Quote:
Originally Posted by nuke11
If you are converting all of these to some sort of fusion, how do you keep the players flying in the general vicinity of the expected game?
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Ideally, by not introducing aircraft to the
characters prior to Prime Base. Seriously, they should be pretty high-level assets, not something the team can just have. And by the time the team has restored the Project they will either have nationwide issues to deal with (if they are in charge) or else will be subservient to some other group (like Phoenix) that controls the aircraft.
Quote:
Originally Posted by nuke11
And this is where the Prime Base module lost me, a fusion power C-130 is a really bad idea.
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I think it's a really
good idea. As I said before, aircraft are too useful for the Project to not have any.
Quote:
Originally Posted by nuke11
Then how do you convert these to fusion in the first place? Also what did the project do before the 1987 attempted fusion refit? All of the infrastructure to be abandoned that support the pre-fusion project?
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Answer that for the rest of the Morrow vehicle fleet! Seriously, if they can do it for all the V-150's or Strykers or whatever vehicles are being used then they can do it for some helicopters and a few planes as well.
Quote:
Originally Posted by nuke11
The 1987 date and the 1989 expected war date are hard targets that are known. How much time does it take to go from a plan to a working fusion engine that firstly fits in a vehicle and then has to be modified and made light enough to fit into an airframe. There is some 2 years before the drop dead date and there is a lot of equipment that needs to be re-worked and de-deployed throughout the entire project.
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Yeah, well, the back story was never really well thought through...