs, not feeding them. I don't think dements have a capacity for love or compassion and their dress sense truly sucks.
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Old 10-20-2009, 10:01 PM
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Quote:
Originally Posted by Targan View Post
...their dress sense truly sucks.
Only when they bother!
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  #7  
Old 10-20-2009, 11:48 PM
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pmulcahy11b pmulcahy11b is offline
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Hmm, I dunno. If you were a real dement you would be eating your dogs, not feeding them. I don't think dements have a capacity for love or compassion...
You're confusing a demented person with a sociopathic person.
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Entirely too much T2K stuff here: www.pmulcahy.com
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  #8  
Old 10-21-2009, 12:53 AM
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Originally Posted by pmulcahy11b View Post
You're confusing a demented person with a sociopathic person.
I'm not talking about people suffering from dementia or any of the milder mental illneses, I'm talking about dements as they are described in T2K. "Dement" isn't a very accurate term for the dements as described in, say, Armies of the Night. Those sorts of dements are probably mostly suffering from extreme PTSD and/or have had serious underlying mental illnesses exacerbated by the trauma they have suffered. Some might be pre-war street people/druggies/urban riff-raff who have gone even deeper into anti-sociality as a result of the effects of the war.

My point is that dements strike me as people who are so far gone that conventional pharmaceutical and therapy treatments probably wouldn't help them much, if at all.
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