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  #1  
Old 09-06-2016, 07:59 AM
dragoon500ly dragoon500ly is offline
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I concur, if the player's won't leave voluntary, then it's time for the PD to get creative!

My only thought about the Science Team is the possibility that the PhD types may be older and not as physically fit...so, maybe a permanent base with lab facilities.

MARS Teams might have access to helicopters or other aviation assets, hence a need for maintenance facilities.

Just a few thoughts...
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  #2  
Old 09-06-2016, 08:39 AM
mmartin798 mmartin798 is offline
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Quote:
Originally Posted by dragoon500ly View Post
I concur, if the player's won't leave voluntary, then it's time for the PD to get creative!

My only thought about the Science Team is the possibility that the PhD types may be older and not as physically fit...so, maybe a permanent base with lab facilities.

MARS Teams might have access to helicopters or other aviation assets, hence a need for maintenance facilities.

Just a few thoughts...
A science team with a permanent lab someplace makes sense. You don't want your scientists playing with an unknown pathogen using a hood constructed from scavenged plexiglass, duct tape, hair dryers and fiberglass insulation. Though a case could be made for a mobile lab built inside a large trailer or two.

An aviation base would be large for just the maintenance hangers. If you are going to use that much land, it sounds more like a regional base for these types of assets rather than a team bolthole.
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  #3  
Old 09-06-2016, 10:00 AM
dragoon500ly dragoon500ly is offline
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Originally Posted by mmartin798 View Post
A science team with a permanent lab someplace makes sense. You don't want your scientists playing with an unknown pathogen using a hood constructed from scavenged plexiglass, duct tape, hair dryers and fiberglass insulation. Though a case could be made for a mobile lab built inside a large trailer or two.

An aviation base would be large for just the maintenance hangers. If you are going to use that much land, it sounds more like a regional base for these types of assets rather than a team bolthole.
The more I sit here and plot, the more I like the idea of a dedicated Science Base, this would allow for state of the art dedicated labs with the mobile labs restricted to mobile teams, maybe one such base per region?

I agree that a MARS Team with aviation support would most likely based out of a regional command base.

I can see a possibility of a MARS/Aviation Team dedicated to a specific mission, say taking custody of nuke warheads. This would require a larger than normal bolthole, but still, a single use facility.

Thoughts?
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  #4  
Old 09-07-2016, 11:11 AM
mmartin798 mmartin798 is offline
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Quote:
Originally Posted by dragoon500ly View Post
The more I sit here and plot, the more I like the idea of a dedicated Science Base, this would allow for state of the art dedicated labs with the mobile labs restricted to mobile teams, maybe one such base per region?

...

Thoughts?
From your comment, I will assume you mean this is a separate, dedicated base and not part of a regional base. I do think this idea has merit and can be explored. I am seeing something like the Wildfire facility from Andromeda Strain. The number would be small and they would be isolated from major population centers. Would their locations be widely known within the Project or only to Science teams, regional commands and Prime bases?
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Old 09-07-2016, 11:34 AM
dragoon500ly dragoon500ly is offline
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Originally Posted by mmartin798 View Post
From your comment, I will assume you mean this is a separate, dedicated base and not part of a regional base. I do think this idea has merit and can be explored. I am seeing something like the Wildfire facility from Andromeda Strain. The number would be small and they would be isolated from major population centers. Would their locations be widely known within the Project or only to Science teams, regional commands and Prime bases?
I think I'm going to go with regional command and above only having access to location. Science Teams will have radio contact with "Wildfire" only.

Just thinking about a Science Base, and what they might have to research, than I can see them being separate from any other Morrow facility.

I'm going to have to reevaluate what goes into the various regions of the Project, I just keep coming up with facilities that need to be included in any reasonable attempt to rebuild after a TEOTWAWKI scenario.
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  #6  
Old 09-07-2016, 11:55 AM
mmartin798 mmartin798 is offline
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Originally Posted by dragoon500ly View Post
I think I'm going to go with regional command and above only having access to location. Science Teams will have radio contact with "Wildfire" only.

Just thinking about a Science Base, and what they might have to research, than I can see them being separate from any other Morrow facility.

I'm going to have to reevaluate what goes into the various regions of the Project, I just keep coming up with facilities that need to be included in any reasonable attempt to rebuild after a TEOTWAWKI scenario.
I think these science labs will mostly be dealing with diseases and finding treatments. Even if you go with Universal Antibody/Antidote. you will run out of doses quicker then the facility to make more can be brought online. With Atlanta and the CDC nuked out of existence, these bases become the source for vaccines and treatments for bioweapons and mutated pathogens. Assuming that, they would have source strains of various types in storage and we would have to assume Biosafety Level 4 labs and security measures to keep things in control. So they are basically Wildfire with some manufacturing ability to mass produce the vaccines and armed guards.
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  #7  
Old 09-07-2016, 12:23 PM
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Science Teams have a Science One.....

I just nerf it. I remove almost all the weapons and add more scientific equipment. No missiles and other stuff.

That or an NBC vehicle. Either a V150 converted to NBC recon or M93 Fox.

I am just not into giving the PCs a base for a start. I will give them a base or let them keep one they build by mid Campaign..... Early campaign, I just make it to hazardous to build and occupy.
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  #8  
Old 09-11-2016, 07:28 PM
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Quote:
Originally Posted by dragoon500ly View Post
The more I sit here and plot, the more I like the idea of a dedicated Science Base, this would allow for state of the art dedicated labs with the mobile labs restricted to mobile teams, maybe one such base per region?

I agree that a MARS Team with aviation support would most likely based out of a regional command base.

I can see a possibility of a MARS/Aviation Team dedicated to a specific mission, say taking custody of nuke warheads. This would require a larger than normal bolthole, but still, a single use facility.

Thoughts?
I like the idea of a dedicated Science base..... Maybe scale it to less than 50 personnel. Somewhere a Team in the field could send samples for analysis..... Something Level 4 containment with on site destruction possible.

Makes sense when you are expecting manufactured plagues and diseases. This extends to agricultural disease, such as blights, meant to wreck the food supply or animal stocks.

That science base can lend other support like super computer time for engineering tasks...... Aligning the mirror sats for transmitting the power down links too.
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  #9  
Old 09-08-2016, 02:00 PM
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Quote:
Originally Posted by dragoon500ly View Post
I concur, if the player's won't leave voluntary, then it's time for the PD to get creative!

My only thought about the Science Team is the possibility that the PhD types may be older and not as physically fit...so, maybe a permanent base with lab facilities.

MARS Teams might have access to helicopters or other aviation assets, hence a need for maintenance facilities.

Just a few thoughts...
A fresh PhD can be as young as 28? 32? With experience in their field 35 - 40 years old? Those that are really older or not fit are probably assigned to Regional Bases or something dedicated as you say.
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