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View Poll Results: Best system to use for Morrow Projects
Aftermath System 0 0%
d20 System 4 9.52%
GURPS System 7 16.67%
Twilight 2000 System 18 42.86%
Palladium System 0 0%
Other System 13 30.95%
Voters: 42. You may not vote on this poll

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  #1  
Old 08-31-2020, 09:31 AM
gbmaz gbmaz is offline
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I have recently become interested in doing a Cepheus Engine (open source Traveler) conversion. I was working on a conversion of Cepheus Modern (https://www.drivethrurpg.com/product...Cepheus-Modern) but there is now a guy on the Cepheus Engine Facebook group doing a conversion that is specifically geared to use with a Morrow Project of Twilight 2000 setting.

It looks interesting so far and he definitely "gets" Morrow Project and just wants a system that gives more than just a crunchy combat system.

Cepheus Engine has a small but strong community playing and developing for it. There is a crunchier conversions called Cepheus Modern War that is worth a look as well. It is really focused on small unit combat (https://www.drivethrurpg.com/product/304503/Modern-War).

Definitely worth a look. Cepheus Modern is "Pay What You Want".
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Old 08-31-2020, 05:30 PM
nuke11 nuke11 is offline
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If anyone has this game from Task Force Games The Delta Force, it's rules, combat system and weapons can be directly used in TMP with very little modifications what so ever.

I was surprised when I realized that weapon's stats for Penetration directly match the E-Factor from TMP weapons. If you look at the stats for the weapons they are as detailed as TMP.
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  #3  
Old 08-31-2020, 09:28 PM
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StainlessSteelCynic StainlessSteelCynic is offline
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Quote:
Originally Posted by gbmaz View Post
I have recently become interested in doing a Cepheus Engine (open source Traveler) conversion. I was working on a conversion of Cepheus Modern (https://www.drivethrurpg.com/product...Cepheus-Modern) but there is now a guy on the Cepheus Engine Facebook group doing a conversion that is specifically geared to use with a Morrow Project of Twilight 2000 setting.

It looks interesting so far and he definitely "gets" Morrow Project and just wants a system that gives more than just a crunchy combat system.

Cepheus Engine has a small but strong community playing and developing for it. There is a crunchier conversions called Cepheus Modern War that is worth a look as well. It is really focused on small unit combat (https://www.drivethrurpg.com/product/304503/Modern-War).

Definitely worth a look. Cepheus Modern is "Pay What You Want".
I've had a very brief look at Cepheus rules and while I know it's based on the original Traveller rules, does it deal with tech level differences? I've never played any games that use the Cepheus Engine and while I think the system is pretty good, if it doesn't take tech levels into account, that's a deal breaker for me when it comes to using it for TMP.

Last edited by StainlessSteelCynic; 09-01-2020 at 08:12 PM. Reason: grammar
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  #4  
Old 09-01-2020, 06:11 PM
nuke11 nuke11 is offline
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I haven't bought these yet, but they look interesting.

Doomsday Soldiers https://www.drivethrurpg.com/product...=10134_0_0_0_0

Cepheus Atom https://www.drivethrurpg.com/product...=10134_0_0_0_0
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  #5  
Old 01-10-2021, 05:42 AM
rob rob is offline
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Default Harnmaster rule set

If the MP 4th rules weren't used, I would use the Harnmaster Core rules. Excellent for mundane things like negotiating, huunting, etc. Firearms and explosive rules would have to be developed. Easy enough though.
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  #6  
Old 01-10-2021, 05:32 PM
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StainlessSteelCynic StainlessSteelCynic is offline
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Originally Posted by rob View Post
If the MP 4th rules weren't used, I would use the Harnmaster Core rules. Excellent for mundane things like negotiating, huunting, etc. Firearms and explosive rules would have to be developed. Easy enough though.
Rob, you may want to throw some questions at Targan (who is on the Twilight: 2000 forum). He ran a Twilight: 2000 game for some years using a Harnmaster set of rules updated for firearms. The system was created by Bill Gant and called Gunmaster.
His website is defunct now but it can still be visited at: -
https://web.archive.org/web/20080217...index.html#GMG

I tested a few of the links on the archived page and they still work so I am assuming that they all work. It appears that all the basic info you may want is on that page.
However, if you want to discuss it with someone who actually ran it, then Targan is the person you want to talk to.
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  #7  
Old 03-29-2021, 06:49 AM
knightofrubus knightofrubus is offline
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Out of curiosity. What are tweaks folk have made to their games rules wise? As at its core I rather like 4ths rules but I keep feeling like it is either lacking something or needs to be pared down on some aspects. Maybe that's me being from that newer school of rpgs but I keep thinking of little tweaks and changes that could be done.

Also does anyone have any advice for running the game using t2k 2.2?
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