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Old 07-27-2018, 06:44 PM
swaghauler swaghauler is offline
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Default Modeling The M84 Flashbang Grenade

I am at the point where I need to standardize my rules regarding "Distraction Devices" and how they stun. I have been using STUN for Concussion/Impact rounds (like shotgun beanbag rounds) but my players recently acquired a few M84 Flashbangs for an OP. Here's my initial thought on how to do it.

M84 Flashbang Grenade: Wt: 0.25kg, Bulk: 0.8 (I use Bulk in ENC), Burst Radius: 2m*, Price: $50 S/S.
A blinding and deafening explosion producing 6 million Candela and 180 Decibels and capable of igniting flammable materials inside its 2m Casualty Radius (0n a 1 in 20).

I would roll for FRAGMENTATION as though the flashbang were a Frag grenade, anyone facing away would be treated as one fragmentation band farther away (ie secondary burst radius). Each "frag hit" would be 1D10 and ALL the "frag hits" would then be added together and then divided by the various target's/victim's CON scores to determine how many 1-Second Initiative Steps they would be affected by the grenade.

Any thoughts on an alternative method guys?

* I have 4 Fragmentation ranges.
The Casualty Radius (1/2 RAW Burst Radius) where Concussion and Frag are full value.
The Primary Burst Radius (RAW's normal Burst) where Concussion is HALVED but Frag chances remain the same.
The Secondary Burst Radius (1.5 X RAW Burst) where there is only Fragmentation.
The Tertiary Burst Radius (2 X RAW Burst) with a reduced chance of Frag.

Last edited by swaghauler; 07-28-2018 at 03:36 PM.
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Old 07-30-2018, 02:09 PM
unkated unkated is offline
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Quote:
Originally Posted by swaghauler View Post
I am at the point where I need to standardize my rules regarding "Distraction Devices" and how they stun. I have been using STUN for Concussion/Impact rounds (like shotgun beanbag rounds) but my players recently acquired a few M84 Flashbangs for an OP. Here's my initial thought on how to do it.
Check and see if flashbangs are covered in Merc:2000. I recall that they are, but its been a while since I paged through it.

Uncle Ted
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Old 07-30-2018, 07:11 PM
.45cultist .45cultist is offline
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Quote:
Originally Posted by unkated View Post
Check and see if flashbangs are covered in Merc:2000. I recall that they are, but its been a while since I paged through it.

Uncle Ted
Merc or Special Operations.
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Old 07-31-2018, 03:33 AM
The Zappster The Zappster is offline
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It's in the new ammunition section of Merc 2000.
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Old 07-31-2018, 03:49 PM
The Zappster The Zappster is offline
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Name:  Flash bang screen capture.jpg
Views: 47
Size:  126.9 KB
Hope I've done this right. The file converter on my phone didn't do a great job, but you can still read it.
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Old 08-01-2018, 02:09 PM
swaghauler swaghauler is offline
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Thanks for the input guys. The Devs really got the M84 WRONG. Too heavy and too cheap.
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Old 08-01-2018, 09:46 PM
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Legbreaker Legbreaker is offline
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Remember the price reflects their value in T2K, not reality.
In times of war, who wants a grenade that only stuns anyway? If you can't nuke 'em from orbit, at least fill them with shrapnel.
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Old 08-02-2018, 01:18 AM
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StainlessSteelCynic StainlessSteelCynic is offline
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Worth mentioning too, that the stats were for generic flash-bang grenades rather than any specific model.
The listed price and availability is for Merc: 2000 rather than Twilight: 2000 (there were some large differences in cost & availability of items between the two).
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