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This precipitated the events that takes out the base staff and sets up for the faulty random numbers generator to wake Teams. So I think, given that, The Project facilities are meant to be hidden until needed. Then at D+ 5 years the Project begins and a huge glowing "open for business" sign goes up over Prime, Regional Bases, and Depots. That means the defensive nature of the Projects weapon systems (Anti tank but, no Tanks) means local defense of assets and refugees. This then means the need is to be active out to a minimum range, or plan on no assistance from a .mil asset actively engaged in the Soviet attack and invasion. F-5s are short ranged and rely on a ground station to vector them to a target. Their armament is light and fuel capacity isn't great. The U.S. is fully aware of the capabilities (unless this is a fusion powered F-5!) and the radar profile is stored in the DoD computers for comparison. Thus, a short ranged F-5 that launches only on command of a ground station and orbits an area no greater than 100 mile radius in a desolate area is going to make the DoD scratch their heads. The .gov remaining certainly would like to take control of or at minimum integrate those F-5s into an overall air defense plan if the project had happened at D + 5 years. There isn't a .gov or .mil asset until one of the "New Presidencies" can be determined to be legitimate, if that ever happens. |
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FWIIW I also have a flight of 4 fighter aircraft at my prime. With maybe another 4 at backup prime.
I usually think about having a COIN capable aircraft like the OV-37. As it is developed from a trainer it would attract less attention. The project built 4 as part of a testing program, but the project was abandoned and as far as the US govt is concerned they are sitting in a warehouse somewhere or were stripped for parts. |
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The AH-6 little bird or AH-6 Defender are cost effective and capable each with mast mounted sights. The Little bird can sport rockets or gun pods and the Defender two paired pods for up to four TOW II missiles. http://www.globalsecurity.org/milita.../oh-6-pics.htm |
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I have to admit, I find the entire idea of air assets to be kind of odd. To have any technologically sophisticated aircraft would suggest a long supply chain and production chain necessary to sustain that aircraft.
That would necessitate fairly simple, rudimentary technologies at play. How long would it take until the parts broke down? How much of service team do you need to keep the planes in the air? A ultra-light? Ok. A very simple gyro-copter, fine. Ballooners, ok. A Harrier Jumpjet? An Apache gunship? More, I fear it breaks the entire post-apocalyptic vibe of the game. When I think of the post-apocalypse, I am thinking Fallout New Vegas, a Boy and his Dog, Mad Max and the diminishing fuel that exists. I can see Twilight 2000 with the problem of stills and items beginning to fall apart. But we are 150 years from nuclear war and most of the buildings that once existed have crumbled into ruin. A simple World War 1 era, steampunkish type of air travel, I can see that, but sophisticated helicopter gunships don't seem to fit. I get that it might be cool, but is it logical in a world in which 20th century civilization is gone? |
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