kato13
03-26-2010, 05:06 PM
Frank Frey mentioned this poll that was in the V 2.2 rule book so I thought I would post it here to see which of the potential directions you may be interested in.
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The following paragraphs are brief descriptions of some of the directions we are considering for future Twilight products.
Twilight: Planet Strike
Recently the Earth narrowly missed colliding with a planetoid, and was not aware of the event until afterwards. The possibility of a sudden unexpected meteor or planetary strike is constantly with us. Such a strike could cause considerable immediate damage, butthe longterm climatic effects could be more severe. Either a hothouse atmosphere, with melted icecaps and elevated ocean levels, or a new ice age are possibilities. In either case, the global order would be dramatically changed and survival would be difficult.
The setting would be soon after the strike, while the world was still trying to adapt to altered conditions but while those conditions (such as rising ocean levels) were still making themselves felt. Referees would have more control over the campaign situation than in the current versions of Twilight.
Twilight: Biohazard
A bio-engineered DNA-altering strain of bacteria escapes from laboratory isolation and initiates a global plague. Much of the population dies almost immediately. A significant majority of the survivors become homicidal throwbacks, and a very small minority remains uninfected. That minority fights to maintain a handful of safe enclaves and contact other bands of survivors.
Twilight: Mean Streets
In the near future, gangs have virtually taken over the cities and are increasingly invading the countryside. Players have a variety of options, from law enforcement personnel to social workers (although with a wider range of options than current social workers). Teams of players have to conduct campaigns of successive operations against gangs to reduce and eventually break their control. These operations have to have economic, social, and psychological components, not just lots of firepower. (Not that lots of firepower isn't required—this is still Twilight, after all.)
Twilight: The Iron Dream
The Twilight: 2000 system used to allow detailed roleplaying in World War II. Players can pick from a variety of nations and a variety of career types (just as in the current modern rules). Emphasis will be on commando and patrol-type actions, but participation as part of larger set-piece battle is also possible. This would, by the nature of the situation, be a more structured adventure game than any of the post-holocaust games.
Twilight: Contingency Force
Another structured adventure game, this one is set in the very near future (say 2000 AD), but there has been no global war and no major economic collapse (as in Merc: 2000). Instead, the game covers a variety of likely trouble spots for the US and casts players as members of the regular armed forces deployed to deal with the problem. Emphasis again is on commando and patrol operation, but also some civil affairs and local training missions.
Twilight: Armor 21
Europe is unified and locked in a global trade war with the US and Japan. Africa is heavily depopulated by AIDS. Parts of the Middle East are still radioactive from Iraq's abortive attempts at nuclear blackmail. The world is short of raw materials, particularly oil, and the Nigerian wells and oil reserves may mean the difference between economic survival and collapse.
This game covers conventional and unconventional warfare between the US and the EEC in central Africa over Nigerian and Angolan oil. The scenario is an excuse to explore the nature of warfare two to three decades down the road. The obsolete tanks are M1A3s with 140mm electrochemical guns. Newer vehicles mount hyper-velocity railguns and active electromagnetic armor, but the real killers are helicopters and commando teams with laser designators.
Even if it all sounds like science fiction, everything in the game will be weapons systems currently being developed or researched.
Twilight: Stay the Course
You know this one—it's the book you're holding, a game of military adventure following a nuclear war. We plan to continue to support this direction (after all, it's where Twilight began), but want to know what you think. Do you want us to concentrate on this angle, or devote more attention in other directions?
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The designers wanted a 1-10 rating for each of the above
Twilight: Planet Strike
Twilight: Biohazard
Twilight: Mean Streets
Twilight: The Iron Dream
Twilight: Contingency Force
Twilight: Armor 21
Twilight: Stay the Course
I guess this poll will reflect any option you consider above a 7
I think my results would be
Twilight: Planet Strike - 2
Twilight: Biohazard - 7
Twilight: Mean Streets - 7
Twilight: The Iron Dream - 5
Twilight: Contingency Force - 3
Twilight: Armor 21 -9
Twilight: Stay the Course -10
************************************************** **
The following paragraphs are brief descriptions of some of the directions we are considering for future Twilight products.
Twilight: Planet Strike
Recently the Earth narrowly missed colliding with a planetoid, and was not aware of the event until afterwards. The possibility of a sudden unexpected meteor or planetary strike is constantly with us. Such a strike could cause considerable immediate damage, butthe longterm climatic effects could be more severe. Either a hothouse atmosphere, with melted icecaps and elevated ocean levels, or a new ice age are possibilities. In either case, the global order would be dramatically changed and survival would be difficult.
The setting would be soon after the strike, while the world was still trying to adapt to altered conditions but while those conditions (such as rising ocean levels) were still making themselves felt. Referees would have more control over the campaign situation than in the current versions of Twilight.
Twilight: Biohazard
A bio-engineered DNA-altering strain of bacteria escapes from laboratory isolation and initiates a global plague. Much of the population dies almost immediately. A significant majority of the survivors become homicidal throwbacks, and a very small minority remains uninfected. That minority fights to maintain a handful of safe enclaves and contact other bands of survivors.
Twilight: Mean Streets
In the near future, gangs have virtually taken over the cities and are increasingly invading the countryside. Players have a variety of options, from law enforcement personnel to social workers (although with a wider range of options than current social workers). Teams of players have to conduct campaigns of successive operations against gangs to reduce and eventually break their control. These operations have to have economic, social, and psychological components, not just lots of firepower. (Not that lots of firepower isn't required—this is still Twilight, after all.)
Twilight: The Iron Dream
The Twilight: 2000 system used to allow detailed roleplaying in World War II. Players can pick from a variety of nations and a variety of career types (just as in the current modern rules). Emphasis will be on commando and patrol-type actions, but participation as part of larger set-piece battle is also possible. This would, by the nature of the situation, be a more structured adventure game than any of the post-holocaust games.
Twilight: Contingency Force
Another structured adventure game, this one is set in the very near future (say 2000 AD), but there has been no global war and no major economic collapse (as in Merc: 2000). Instead, the game covers a variety of likely trouble spots for the US and casts players as members of the regular armed forces deployed to deal with the problem. Emphasis again is on commando and patrol operation, but also some civil affairs and local training missions.
Twilight: Armor 21
Europe is unified and locked in a global trade war with the US and Japan. Africa is heavily depopulated by AIDS. Parts of the Middle East are still radioactive from Iraq's abortive attempts at nuclear blackmail. The world is short of raw materials, particularly oil, and the Nigerian wells and oil reserves may mean the difference between economic survival and collapse.
This game covers conventional and unconventional warfare between the US and the EEC in central Africa over Nigerian and Angolan oil. The scenario is an excuse to explore the nature of warfare two to three decades down the road. The obsolete tanks are M1A3s with 140mm electrochemical guns. Newer vehicles mount hyper-velocity railguns and active electromagnetic armor, but the real killers are helicopters and commando teams with laser designators.
Even if it all sounds like science fiction, everything in the game will be weapons systems currently being developed or researched.
Twilight: Stay the Course
You know this one—it's the book you're holding, a game of military adventure following a nuclear war. We plan to continue to support this direction (after all, it's where Twilight began), but want to know what you think. Do you want us to concentrate on this angle, or devote more attention in other directions?
******************************************
The designers wanted a 1-10 rating for each of the above
Twilight: Planet Strike
Twilight: Biohazard
Twilight: Mean Streets
Twilight: The Iron Dream
Twilight: Contingency Force
Twilight: Armor 21
Twilight: Stay the Course
I guess this poll will reflect any option you consider above a 7
I think my results would be
Twilight: Planet Strike - 2
Twilight: Biohazard - 7
Twilight: Mean Streets - 7
Twilight: The Iron Dream - 5
Twilight: Contingency Force - 3
Twilight: Armor 21 -9
Twilight: Stay the Course -10