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Old 10-08-2008, 08:23 PM
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Raellus Raellus is offline
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Quote:
Originally Posted by Targan
I've had countless instances of PvP in other games I have run, especially in my last Gunmaster Cyberpunk 2020 campaign but PvP hasn't really been an issue in my Gunmaster T2K campaign. There have been a few minor incidents and certainly PCs have considered acting against each other but since Major Po has been in charge there has been virtually none of that. I think it is due to naked fear of Po.
Yes, I've had quite a bit of intraparty tension in my campaign as well. A little adds some interesting dynamics but I've found that too much drama starts dragging players down. Some players don't seem to realize that, in many ways, T2K is a team game.

Yes, Boogie, that's the sort of thing I was thinking about. Free City of Krakow would make a good PvP setting as well- CIA, DIA, KGB, GRU, Mossad, ORMO, Marauders... it almost makes one's head spin.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

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Old 10-12-2008, 05:38 AM
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Snake Eyes Snake Eyes is offline
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I ran a 1-shot PvP game session back in high school where one team was the surviving crew of a downed B-52 and the other team was a squad of Russians chasing them down. Not a lot of roleplaying involved in that one, but the combat was fun. More tactical wargame than RPG. It was a great way to kill an afternoon, but I imagine turning it into a long-term F2F campaign would have taken a lot of work. I think the grouping feature on RPoL could make that work well on an ongoing basis in a PbP game, though.
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Old 10-12-2008, 05:59 AM
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Quote:
Originally Posted by Snake Eyes
I think the grouping feature on RPoL could make that work well on an ongoing basis in a PbP game, though.
I have pondered this notion many...many......MANY times.
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