View Full Version : Chemical Weapons
kalos72
01-27-2010, 09:47 AM
I did a search on the forums and didn't see anything about this topic so...
Assuming supply wasn't an issue, would you have a problem using chemical weapons in a T2k campaign against military or marauder targets? Civilian targets I think would be off limits for nerve gas and such, but vomit/tear gas would be fine.
What do you think?
headquarters
01-27-2010, 10:42 AM
such weapons are of course forbidden to use after the articles of war ..but who would care after the TMD ?
Maybe if retaliation in kind was expected this would mean holding of would be better
I did a search on the forums and didn't see anything about this topic so...
Assuming supply wasn't an issue, would you have a problem using chemical weapons in a T2k campaign against military or marauder targets? Civilian targets I think would be off limits for nerve gas and such, but vomit/tear gas would be fine.
What do you think?
Targan
01-27-2010, 11:57 AM
Assuming supply wasn't an issue, would you have a problem using chemical weapons in a T2k campaign against military or marauder targets?
I've always been a GM for T2K campaigns so it is not for me to have a problem with it or not. As far as the PCs in my campaign, absolutely. History has shown that they would be prepared to use against the enemy anything they could get their hands on.
Raellus
01-27-2010, 12:31 PM
In my campaign, the PCs turned some NATO VX shells that some friendly villagers had found into IEDs and tried to use them against the Vistula Pirate's base of operations. They didn't work quite as planned (something about not achieving the required spin of the shell mixing inert elements together to form the toxins) but they did spread some nasty stuff and freak the surviving pirates out enough to abandon their hideout.
It's fair play because the Black Baron of Warsaw just tried to shell the town with blood agent rounds. The PCs ambushed them on the way, though, and captured the fire-damaged blood agent rounds. We'll see what they try to do with them.
My assumption was that both sides started to use B/C weapons after nukes had been employed. With the nuclear taboo broken, it seemed natural for both sides to follow up with B/C weapons.
kalos72
01-27-2010, 12:38 PM
Reason I ask is I was just reading the Challenger article "Rifle River" and wondering to myself, "Instead of wasting all that damn ammo why not drop a few Nerve Gas rounds in that cannibal camp and come back later to collect the goods"
Seeing how valuable some of the commodities might become, killing just the personal leaving more ammo and such for salvage after would sometimes become a better use of your efforts.
Who cares about that NA cell I just want their gear. :)
Webstral
01-27-2010, 02:16 PM
I'm inclined to agree that anyone who can manufacture chemical weapons will want to use them. Rather than dig marauders out of their encampment, the good guys should gas 'em.
Webstral
kato13
01-27-2010, 03:32 PM
Here was our most expansive thread on chemical weapons
NB-and-especially-C Weapons in T2K
and here is a map of the most important chemical/biological/nuclear weapon/defense facilities. Click the points for more information. (Note BSL = Bio safety level for biological threats)
http://games.juhlin.com/maps/elements_frame.html?marker_type=14&map_type=country
Legbreaker
01-27-2010, 04:50 PM
Gas, Gas Gas, Gas!
The poor mans nuke.
Use it (in T2K) with abandon I say.
Did you know?
We were trained that it was against the Geneva Convention to use a rusty bayonet as there was a chance of giving the enemy wounded by it tetanus. At the same time were were trained to use nothing but the rustiest barbed wire possible.
Why? To give the enemy tetanus of course!
Hmm.....
:confused:
Adm.Lee
01-27-2010, 05:08 PM
Just remember, if you want to use gas, you'd better all have your own working gas masks!
Edit: and check the wind direction!
Legbreaker
01-27-2010, 05:10 PM
...and check the wind direction!
Awww, where's the fun in that?
Seriously though, gas is one of the classic double edged weapons. Be very, VERY careful in it's use.
kato13
01-27-2010, 05:23 PM
We were trained that it was against the Geneva Convention to use a rusty bayonet as there was a chance of giving the enemy wounded by it tetanus. At the same time were were trained to use nothing but the rustiest barbed wire possible.
Why? To give the enemy tetanus of course!
One is active one is passive. That actually makes more sense than the fact that if you are using a .50 cal you can shoot at the soldiers equipment (including his uniform) but not at the soldier himself.
Edit while doing research on this, found round size is not officially worded in the GC, but many suggest .50 rounds violate the "rule of proportionality" so saying you are shooting equipment keeps you safer legally.
Dog 6
01-28-2010, 01:43 AM
I make wide use of both Nuclear and chemical weapons in my games. :D
headquarters
01-28-2010, 03:45 AM
I make wide use of both Nuclear and chemical weapons in my games. :D
me too .
It is after all a nuclear war .
( I believe that nuclear war /wars) would rather be a downward spiral of many bangs rather than one big ka-boom to end all kabooms...
so nukes ,dirty bombs,gas,biological weapons ( dead horses, carcasses,fecies)
we used them all - allthough its not every session.
As a GM i use sparinglyto build up a little shock value from a sudden and violent gas attack..
hehe...sounding the air raid sirenes with an impending nuke and watch the scramble to find any cover ( duck and cover )
all good fun in the morbid game sense imho .
WallShadow
01-30-2010, 08:16 PM
In one skirmish, I got my PC's with a little sneaky trick--I laid down some chemical smoke, then dropped a few CS rounds into the mix for an unpleasant surprise once the clouds obscured the scene.:D
chico20854
01-30-2010, 10:27 PM
In one skirmish, I got my PC's with a little sneaky trick--I laid down some chemical smoke, then dropped a few CS rounds into the mix for an unpleasant surprise once the clouds obscured the scene.:D
Had that happen to me once...
just once...
Welcome BTW!!!
vBulletin® v3.8.6, Copyright ©2000-2024, Jelsoft Enterprises Ltd.