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Old 07-13-2015, 09:47 PM
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Raellus Raellus is offline
Join Date: Sep 2008
Location: Marana, AZ
Posts: 2,573
Default T2K Adventure Module: Rook's Gambit

This adventure module grew out of a rough mental outline of plans I had for my own long-running T2K PbP (we started with Pirates of the Vistula back in 2007 and it's still- kind of- going). Once I started putting ideas down on paper, this thing took on a life of its own. The attached 15-page module was produced over the last three days.

The adventure is set in northern Poland in the late autumn of 2000, and it roughly coincides with the strategic situation and unit locations described in the official GDW Going Home adventure module. In Rook's Gambit, the PCs are tasked with stopping a rogue Soviet general from nuking the American evacuation fleet anchorage at Bremerhaven, Germany. That's the hook, anyways. There's lots of different options for completing the mission so it's not as linear as it might appear to be at first glance. I'm really quite proud of it.

If any of you use Rook's Gambit with your own gaming group, I'd love to hear how it goes. As always, I'm open to constructive criticism (but I prefer kudos).

SPOILER: If you are a player in my Twilight Cruise PbP campaign, this module is serious metagaming bait. Unless you want to ruin the surprise for yourself, I advise you to wait until the current episode has unfolded to its conclusion before perusing this adventure module.
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Dulce bellum inexpertis. - Erasmus
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