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natehale1971
07-28-2009, 02:17 PM
Morrow Project Recon Team MI-R-08

Morrow Project Recon Team MI-R-08 was assigned to operate in the Upper Peninsula of the State of Michigan. As such was equipped for the rough winters that the area was known for. To ensure that the team would be well prepared for the harsh six-month winter snow storms and blizzards that the region is known for, MI-R-08 was equipped with Morrow Project arctic survival gear, and provided with extra training in arctic survival at the top-secret Morrow Industries Alaska training grounds. Bruce E. Morrow took a special interest in the recruitment of the personnel for Morrow Project Recon Team MI-R-08, and personally recruited the team leader (LTC James Braddock) and directly took executive action by placing two personnel onto the team (Clifton Forrest and <name>). When asked why he was taking such a keen interest in this team that was going to be placed in a backwater assignment, Bruce E. Morrow would just smile and say "I have my reasons, and let's leave it at that shall we."
Morrow Project Team MI-R-08 was placed in cryogenic hibernation on Friday 15 February 2008, and placed in their bolthole the following day on Saturday 16 February 2008.

The Team

LTC James 'Gentleman Jim' Braddock (US Army Retired), Team Leader: adult Caucasian male Charismatic 3/Leadership 7 (10th Level). LTC James Braddock was recruited by Bruce E. Morrow himself as his twenty-five year career in the Untied States military was ending because of the continued interference by both of the US Senators from his home state of Massachusetts. And it was the fact that LTC Braddock served for almost twenty-five years in the United States Army Special Operations Command that had almost precluded him from being placed in charge of a Morrow Project Recon Team, since the recruits to the Morrow Project with his qualifications had always been assigned to one of the MARS Teams or one of the RAT (Rapid Assistance and Tactical) Teams. Many on The Council For Tomorrow had believed that Morrow had wanted LTC Braddock for the Phoenix Team, and were stunned when they learned that Morrow himself had recruited him to SPECIFICY command Recon Team MI-R-08 that saw him included into the Morrow Project Recon Branch. Morrow also allowed LTC Braddock to recruit almost half of Recon Team MI-R-08 himself. Thus the higher than average number of former military personnel assigned to the team, all of whom had served under LTC Braddock in the past that he had absolute trust in. LTC Braddock is one of the six people who know what cased the extensive scaring on CW3 Speight’s face and chest. During his military career LTC Braddock was able to earn four Bachelors Degrees, three Masters Degrees and a Doctorate. He is fluent in over nine different languages, and can speak at least another eight.

Jacob 'Jake' Pace, Deputy Team Leader: adult Caucasian male Charismatic 3/Dedicated 3/Leadership 2 (8th Level). Jacob 'Jake' Pace was a Boy Scout growing up, and rose through the Boy Scouts and eventually become an Eagle Scout. After graduating high school Pace joined the local police force and was decorated several times in the line of duty. As a police officer he also took part in a great deal of volunteer work in his community, which included him becoming one of the local Boy Scout Troop Leaders. After the murder of his wife, children and parents by the growing gang problems, Pace found his life without meaning and left the police force, and decided totally lost himself to grief. Pace spent two years on the streets homeless, until he was recruited by the Morrow Project by a former co-worker who was able to offer him a second chance to get his life back on track. While Pace knows he was not LTC Braddock’s choice as deputy team leader, neither man has not allowed this in any way to color their working relationship. Instead the two men have discovered that they work well together as a leadership team, whose styles of leadership and life experiences have tended to compliment each other quite well.

SSG Brandon 'Bronco' Smith (US Army Retired), Team Driver-Mechanic: adult Caucasian male Fast 2/Strong 1/Transporter 4 (7th Level). SSG Brandon 'Bronco' Smith was a football star all throughout high school, but he was unable to win a college scholarship. Thus SSG Smith enlisted in the United States Army, were he excelled as a mechanic. On a lark, he tried out for and was accepted in the United States Army Special Forces. SSG Smith was one of the best drivers and mechanics ever to carry out active field work during several of the 'black bag' operations that LTC Braddock had oversaw. SSG 'Bronco' Smith was the third person whom was recruited by LTC Braddock for Recon Team MI-R-08. Among his personal items are his collection of tee-shirts with all kinds of odd sayings, and his collection of comic books from around the world.

Lamont Wilkinson, Back-up Team Driver-Mechanic: adult African-American male Smart 3/Greasemonkey 4 (7th Level). Lamont Wilkinson was a professional automotive mechanic and small-time inventor who was assigned to be the back-up team driver-mechanic of Recon Team MI-R-08, and has been assigned to drive the Commando Scout car. Lamont Wilkinson and Bronco Smith work extremely well together, and both share the same sense of humor. So much so that Courtney Colby has commented that the two must definitely share the same brain.

SFC Cooper 'Coop' Nash (US Army Retired), Team Communications Specialist: adult African-American male Smart 3/Specialist 4 (7th Level). 'Coop' Nash is the team communications specialist for MI-R-08, and works closely with both the Team Leader and Team Contact Specialist in maintaining open lines of communications with not only the other members of the team, but with the outside world as well. Unofficially, Nash is the third in the chain of command of Recon Team MI-R-08. SFC Cooper Nash was the second person recruited by LTC Braddock for Recon Team MI-R-08.

Clifton 'Cliff' Forrest, Team Contact Specialist: adult Caucasian male Dedicated 2/Charismatic 2/Negotiator 3 (7th Level). Clifton 'Cliff' Forrest was a police officer whose twelve year career was ruined after a blotched hostage negotiation ended with the deaths of twelve people. Cliff Forrest blamed himself and quit the force and he quickly found himself unable to find work anywhere, forcing him to take a job as a security guard at one of the subsidiaries of Morrow Industries where he found himself recruited into the Morrow Project by Bruce E. Morrow himself. 'Cliff' Forrest was one of the two people who were assigned to the Recon Team MI-R-08 by Bruce E. Morrow.

Roberto 'Bob' Delgado, Team Engineer: adult Hispanic male Strong 2/Smart 2/ 3 (7th Level). Roberto 'Bob' Delgado was a well respected civil architect and civl engineer who had worked for Morrow Industries for almost 10 years before he was recruited to join one of the Morrow Project field teams. Delgado jokes that his assignment to a Recon team was an accident, since he says that he was meant to be assigned to one of the Morrow Project construction teams. But in reality, Delgado volunteered to be assigned to one of the Morrow Project Recon Teams.

CW3 Christian Dobbs 'Chief' Speight (US Army Retired), Team Reconnaissance/ Infiltration/ Acquisitions Specialist: adult Caucasian male Fast 3/Recon 4 (7th Level). CW3 Christian Dobbs Speight is the a quiet and reserved man whom prefers to remain distant with all but those whom are the closest to him, but he does show an ability to interact well with other people and normally leaves a good impression with them. CW3 Christian Speight served almost his entire military career with LTC Braddock, and the origin of the horrible scaring on his face and chest directly comes from his overwhelming loyalty to both his commander and his fellow troopers. CW3 Speight started his military career in the 75th Ranger Regiment, and continued on to join the US Army Special Forces where he served under LTC Braddock who convinced him to become a Special Forces Warrant Officer. When LTC Braddock was recruited for the US Army Special Forces Detachment Delta he took CW3 Speight along with him. CW3 Speight was the first person that LTC Braddock had recruited for Recon Team MI-R-08, originally Braddock intended on Speight being his deputy team leader. But resistance from higher authorities within the Morrow Project precluded the assignment of Speight as deputy team leader, much to his relief.

SFC Felix Ironknife (US Army retired), Team Weapons Specialist: adult Amerindian male Fast 3/Recon 4 (7th Level). SFC Felix Ironknife was the fourth and final person that LTC Braddock recruited for Recon Team MI-R-08. LTC Braddock was able to place enough pressure that allowed for the inclusion of Ironknife’s highly trained specialty dog, 'Maverick', on the team. While out in the field, SFC Ironknife and CW3 Speight work together providing a security detail for the rest of the Recon Team. When encamped, Felix Ironknife takes a great deal of time and effort to ensure that all of the teams weapons are cleaned and well maintained. His nightly weapon inspections are a standard part of the evening routine before every meal. SFC Ironknife is one of the six people who know how CW3 Speight received the horrible scaring on his face and chest.

Prof. Kenneth 'Ken' Phillips Ph.D., Team Applied Sciences Specialist: adult Caucasian male Smart 3/Field Scientist 4 (7th Level). Prof. Kenneth 'Ken' Phillips Ph.D. was an associate professor, until a scandal involving rumors about him sleeping with his students ruined his teaching career. 'Ken' Phillips at times is rude and inconsiderate of his other teammates, so much so that LTC Braddock had attempted to have him replaced on the team since it was causing problems during the year of team training. Phillips holds the military in utter contempt, and was a member of the anti-war movement on the university campus he taught at until he disgraced himself when he was caught sleeping with his students in exchange for giving them better grades while flunking former military personnel who had been taking his classes. 'Ken' Phillips and LTC Braddock do not get along at all, especially since they both have many of the same degrees and end up in heated arguments over key social and cultural issues.

Courtney Colby NP, Team Medical Specialist: adult African-American female Dedicated 3/Smart 3/Field Medic 4 (10th Level). Courtney Colby was an extremely popular and well-liked nurse practitioner who had worked with two medical doctors at a successful small family practice in the late-1990s, until her family was killed in a horrible car wreck. Heartbroken, Courtney left the family medical practice and joined several non-profit organizations that traveled to third world countries providing extensive medical care. It was during this time that she was approached by Morrow Project recruiters who were able to convince her to join the Project. Courtney Colby NP and 'Gentleman Jim' Braddock have a mutual attraction that neither of whom have been willing to recognize nor acknowledge exists.

<name>, Assistant Team Medical Specialist:


Assigned Team Equipment and Vehicles

Team Vehicles: Cadillac Gage Commando Scout Recon Convoy Escort w/ 20mm turret 4x4 armored car (1), Cadillac Gage V-150 Commando APC 4x4 light armored vehicle (1), Ford Motor Company XR-311 4x4 ground combat vehicle (2).

Auxiliary Team Vehicles: Yamaha Motor Company Grizzly 660 automatic 4x4 all-terrain vehicle (3), Yamaha Motor Company Phazer RTX Snowmobile (3).

Due to the nature of the terrain that Morrow Project Recon Team MI-R-08 has been assigned to operate in, the team has been given several auxiliary light all-terrain vehicles that have been stored at their designated emergency shelter, and these vehicles are meant to allow the team greater maneuverability in the varied winter terrain of the Upper Peninsula of Michigan. These small vehicles are battery powered, and can be recharged by any fusion powered MPV.


The Team Bolthole

Recon Team MI-R-08 was placed in a standard modular Morrow Project bolthole. Thus they were placed within the standard storage and freezing facility that has been used by the Morrow Project, and as a rule, they are the same throughout the Project and differ only in size (the more members in the Team or the more vehicles they are issued, the bigger the bolt hole will be). The Bolthole is basically nothing more than just a buried room, designed to be completely self-contained, air tight, reasonably blast proof and protect the occupants against radiation exposure.
The bolt hole is made steel-reinforced concrete, one foot thick in the walls and ceiling and five feet thick in the floor (all of the complex maze of wires, tubing, pipes and gas canisters necessary for the operation of the bolt hole equipment are buried in the thick concrete floor). The "hole" itself contains the Team's freeze tubes, a built-in computer, vehicle, two wall lockers of emergency supplies and tools, and a large metal "picnic table" for use by the Team after waking (for cleaning and oiling of weapons, planning of travel routes, etc.)
There is also a periscope in the bolt hole, which is lifted up through the earth cover above the bolt hole hydraulically. The periscope is designed to view the immediate area above the 'hole and is equipped with gear to monitor the levels of radiation in the area as well as the presence of any chemical or biological hazards. A radio antenna completes the periscope package, and is designed to be hooked to a AN/PRC-70 radio (there is one in every MPV). The antenna allows the Team to contact Prime Base after wakeup, as well as permitting contact with other MP teams in the immediate area. The antenna contact point is located on the wall near the vehicle.
Every standard bolt hole in the Morrow Project has two wall lockers which contain escape tools and emergency supplies. These items are all set up and ready for use. The Ration Pack is complete, the batteries in the Medkit are being charged as the Team wakes up, the tools are hanging on pegs, and the empty Berretta M 92F pistol has one 72 round carton of 9mm ammo and three empty magazines with it. This permits the Team to be able to grab the equipment on the run when making a rapid exit in the event of an emergency, such as the bolt hole filling with water.
Locker #1 (located near Personnel Exit: 1 Ration Pack: feeds 6 people for 10 days, 1 Large Medkit, 1 Beretta M 92F Pistol w/3 empty magazines, 1 Carton 72rds of 9x19mm ammo).
Locker #2 (located near the Emergency Exit: 4 Shovels, 1 two-handed Axe, 2 Picks, and 2 Crowbars).

The Bolthole Exits

The bolthole has three exits; and all three have been designed to be blast-proof and difficult to detect by casual outside observation. All Morrow Project members are aware of how the exits are set up and how they operate, as every MP member has received this training, as well as being required to participate in one "wake-up drill," in the Bolt Hole Simulator at one of the Morrow Training Facilities.

1. PRIMARY EXIT: The Primary Exist is also known as the 'Vehicle Hatch', this is the exit normally used for egress by the Team and their vehicles; usually, this exit consists of a simple drive-through tunnel which slopes upward towards the surface. The Primary Exit is sealed at the bolthole end of the tunnel by a pair of airtight doors that swing out of the way to permit access into the tunnel. At the other end of the tunnel is a pair of large, armor-steel doors weighing a couple of tons each, buried under a good three or more feet of earth cover. These doors, which can only be opened from the inside, are forced open by powerful hydraulic rams running off of the bolthole's power system. The exit is large and slow to open, as the doors are quite heavy and must be pushed open through several feet of earth cover, and thus is a very conspicuous way to leave the bolt hole.
2. PERSONNEL EXIT: The Personnel exit is a small, vertical concrete and steel shaft rising up to within three feet of the surface; the shaft contains steel rungs set into the wall for egress and is designed to permit personnel to exit the bolt hole; it was intended that this exit be used in circumstances where the newly awakened Team decided that opening the massive Primary Exit doors, which are VERY conspicuous, would attract too much attention. Exit is simple: the Team climbs up, inserts an MPID card into the slot, retracts the bolts and swings the stainless steel hatch downward into the shaft. This exposes the ground cover above, which must be hacked through with shovels before the Team can reach the surface (This hatch, identical to the kind used on caches, is the one through which the Morrow Industries people entered to do the equipment updates. Opening the hatch from the outside is possible through the use of a MPID card and normally awakens the sleepers, but a special Morrow Industries card can be used to bypass the wake-up routine).
3. EMERGENCY EXIT: The Emergency Exit is a corrugated steel shaft similar to the Personnel Exit mentioned above, but it is sealed at both ends with a barred manhole cover and is completely filled with sand to ensure that this exit remains intact even if the other two exits are somehow crushed or collapsed by blast or other outside forces. Locker #2, on the wall near this exit, contains the tools necessary to remove the sand, un-bar and remove the upper hatch, and break through the outer earth cover. This exit should only be used when it is impossible to open or use either the Primary (Vehicle) exit or the Personnel exit. As with the Personnel exit, the Emergency Exit is nowhere near as conspicuous as the Primary Exit when opened.

Stored Equipment and Supplies

Except for the pistol and supplies stored in the two lockers located in the bolthole walls, all material in the bolt hole has been placed in storage. The vehicle weapons are aboard the vehicles, in crates; munitions, supplies and ammunition are also in sealed containers: boxes, cans, crates, and the like. All personal weapons, web gear, medkits, backpacks, etc. are stored in the lockers beneath the individual cryotubes. All battery-operated gear (Medkits, MI/PRC radios, etc) have had their battery packs removed while they are kept in storage. The batteries are located in a special charger inside the cryotube lockers, and are automatically charged during the wake-up cycle when the Team is being brought out of cryogenic hibernation.


The Designated Emergency Shelter

The typical Morrow Project Emergency Shelter is a one-and-a-half story shed made of steel-reinforced concrete. Normally the visible shed walls look like concrete block. This was done to make the building appear unappealing to the eye: utilitarian and cheap. The roof was made from several sheets of rust-proofed steel supported by steel I-beam framing and welded together to provide a continuous sloping surface. Morrow industries engineers coated this roof to look like a cheap, common tern-metal (sometimes referred to as "tin-metal") roof. The double doors are big enough to admit a truck, and the windows have swinging metal shutters that are designed to be fireproof. Morrow Project Emergency Sheds where intended to be few in number and are only found in remote areas. The most common way of disguising one in the mountains was to place it at altitude in a forested region and then have Morrow Industries workers "age" the building so that it appeared to have been abandoned 20 or more years ago.
The normal cover for the majority of Emergency Shelters has been US Forestry Service Fire Equipment Storage sheds. And the designated shelter that was set aside for Recon Team MI-R-08 is no acceptation. The small exterior building has all of the appropriate government signs in front of the building proclaiming the building as "US Forestry Service," "Firefighting Equipment," and "United States Government Property."
Inside, the Morrow Industries engineers had placed a great deal many things that made it appear as though various items had once been stored here, and there are empty racks obviously designed to hold shovels and hardhats, plus other storage areas now all empty. Everything would point to a time, once, when this shed had been placed and stocked for an emergency.
But the exterior shed just hides the actual entrance to the Morrow Project Emergency Shelter, and access is gained through a stainless steel panel that has been set into the floor underneath the base of the ladder to the roof. This access has been constructed in a manner as to allow it to appear to be nothing more than the floor-pad for the ladder. The unmarked card slot is located on the wall behind the ladder, obviously only a Morrow Project team member would be looking for the access panel would start looking around the floor-pad and its surrounding area for a card slot.
Once access to the emergency shelter has been made, the engineers used a standard modular bolthole to house all of the team auxiliary vehicles, and to house the additional personal belongings of the team located here, along with the emergency supplies and equipment that will normally be found in the standard Morrow Project Emergency shelter.

natehale1971
07-28-2009, 02:20 PM
"Good Morning,

I hope is all as you wanted. As I promised, I have used all of my pull with the Project directors to keep anyone from interfering with the composition of YOUR team. Remember that. They are YOUR team. You will be the one to lead them into harms way. It is now up to you and Jake to get them through the hardships that you will face once you go out into that oh-too-Cold and cruel world. Believe me… It’s very COLD out there. Winter in the Upper Peninsula is a very cold time of the year. Memories of those winters of my childhood will never fade. When you get out side your bolthole, please be careful, Jim. There is some very nasty people in the area were you are going to be. I had took great pains to get you into the project, because you have one of the most important positions that the project has… I also hate to be the one to tell you this, it’s not been ten years that you’ve been sleeping… But one hundred and fifty years have past. I’ve always known that the Project would have this problem, and I honestly tried to stop it form happening. But the Council did not see my concerns in the same way. So I had to take different route in building in my own safeguards to make sure the Project would be able to become active after you have awoken. I am counting on you much more than you can ever realize Jim. Just remember to follow your gut. And remember that YOU are the right man for this job. I have always known this. You will see me, but I will not remember you when we meet. But I still remember that first meeting between us very fondly. You are going to go on to do some great things Jim. And you will do them, all starting today… With much appreciation and thanks, - BEM."

natehale1971
07-28-2009, 02:36 PM
Due to the large area of responsibility that MI-R-08 is required to traverse, their supply caches were scattered throughout the Central parts of the Upper Peninsula to allow for them to be able to make supply runs as needed.

Cache #1 (Wetmore, MI): 9mm ammunition (2 <>rd cases), 5.56mm ammunition (2 <>rd cases), 7.62mm ammunition (2 <>rd cases), 00 magnum buckshot (2 <>rd cases), M79 40mm grenade laucher (1), Stoner M22 5.56mm assault rifle (2), Empty Stoner Weapon System magazines (8), MP Ration packs (2), 55-Gallon drum of drinking water (2), Personal Medkit reloads (12), M17A1 / M40 / MCU-2P gas mask (6), gas mask filters (12), Trade pack (2), Mounted spare tire for MPV (2), Survival Manual (2 boxes of 100 each), MP Ration Pack (3), MP 6-person resistweave field tent (1),

Cache #2 (<>, MI): 9mm ammunition (2 <>rd cases), 5.56mm ammunition (2 <>rd cases), 7.62mm ammunition (2 <>rd cases), 00 magnum buckshot (2 <>rd cases), M79 40mm grenade laucher (1), Stoner M22 5.56mm assault rifle (2), Empty Stoner Weapon System magazines (8), MP Ration packs (2), 55-Gallon drum of drinking water (2), Personal Medkit reloads (12), M17A1 / M40 / MCU-2P gas mask (6), gas mask filters (12), Trade pack (2), Mounted spare tire for MPV (2), Survival Manual (2 boxes of 100 each), MP Ration Pack (3), MP 6-person resistweave field tent (1),

Cache #3 (<>, MI): 9mm ammunition (2 <>rd cases), 5.56mm ammunition (2 <>rd cases), 7.62mm ammunition (2 <>rd cases), 00 magnum buckshot (2 <>rd cases), M79 40mm grenade laucher (1), Stoner M22 5.56mm assault rifle (2), Empty Stoner Weapon System magazines (8), MP Ration packs (2), 55-Gallon drum of drinking water (2), Personal Medkit reloads (12), M17A1 / M40 / MCU-2P gas mask (6), gas mask filters (12), Trade pack (2), Mounted spare tire for MPV (2), Survival Manual (2 boxes of 100 each), MP Ration Pack (3), MP 6-person resistweave field tent (1),

Cache #4 (<>, MI): 9mm ammunition (2 <>rd cases), 5.56mm ammunition (2 <>rd cases), 7.62mm ammunition (2 <>rd cases), 00 magnum buckshot (2 <>rd cases), M79 40mm grenade laucher (1), Stoner M22 5.56mm assault rifle (2), Empty Stoner Weapon System magazines (8), MP Ration packs (2), 55-Gallon drum of drinking water (2), Personal Medkit reloads (12), M17A1 / M40 / MCU-2P gas mask (6), gas mask filters (12), Trade pack (2), Mounted spare tire for MPV (2), Survival Manual (2 boxes of 100 each), MP Ration Pack (3), MP 6-person resistweave field tent (1),

Cahce #5 (<>, MI): 9mm ammunition (2 <>rd cases), 5.56mm ammunition (2 <>rd cases), 7.62mm ammunition (2 <>rd cases), 00 magnum buckshot (2 <>rd cases), M79 40mm grenade laucher (1), Stoner M22 5.56mm assault rifle (2), Empty Stoner Weapon System magazines (8), MP Ration packs (2), 55-Gallon drum of drinking water (2), Personal Medkit reloads (12), M17A1 / M40 / MCU-2P gas mask (6), gas mask filters (12), Trade pack (2), Mounted spare tire for MPV (2), Survival Manual (2 boxes of 100 each), MP Ration Pack (3), MP 6-person resistweave field tent (1),

Cache #6 (<>, MI): 9mm ammunition (2 <>rd cases), 5.56mm ammunition (2 <>rd cases), 7.62mm ammunition (2 <>rd cases), 00 magnum buckshot (2 <>rd cases), M79 40mm grenade laucher (1), Stoner M22 5.56mm assault rifle (2), Empty Stoner Weapon System magazines (8), MP Ration packs (2), 55-Gallon drum of drinking water (2), Personal Medkit reloads (12), M17A1 / M40 / MCU-2P gas mask (6), gas mask filters (12), Trade pack (2), Mounted spare tire for MPV (2), Survival Manual (2 boxes of 100 each), MP Ration Pack (3), MP 6-person resistweave field tent (1),

Cache #7 (<>, MI): 9mm ammunition (2 <>rd cases), 5.56mm ammunition (2 <>rd cases), 7.62mm ammunition (2 <>rd cases), 00 magnum buckshot (2 <>rd cases), M79 40mm grenade laucher (1), Stoner M22 5.56mm assault rifle (2), Empty Stoner Weapon System magazines (8), MP Ration packs (2), 55-Gallon drum of drinking water (2), Personal Medkit reloads (12), M17A1 / M40 / MCU-2P gas mask (6), gas mask filters (12), Trade pack (2), Mounted spare tire for MPV (2), Survival Manual (2 boxes of 100 each), MP Ration Pack (3), MP 6-person resistweave field tent (1),

Cache #8 (<>, MI): 9mm ammunition (2 <>rd cases), 5.56mm ammunition (2 <>rd cases), 7.62mm ammunition (2 <>rd cases), 00 magnum buckshot (2 <>rd cases), M79 40mm grenade laucher (1), Stoner M22 5.56mm assault rifle (2), Empty Stoner Weapon System magazines (8), MP Ration packs (2), 55-Gallon drum of drinking water (2), Personal Medkit reloads (12), M17A1 / M40 / MCU-2P gas mask (6), gas mask filters (12), Trade pack (2), Mounted spare tire for MPV (2), Survival Manual (2 boxes of 100 each), MP Ration Pack (3), MP 6-person resistweave field tent (1),


MP Moutain kit (2), MP Personal Cold Weather kit (1 per team member), MP Team Cold Weather kit (2),


AN/PAS-7 thermal viewer (2),

M7A3 gas grenades (1 case),

29'x32' Maintenance Shelter tent w/frames & support cables (1), MPV spare mechanical parts (2 boxes), MPV replacement Fusion pack (1), MPV Computer repair kit (2), electronic tool kit (1), MPV repair tool kit (1), jack stands (2), welding kit w/MPV fusion pack PTO (1),

MAAWS (Multi-Role Anti-Armor Anti-Personnel Weapon)

Bofors Anti-Armor AB Carl Gustav M3 MAAWS 84mm recoilless rifle (1),

Case of <> 84mm HEDP (High Explosive Dual Purpose) rounds (1),
Case of <> 84mm HEAT (High Explosive Anti-Tank) rounds (1),
Case of <> 84mm HE (high explosive) rounds (1),

Case of <> 84mm Illumination rounds (1),
Case of <> 84mm Smoke rounds (1),
Case of <> 84mm ADM (area defense munition) flechette rounds (1),


FIM-92 Stinger man-portable surface-to-air missile ()

AN/PRC-70 backpack radio transiever (1),

AN/PRC-68 hand-held tactical radio transiever (2),

Portable MP fusion generator (1),


Surgical kit (1), Veterinarian field pack (1), Animal drug kit (1),

Surgical kit (1), Medical kit reload (2), drug kit (1),

General purpose tool kit (1),


Set of resistweave MP coveralls (1 per team member), Set of MP coveralls (1 per team member), MP Boots (1 pair per team member), MP Basic Pack (1 per team member),

shovel (5),


Hand-held microfiche readers (10), Microfiche library w/blacksmithing instruction manuals, first aid instruction manuals, primitive living and farming almanacs (1), Blacksmithing set w/portable anvil (1), Farming tools (2 sets), dissembled scratch plow (2), 50lb sack of fertilizer (4), 50lb sack of seed barley (4), 8lbs. box of nails (10), Carpentry tool set (2), Assorted Carpentry how-to books (2 boxes),


MP Footlocker w/spare personal equipment (1 per team member),


<> (<>, MI)
<> (<>, MI)
<> (<>, MI)
<> (<>, MI)
Karhu (Limestone, MI)
Ivale (Munising, MI)
Finlander (Shingleton, MI)
Wittsend (Steuben, MI)



The team Bolthole was located between the two streches of NF-2253 south of Shingleton and north of Steuben.


The top secret Damocles Complex is located in the borders of the Seney National Wildlife Refuge near the township of Germfask, MI. There is a hidden turn off to get onto the access road that leads to Damocles Complex is off Driggs River Road. Damocles has become known by the locals as the "Tinker in the Hill" due to what they see as his reclusive nature, and has on occasion used his communications system to communicate with wandering travellers who have stubled upon the complex. Usually this communication with outsides has been simply warnings to stay away, and these warnings have been those that the locals have been more than happy to pay attention to. Damocles has used a specially built remote controlled UGV to interact with travellers and traders on several occassions. Usually to warn them away from the complex grounds so that he will not have to harm them. Damocles at times acts like a frightened child attempting to defend himself, while at others he can be quite ruthless and dangerous if he feels threatened.

Even if the team does not go investigating the "Tinker in the Hill" legends, the team will have a run in thanks to the fact that their designated emergency shelter is not that far from the Damocles Complex.


The General Orders of the Morrow Project:

1) "Help the local population in any and all ways possible."
2) "Establish communications with other teams and Prime Base."
3) "Survive."


Apocalypse


Morrow Project Medical Facility MI-HM-09: Upper Pensinsula
Morrow Project Medical Team MI-HM-09



Emergency Medical Care
Urgent Care
Trauma Center
Intensive Care Unit
Burn Unit
Cancer Center
Coronary Care Unit
Surgery
Phyiscal Therapy
Orthopedic Services
Behavioral Health Services
Labor and Delivery
Maternity
Radiology
Respiratory Therapy
Rehabilitation Services
Nursing Unit
Outpatient Department
Laboratory Services
Post Anesthesia Care Unit

natehale1971
07-28-2009, 02:37 PM
Project Damocles

The Damocles Complex: The exterior of the Damocles Complex has been kept immaculately pristine by the Damocles MMU (mobile maintenance units), in an effort by Damocles to ensuring his safety and protection.

Main Gate & Guard Shack (1): The main gate is protected by a very simple low-tech human powered security gate, and guard shack.
Humvee: A USAF Humvee is still parked at the front gate. Still inside are the remains of a male wearing what is left of a USAF Lt. Colonel uniform, a female wearing the remains of a simple set of civilian clothing and young child wrapped in a blanket wearing what remains of a cartoon character pair of pajamas. The male has a set of military IDs and a Damocles Project ID badge that states he was Lt. Colonel Gordon MacDonald.
Guard Shack: The guard shack is empty, if checked the phone still works and is connected directly to Damocles allowing for communication with the base.
Security Fence (1): The Security fence is a 4½ft. tall brick wall that has been extended with a 3½ft. tall chain-link fence that runs the entire perimeter of the exterior facilites of the Damocles complex.
Automated Gun Emplacement (6): There are six automated gun emplacements that are placed at regular intervals with the five watch towers that provide above average cover for the perimeter of the Damocles complex.
Watch Tower (5): There are five watch towers that have been built at regular intervals with the six automated gun emplacements that provide above average cover for the perimeter of the Damocles complex. The watch towers had originally been built with the intention of a single security guard would share control of the remote gun emplacements that are placed between them. But once Damocles had came online the control over the remote gun emplacements were transferred to Damocles and the Watch Towers became automated as well, greatly reducing the number of required security personnel needed to keep Project Damocles secure.
Emergency Egress Access (2): The two emergency egress access stairwells had been built originally to allow for the emergency evacuation of Damocles underground facilities, but shortly after the facility was completed it became evident that the two emergency egress stairwells was better used as a regular entrance for the men whom had been assigned to the Damocles Complex security detachment.
Main Bunker (1): The Main Damocles Bunker is the primary method for access to the underground facilities of the Damocles project.
Parking Lot (2): The two parking lots had been originally used for the personal vehicles of the Damocles complex staff. At the time of the nuclear exchanges that finally signaled the end of the beginning of the Holocaust, there was twelve automobiles and other civilian vehicles parked here. But currently, the civilian vehicles that had been left in the parking lots have been cannibalized by Damocles.
Proposed Bunker site (4): The complex intended for the construction of four additional external surface bunkers to be built on four prepared sites that have already been equipped with connections to the underground network of access tunnels. The purpose of these four bunkers was unknown to Damocles. Possible uses included additional storage and living quarters for complex staff, or possibly even for specially constructed bunkers that would be used by the remote controlled mobile defense units that would provide additional external defense for the complex.

The Damocles Subterranean Complex:
Surface Level (Brown): While the interior of the access bunker has been constructed to allow the bunker to withstand a great deal of concussion damage, it also has several large open areas for use in storing vehicles and for the machinery needed to operate the bases main elevator core (a personnel elevator, a cargo elevator, a vehicle elevator, and the sensor array elevator system).
Personnel Elevator: d. The Personnel Elevator is able to descend all the way down to RED Level. The team will discover the mummified remains of <> in the back of the elevator. The mummified body shows signs of having been shot by a high-caliber weapon (the 9mm automatic gun mounted on the Internal Defense Units down on Red Level).
Cargo Elevator: The Cargo Elevator. The Cargo Elevator is able to descend all the way down to RED Level.
Vehicle Elevator: While the Vehicle Elevator is only able to descend to the BLUE Level, the shaft itself continues down to RED Level.
Stairwell: While the Stairwell descends all the way down to RED Level, there are security doors and locks located on each level to limit access.
Loading Docks: The loading docks
Store Room: The Store Room on the surface level was only meant for Temporary storage until items could be transferred down to the more permanent storage areas below. Currently, the storeroom is full of basic perishable items like toiletries, office supplies and the like.
Security Checkpoint: The Security Checkpoint is located right beside the personnel entrance to the bunker. The remains of SPC <> are still sitting at the desk standing his last watch in the security checkpoint. His security pass will only allow access down to GREEN Level.
Sensor Suite: The elevator shaft for the Sensor Suite extends down to <> Level where the communications center is located.
Restrooms: The access bunker has two basic restrooms located on the surface level.
Sub-Level One (Tan): While Sub-Level One is dominated by the various access tunnels that runs to each of the surface buildings, it is also the primary location of storage and warehouse facilities for the Damocles Complex.
Personnel Elevator: See description listing for BROWN Level.
Cargo Elevator: See description listing for BROWN Level.
Vehicle Elevator: See description listing for BROWN Level.
Stairwell: See description listing for BROWN Level.
Emergency Egress Stairwell Access: d.
Access Tunnel: The subsurface access tunnel network connects to all of the surface bunkers and facilities of the Damocles Complex.
Stairwell: See description listing for BROWN Level.
D: d.
Restroom: d.
Storage Warehouse: d
Sub-Level Two (Yellow): Sub-Level Two is dominated by the Damocles Project administrative offices, the small dispensary and the VIP Guest Quarters that had been set aside for important guests visiting the complex.
Personnel Elevator: See description listing for BROWN Level.
Cargo Elevator: See description listing for BROWN Level.
Vehicle Elevator: See description listing for BROWN Level.
Stairwell: See description listing for BROWN Level.
Emergency Egress Stairwell Access: See description listing for TAN Level.
Communications Center: d.
Security Center: d. Here is where the team will discover the mummified remains of 1LT <> is still sitting behind the complex series of security monitors, were he finally succumbed to the Third Strain of the Super-Flu.
Project Director Office: d. In this office is were the team will discover the mummified remains of William Lezrow, still sitting behind his desk were he took his own life. 0
Office: While this office was rarely used by Maj. Gen. <> (USAF), it was set aside for his use when he was present at the Damocles complex.
Briefing Room: d.
Dispensary: d
D: d
D: d.
Restroom: d.
VIP Guest Quarters #1: d.
VIP Guest Quarters #2: d.
Sub-Level Three (Green): Sub-Level Three is the Living Quarters for the staff that has been assigned to the Damocles Complex. This level has the maximum capacity to provide residence comfortably for almost forty people.
Personnel Elevator: See description listing for BROWN Level.
Cargo Elevator: See description listing for BROWN Level.
Vehicle Elevator: See description listing for BROWN Level.
Stairwell: See description listing for BROWN Level.
Emergency Egress Stairwell Access: See description listing for TAN Level.
D: d.
Mess Hall: d.
Kitchen: d.
Pantry: The Pantry is full of pre-packaged foods and canned goods. Large numbers of T-Rations and other pre-pared packaged meals are located in the Pantry.
Freezer: The Freezer is full of frozen foods.
Restroom: d.
Recreation Lounge: d. here is where the team will discover the bodies of <> and <>.
Open-Bay Dormitory #1: d
Open-Bay Dormitory #2: d
Locker Room & Showers: d
VIP Quarters #3: Lt. Colonel Gordon MacDonnell’s quarters.
VIP Quarters #4: Director William Lezrow’s quarters.
Quarters #1: d
Quarters #2: d
Quarters #3: d
Quarters #4: d
Quarters #5: d
Quarters #6: d. Located in the bathroom is where the team will discover the mummified remains of <> laying in an empty bathtub, despite the absence of water in the tub the team can not miss the fact that it is obvious that she had killed herself by slitting open her wrists while soaking in a hot bath.
Quarters #7: d. Here is where the team will discover the remains of <> still sleeping in his bed with a bottle of sleeping pills clutched in his mummified hand.
Quarters #8: d
Quarters #9: d
Quarters #10: d
Quarters #11: d
Quarters #12: d
Sub-Level Four (Blue): Sub-Level Four is full of workshops and equipment and supply storage rooms. Damocles has used the workshops to build replacements and spare parts to allow its MMUs to keep the facility at full operating condition.
Personnel Elevator: See description listing for BROWN Level.
Cargo Elevator: See description listing for BROWN Level.
Vehicle Elevator: See description listing for BROWN Level.
Stairwell: See description listing for BROWN Level.
Emergency Egress Stairwell Access: See description listing for TAN Level.
D: d.
Restroom: d.
Workshop: d
Machineshop: d
Storeroom: d
Sub-Level Five (Purple): Sub-Level Five is dominated by the main computer core, the Damocles monitoring chamber, and a series of laboratories.
Personnel Elevator: See description listing for BROWN Level.
Cargo Elevator: See description listing for BROWN Level.
Vehicle Elevator Shaft: See description listing for BROWN Level.
Stairwell: See description listing for BROWN Level.
Emergency Egress Stairwell Access: See description listing for TAN Level.
D: d.
D: d.
Restroom: d.
Main Computer Core: d
Damocles Monitoring Chamber: d
Damocles Core Systems: This is where all of the computer hardware that was created that houses Damocles, and looks like a massive bank of computer servers.
Laboratory: d
Sub-Level Six (Red): Sub-Level Six is dominated by the fusion power production and life support machinery.
Personnel Elevator: See description listing for BROWN Level.
Cargo Elevator: See description listing for BROWN Level.
Vehicle Elevator Shaft: See description listing for BROWN Level.
Stairwell: See description listing for BROWN Level.
Emergency Egress Stairwell Access: See description listing for TAN Level.
Fusion Power Control Room: d
Cold Fusion Bottle: d
Restroom: d.
Geothermal Power Tap: Damocles Complex uses a Geothermal power tap to provide its back-up power incase soemthing happens to the cold fusion power generation.
D: d.
D: d

Damocles Automated Units: The majority of the automated units that are being utilized by Damocles are based upon UGV (Unmanned Ground Vehicles) that was being developed by the United States Armed Forcess.
IDU (Internal Defense Unit, 10+/-): d
MDU (Mobile Defense Unit, 6 +/-): The Damocles MDU was originally the 1Gladiator Tactical Unmanned Ground Vehicle, but over the hundred and fifty years since the apocalypse Damocles has been forced to heavily modify his defenses in an attempt to better defend himself.
GCU (Ground Combat Unit, 2): d
MU (Maintenance Unit, 50 +/-): d
SU (Surveillance Unit, 20 +/-): d



When Damocles interacts with people in the real world, he uses holographic 3D imaging to create a hologram as a representative of himself. The image he has chosen for himself is that of a young teenaged boy between the ages of 13 to 15 years old with reddish-blonde hair and blue eyes dressed in the same style of clothing that could have been worn by the mythical ‘Damocles’ and speaks in a British accent.


Assigned Project Damocles Personnel and Staff: When the final war happened a major test of Damocles capabilities was being undertaken to see how much of the operations could be taken care of by Damocles himself, thus the Damocles Complex was operating with a minimum skeleton staff.

Lt. Colonel MacDonnell (USAF), Military Liaison Officer: Lt. Colonel MacDonnell died shortly after arriving at the main gate of the Damocles Complex with his family who had already died enroute.
William Lezrow, On-Site Project Director: Director William Lezrow commited suicide in his office.
Jason O’Hara, Communications Systems Technician: Jason O’Hara escapes during the height of a blizzard.
<>, Computer Specialist:
<>, Engineering Specialist:
<>, Medical Specialist:
<>, Technician: Liz Vetti committed suicide by sliting her wrists in a hot bath.
<>, Technician: Washington and <> were killed by Internal Defense Units during a failed attempt to reboot Damocles.
<>, Technician: Washington and <> were killed by Internal Defense Units during a failed attempt to reboot Damocles.


The physical security of the Damocles Complex was handled by a small US Army infantry detachment that had been under the command of 1LT <>.

1LT <>, Damocles Complex Security Detachment Officer-in-Charge: 1LT <> died at his station in the Command Center from the Super-Flu.
SFC <>, Damocles Complex Security Detachment Senior Non-Commissioned Officer: SFC <> had died during the attempt to reboot Damocles.

SSG <>, Section Leader:
SGT <>, Sub-Section Leader:
SPC <>, <d>: d
SPC <>, <d>: d
PFC <>, <d>: d
PFC <>, <d>: d
SGT <>, Sub-Section Leader: SGT <>
SPC <>, <d>: d
SPC <>, <d>: d
PFC <>, <d>: d
PFC <>, <d>: PFC <> died in the Guard Shack.

natehale1971
07-30-2009, 09:34 PM
Due to the large area of responsibility that MI-R-08 is required to traverse, their supply caches were scattered throughout the Central parts of the Upper Peninsula to allow for them to be able to make supply runs as needed.

Cache #1 (Wetmore, MI): 9mm ammunition (2 <>rd cases), 5.56mm ammunition (2 <>rd cases), 7.62mm ammunition (2 <>rd cases), 00 magnum buckshot (2 <>rd cases), M79 40mm grenade laucher (1), Stoner M22 5.56mm assault rifle (2), Empty Stoner Weapon System magazines (8), MP Ration packs (2), 55-Gallon drum of drinking water (2), Personal Medkit reloads (12), M17A1 / M40 / MCU-2P gas mask (6), gas mask filters (12), Trade pack (2), Mounted spare tire for MPV (2), Survival Manual (2 boxes of 100 each), MP Ration Pack (3), MP 6-person resistweave field tent (1),

Cache #2 (<>, MI): 9mm ammunition (2 <>rd cases), 5.56mm ammunition (2 <>rd cases), 7.62mm ammunition (2 <>rd cases), 00 magnum buckshot (2 <>rd cases), M79 40mm grenade laucher (1), Stoner M22 5.56mm assault rifle (2), Empty Stoner Weapon System magazines (8), MP Ration packs (2), 55-Gallon drum of drinking water (2), Personal Medkit reloads (12), M17A1 / M40 / MCU-2P gas mask (6), gas mask filters (12), Trade pack (2), Mounted spare tire for MPV (2), Survival Manual (2 boxes of 100 each), MP Ration Pack (3), MP 6-person resistweave field tent (1),

Cache #3 (<>, MI): 9mm ammunition (2 <>rd cases), 5.56mm ammunition (2 <>rd cases), 7.62mm ammunition (2 <>rd cases), 00 magnum buckshot (2 <>rd cases), M79 40mm grenade laucher (1), Stoner M22 5.56mm assault rifle (2), Empty Stoner Weapon System magazines (8), MP Ration packs (2), 55-Gallon drum of drinking water (2), Personal Medkit reloads (12), M17A1 / M40 / MCU-2P gas mask (6), gas mask filters (12), Trade pack (2), Mounted spare tire for MPV (2), Survival Manual (2 boxes of 100 each), MP Ration Pack (3), MP 6-person resistweave field tent (1),

Cache #4 (<>, MI): 9mm ammunition (2 <>rd cases), 5.56mm ammunition (2 <>rd cases), 7.62mm ammunition (2 <>rd cases), 00 magnum buckshot (2 <>rd cases), M79 40mm grenade laucher (1), Stoner M22 5.56mm assault rifle (2), Empty Stoner Weapon System magazines (8), MP Ration packs (2), 55-Gallon drum of drinking water (2), Personal Medkit reloads (12), M17A1 / M40 / MCU-2P gas mask (6), gas mask filters (12), Trade pack (2), Mounted spare tire for MPV (2), Survival Manual (2 boxes of 100 each), MP Ration Pack (3), MP 6-person resistweave field tent (1),

Cahce #5 (<>, MI): 9mm ammunition (2 <>rd cases), 5.56mm ammunition (2 <>rd cases), 7.62mm ammunition (2 <>rd cases), 00 magnum buckshot (2 <>rd cases), M79 40mm grenade laucher (1), Stoner M22 5.56mm assault rifle (2), Empty Stoner Weapon System magazines (8), MP Ration packs (2), 55-Gallon drum of drinking water (2), Personal Medkit reloads (12), M17A1 / M40 / MCU-2P gas mask (6), gas mask filters (12), Trade pack (2), Mounted spare tire for MPV (2), Survival Manual (2 boxes of 100 each), MP Ration Pack (3), MP 6-person resistweave field tent (1),

Cache #6 (<>, MI): 9mm ammunition (2 <>rd cases), 5.56mm ammunition (2 <>rd cases), 7.62mm ammunition (2 <>rd cases), 00 magnum buckshot (2 <>rd cases), M79 40mm grenade laucher (1), Stoner M22 5.56mm assault rifle (2), Empty Stoner Weapon System magazines (8), MP Ration packs (2), 55-Gallon drum of drinking water (2), Personal Medkit reloads (12), M17A1 / M40 / MCU-2P gas mask (6), gas mask filters (12), Trade pack (2), Mounted spare tire for MPV (2), Survival Manual (2 boxes of 100 each), MP Ration Pack (3), MP 6-person resistweave field tent (1),

Cache #7 (<>, MI): 9mm ammunition (2 <>rd cases), 5.56mm ammunition (2 <>rd cases), 7.62mm ammunition (2 <>rd cases), 00 magnum buckshot (2 <>rd cases), M79 40mm grenade laucher (1), Stoner M22 5.56mm assault rifle (2), Empty Stoner Weapon System magazines (8), MP Ration packs (2), 55-Gallon drum of drinking water (2), Personal Medkit reloads (12), M17A1 / M40 / MCU-2P gas mask (6), gas mask filters (12), Trade pack (2), Mounted spare tire for MPV (2), Survival Manual (2 boxes of 100 each), MP Ration Pack (3), MP 6-person resistweave field tent (1),

Cache #8 (<>, MI): 9mm ammunition (2 <>rd cases), 5.56mm ammunition (2 <>rd cases), 7.62mm ammunition (2 <>rd cases), 00 magnum buckshot (2 <>rd cases), M79 40mm grenade laucher (1), Stoner M22 5.56mm assault rifle (2), Empty Stoner Weapon System magazines (8), MP Ration packs (2), 55-Gallon drum of drinking water (2), Personal Medkit reloads (12), M17A1 / M40 / MCU-2P gas mask (6), gas mask filters (12), Trade pack (2), Mounted spare tire for MPV (2), Survival Manual (2 boxes of 100 each), MP Ration Pack (3), MP 6-person resistweave field tent (1),


MP Moutain kit (2), MP Personal Cold Weather kit (1 per team member), MP Team Cold Weather kit (2),


AN/PAS-7 thermal viewer (2),

M7A3 gas grenades (1 case),

29'x32' Maintenance Shelter tent w/frames & support cables (1), MPV spare mechanical parts (2 boxes), MPV replacement Fusion pack (1), MPV Computer repair kit (2), electronic tool kit (1), MPV repair tool kit (1), jack stands (2), welding kit w/MPV fusion pack PTO (1),

MAAWS (Multi-Role Anti-Armor Anti-Personnel Weapon)

Bofors Anti-Armor AB Carl Gustav M3 MAAWS 84mm recoilless rifle (1),

Case of <> 84mm HEDP (High Explosive Dual Purpose) rounds (1),
Case of <> 84mm HEAT (High Explosive Anti-Tank) rounds (1),
Case of <> 84mm HE (high explosive) rounds (1),

Case of <> 84mm Illumination rounds (1),
Case of <> 84mm Smoke rounds (1),
Case of <> 84mm ADM (area defense munition) flechette rounds (1),


FIM-92 Stinger man-portable surface-to-air missile ()

AN/PRC-70 backpack radio transiever (1),

AN/PRC-68 hand-held tactical radio transiever (2),

Portable MP fusion generator (1),


Surgical kit (1), Veterinarian field pack (1), Animal drug kit (1),

Surgical kit (1), Medical kit reload (2), drug kit (1),

General purpose tool kit (1),


Set of resistweave MP coveralls (1 per team member), Set of MP coveralls (1 per team member), MP Boots (1 pair per team member), MP Basic Pack (1 per team member),

shovel (5),


Hand-held microfiche readers (10), Microfiche library w/blacksmithing instruction manuals, first aid instruction manuals, primitive living and farming almanacs (1), Blacksmithing set w/portable anvil (1), Farming tools (2 sets), dissembled scratch plow (2), 50lb sack of fertilizer (4), 50lb sack of seed barley (4), 8lbs. box of nails (10), Carpentry tool set (2), Assorted Carpentry how-to books (2 boxes),


MP Footlocker w/spare personal equipment (1 per team member),


<> (<>, MI)
<> (<>, MI)
<> (<>, MI)
<> (<>, MI)
Karhu (Limestone, MI)
Ivale (Munising, MI)
Finlander (Shingleton, MI)
Wittsend (Steuben, MI)



The team Bolthole was located between the two streches of NF-2253 south of Shingleton and north of Steuben.