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View Poll Results: Best system to use for Morrow Projects | |||
Aftermath System | 0 | 0% | |
d20 System | 4 | 9.52% | |
GURPS System | 7 | 16.67% | |
Twilight 2000 System | 18 | 42.86% | |
Palladium System | 0 | 0% | |
Other System | 13 | 30.95% | |
Voters: 42. You may not vote on this poll |
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#1
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I have recently become interested in doing a Cepheus Engine (open source Traveler) conversion. I was working on a conversion of Cepheus Modern (https://www.drivethrurpg.com/product...Cepheus-Modern) but there is now a guy on the Cepheus Engine Facebook group doing a conversion that is specifically geared to use with a Morrow Project of Twilight 2000 setting.
It looks interesting so far and he definitely "gets" Morrow Project and just wants a system that gives more than just a crunchy combat system. Cepheus Engine has a small but strong community playing and developing for it. There is a crunchier conversions called Cepheus Modern War that is worth a look as well. It is really focused on small unit combat (https://www.drivethrurpg.com/product/304503/Modern-War). Definitely worth a look. Cepheus Modern is "Pay What You Want". |
#2
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If anyone has this game from Task Force Games The Delta Force, it's rules, combat system and weapons can be directly used in TMP with very little modifications what so ever.
I was surprised when I realized that weapon's stats for Penetration directly match the E-Factor from TMP weapons. If you look at the stats for the weapons they are as detailed as TMP. |
#3
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Quote:
Last edited by StainlessSteelCynic; 09-01-2020 at 08:12 PM. Reason: grammar |
#4
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I haven't bought these yet, but they look interesting.
Doomsday Soldiers https://www.drivethrurpg.com/product...=10134_0_0_0_0 Cepheus Atom https://www.drivethrurpg.com/product...=10134_0_0_0_0 |
#5
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Harnmaster rule set
If the MP 4th rules weren't used, I would use the Harnmaster Core rules. Excellent for mundane things like negotiating, huunting, etc. Firearms and explosive rules would have to be developed. Easy enough though.
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#6
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Quote:
His website is defunct now but it can still be visited at: - https://web.archive.org/web/20080217...index.html#GMG I tested a few of the links on the archived page and they still work so I am assuming that they all work. It appears that all the basic info you may want is on that page. However, if you want to discuss it with someone who actually ran it, then Targan is the person you want to talk to. |
#7
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Out of curiosity. What are tweaks folk have made to their games rules wise? As at its core I rather like 4ths rules but I keep feeling like it is either lacking something or needs to be pared down on some aspects. Maybe that's me being from that newer school of rpgs but I keep thinking of little tweaks and changes that could be done.
Also does anyone have any advice for running the game using t2k 2.2? |
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