RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum

Reply
 
Thread Tools Search this Thread Display Modes
  #31  
Old 07-13-2012, 07:14 PM
Adm.Lee Adm.Lee is offline
Registered User
 
Join Date: Sep 2008
Location: Columbus, OH
Posts: 1,379
Default

Quote:
Originally Posted by M-Type View Post
I hear ya! Never got too deep into Stargrunt II myself, I stuck mostly to the "bigger picture" stuff
Some of the morale, motivation and similar rules were expansions to and, I thought, superior to DS's. The C2 rule was a particular favorite. A leader, when activated, got 2 actions. If he was a squad leader, he moved & shot his squad. If he were a higher leader, he could use the actions to activate subordinates, who might also use them to activate subordinates. Thus, a company CO could roll to activate 2 platoon leaders, who could in turn roll to activate two squads, all to move and/or shoot on the same activation. Sounds like a proper function of a higher CO to me!
__________________
My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
Reply With Quote
  #32  
Old 07-14-2012, 01:07 AM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

Quote:
Originally Posted by Adm.Lee View Post
If he was a squad leader, he moved & shot his squad.
Gee, that's getting a bit extreme isn't it?
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote
  #33  
Old 07-14-2012, 05:18 PM
M-Type's Avatar
M-Type M-Type is offline
Registered User
 
Join Date: Mar 2012
Location: Boston, MA
Posts: 291
Default

Quote:
Originally Posted by Legbreaker View Post
Gee, that's getting a bit extreme isn't it?
Not if you don't want the opposing player to get the satisfaction of killing your unit
Reply With Quote
  #34  
Old 07-14-2012, 10:52 PM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
The Stat Guy
 
Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,345
Default

I can't remember the name of the game, but it was one of SPI's old WWIII mega-games. Under the rule for "Use of Tactical Nuclear Weapons," it said,

"To simulate the use of tactical nuclear weapons, soak the map in gasoline and light it on fire."
__________________
War is the absence of reason. But then, life often demands unreasonable responses. - Lucian Soulban, Warhammer 40000 series, Necromunda Book 6, Fleshworks

Entirely too much T2K stuff here: www.pmulcahy.com
Reply With Quote
  #35  
Old 07-15-2012, 01:38 PM
M-Type's Avatar
M-Type M-Type is offline
Registered User
 
Join Date: Mar 2012
Location: Boston, MA
Posts: 291
Default

Ha! I went out and found the Red Storm Rising boardgame I bought years ago at some yard sale. Have never played it...
Reply With Quote
  #36  
Old 07-16-2012, 01:20 AM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

Played the first scenario from Last Battle against my 11 year old daughter Friday night. A good thing she's not a tactician or it might have turned out other than me with a pyrrhic victory! (Just can't win with nothing but pistols and the odd shotgun against assault rifles!)
The best part of it was her desire to play again right away.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote
  #37  
Old 07-16-2012, 06:12 AM
M-Type's Avatar
M-Type M-Type is offline
Registered User
 
Join Date: Mar 2012
Location: Boston, MA
Posts: 291
Default

Playing these types of games with kids can be hilarious fun.

I played a simple d20 RPG with my 10yr and 13yr old cousins. I told them they were spies and they had to infiltrate this missile base. Twenty minutes later, one was distracting the guards with a robotic monkey while the other snuck in and disabled the base commander by sending laughing gas through the air vents!

Who would've though of that?
Reply With Quote
  #38  
Old 07-16-2012, 01:32 PM
M-Type's Avatar
M-Type M-Type is offline
Registered User
 
Join Date: Mar 2012
Location: Boston, MA
Posts: 291
Default

Quote:
Originally Posted by M-Type View Post
Ha! I went out and found the Red Storm Rising boardgame I bought years ago at some yard sale. Have never played it...
After reading through the rules, I thought that playing the game would be a great way to run a campaign set during the Twilight War. Assign the PCs to one of the units (Armored or Infantry) in the board game, and play the game through that unit's eyes. Every session would be the consequences of one "board-game turn". Like if they got damaged, there would be an overwhelming Warsaw attack, but if they moved ahead and stomped a Warsaw unit in the board game, the "in-game" consequence would be them establishing a breakthrough. If/When the "board-game" unit is destroyed, that'll be the PCs finding themselves in a "you're on your own" scenario, opening things up. But you can still wage the "board-game war" to help establish what is going on around them!

Even better, have two of the PCs playing each side, but give the Warsaw Player a good reason to want to crush himself "in-game"!

Granted, with this method the Twilight War won't evolve as it did "in canon", but it'd be a great way to establish your own custom timeline.

*In Red Storm Rising, there are rules for chemical weapons, but not nukes, so that has to be tossed around a bit. Probably just say that one nuke 'wipes out' any units on a particular spot, leading to a chaotic break-up "in game".*
Reply With Quote
  #39  
Old 07-17-2012, 12:26 AM
DigTw0Grav3s DigTw0Grav3s is offline
Registered User
 
Join Date: Mar 2012
Posts: 57
Default

I'd just like to throw in my support for Air Superiority / Air Strike. Totally badass games, imo. They're just at that perfect line between complexity and playability.

Birds of Prey by Ad Astra Games is also great if you like your Air-to-Air super-complex and super-satisfying.
Reply With Quote
  #40  
Old 07-17-2012, 06:57 AM
Cdnwolf's Avatar
Cdnwolf Cdnwolf is offline
The end is nigh!!!
 
Join Date: Jun 2009
Location: London, Ontario Canada
Posts: 1,455
Default

Quote:
Originally Posted by DigTw0Grav3s View Post
I'd just like to throw in my support for Air Superiority / Air Strike. Totally badass games, imo. They're just at that perfect line between complexity and playability.

Birds of Prey by Ad Astra Games is also great if you like your Air-to-Air super-complex and super-satisfying.

I like the Desert Falcons supplement that allowed you to roleplay a squadron.
__________________
*************************************
Each day I encounter stupid people I keep wondering... is today when I get my first assault charge??
Reply With Quote
  #41  
Old 07-17-2012, 02:05 PM
boogiedowndonovan's Avatar
boogiedowndonovan boogiedowndonovan is offline
Activist Rules Lawyer
 
Join Date: Sep 2008
Location: norcal
Posts: 309
Default

I was always a GDW homer myself

Third World War series, Assault series and Combined Arms miniatures rules.

I'm also a shill for the computer game The Operational Art of War III.

It covers WWI to Modern Period. Most of the scenarios are for WWII but there are a fair amount of WWIII scenarios. A lot of user created scenarios as well, someone made a good approximation of the GDW Third World War series for The Operational Art of War III.
Reply With Quote
  #42  
Old 07-20-2017, 07:18 AM
Adm.Lee Adm.Lee is offline
Registered User
 
Join Date: Sep 2008
Location: Columbus, OH
Posts: 1,379
Default Poking the war with a stick

My Weds. night wargame group is shifting the GDW's Third World War series, after a successful and long run at Scorched Earth. We've started Persian Gulf last night, and we will move on to the European 3some after that. It's separated both for table space, and to use it as a training-wheels game (I'm the only one who's actually played it).

We got thru 8 turns of the diplomacy and into the intervention, so most of the pieces are on the board now. Turn 9, the cards were laid down for General Mobilization, so that will be Turn 0 of the big game. I expect we'll play 3-4 turns more of PG next week before tearing it down to set up Europe after that.

I also dug out my copy of "Red Storm Rising" for some appropriate inspirational reading. That hardback was a Christmas present in '86, wow.
__________________
My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
Reply With Quote
  #43  
Old 07-20-2017, 09:52 AM
Raellus's Avatar
Raellus Raellus is offline
Administrator
 
Join Date: Sep 2008
Location: Southern AZ
Posts: 4,174
Default

Does anyone know of a war game, table-top or computer, simulating a second Korean War? Something with late Cold War era technology?
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, and co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
Reply With Quote
  #44  
Old 07-20-2017, 06:17 PM
The Dark The Dark is offline
Registered User
 
Join Date: Nov 2016
Posts: 275
Default

Quote:
Originally Posted by Raellus View Post
Does anyone know of a war game, table-top or computer, simulating a second Korean War? Something with late Cold War era technology?
The last campaign of Wargame: Red Dragon is a Second Korean War in 1992, but I've never played it. Other than that, I can't think of any.
__________________
Writer at The Vespers War - World War I equipment for v2.2
Reply With Quote
  #45  
Old 07-21-2017, 01:00 PM
Adm.Lee Adm.Lee is offline
Registered User
 
Join Date: Sep 2008
Location: Columbus, OH
Posts: 1,379
Default

GMT has "Next war: Korea" which is somewhat contemporary.

Consimworld for this series shows that a Dave Clark posted a Korean expansion for the TWW series, but the website is down. I've never played or seen it, myself. EDIT: Ah, it's here: https://drive.google.com/drive/folde...lI4Yl8td2NOdjA
__________________
My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
Reply With Quote
  #46  
Old 07-21-2017, 05:15 PM
kato13's Avatar
kato13 kato13 is online now
Administrator
 
Join Date: May 2007
Location: Chicago, Il USA
Posts: 3,647
Send a message via ICQ to kato13
Default

Quote:
Originally Posted by Adm.Lee View Post
Consimworld for this series shows that a Dave Clark posted a Korean expansion for the TWW series, but the website is down. I've never played or seen it, myself. EDIT: Ah, it's here: https://drive.google.com/drive/folde...lI4Yl8td2NOdjA
I am a huge fan of the TWW series and would really like to try out the Korean Expansion. One thing that you can really see from the map is the compressed front. I think the German front is 25-30 hexes and the Korean one at some points is only 4. That is going to be some mean, close in, knife fighting right there.
Reply With Quote
  #47  
Old 07-21-2017, 08:17 PM
Adm.Lee Adm.Lee is offline
Registered User
 
Join Date: Sep 2008
Location: Columbus, OH
Posts: 1,379
Default

Quote:
Originally Posted by kato13 View Post
I am a huge fan of the TWW series and would really like to try out the Korean Expansion. One thing that you can really see from the map is the compressed front. I think the German front is 25-30 hexes and the Korean one at some points is only 4. That is going to be some mean, close in, knife fighting right there.
So, not unlike Norway, maybe more so? There are several 1 & 2-hex bottlenecks there.

Oh, and I had just as much trouble putting down "Red storm rising" as I probably did in 1987. I finished it today.
__________________
My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
Reply With Quote
  #48  
Old 07-25-2017, 03:51 AM
dylan dylan is offline
Registered User
 
Join Date: Aug 2010
Posts: 15
Default

There is also this computer wargame:

http://www.shrapnelgames.com/ProSIM/RT/RT_page.html
Reply With Quote
  #49  
Old 07-28-2017, 09:54 AM
kato13's Avatar
kato13 kato13 is online now
Administrator
 
Join Date: May 2007
Location: Chicago, Il USA
Posts: 3,647
Send a message via ICQ to kato13
Default

Quote:
Originally Posted by Adm.Lee View Post
So, not unlike Norway, maybe more so? There are several 1 & 2-hex bottlenecks there.
Yeah but the entire front is about 6 hexes wide and there are about 15 times as many units as in Norway. That type of forced unit density will make nuclear weapons really effective.

I don't think things bode well for the Korean Peninsula.
Reply With Quote
  #50  
Old 07-29-2017, 08:50 AM
Adm.Lee Adm.Lee is offline
Registered User
 
Join Date: Sep 2008
Location: Columbus, OH
Posts: 1,379
Default

Progress report: we wrapped up PG, and are setting up the 3 European games. The Soviet players realized that there's a lot of Iran, and not a lot of units. I was able to use the Americans' mobility and airpower to isolate and wipe out the 2 strongest Soviet divisions on the map, and they ran away from eastern Iran, leaving the Americans and their local allies (Iraq, Saudi, Jordan) to close in on the more populous west.

We're going to switch sides as players, mostly since I am the most (only) experienced player, and IMO, in Germany, the Pact needs to push hard and fast to have any hope of winning. The game there, I think, is balanced towards NATO in the long run.
__________________
My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:58 AM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.