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Old 12-18-2011, 01:59 PM
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Default Encounter Group#12 Maxwell's Militia

Name: Maxwell's Militia
Geographical Location: 6 extending to 8
H&M Average:12
H&M Range 8-15
Number found : 10-40
Tech Level: B
Power / Resources : Hydroelectric, steam, some solar/mining, farming, coal.
Weapons: Modern automatic weapons, explosives, some armored vehicles.
Special Attributes: Good repair of a few modern (M60) tanks and heavy guns.

Description: An organization founded by a ruthless but efficient tyrant in the early days following the War. He managed to carve out a sizable empire before he was assassinated. The empire still exists in the form of feudalism. The militia still protects the locals from any attack. Basically intelligent people who have a working system

A powerful group and a certain foil to a Team and a serious challenge to a Combined Group. Certainly not going to open to the idea of giving up their power to re-instate a dead Nation. Since it is already established a right of succession by assassination, this assumes Leadership is not hereditary, and family groups are in constant contention atleast those in the Militia. The Citizens themselves are anyones guess.
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