View Full Version : are the modules set in real world locals
drashal
05-07-2010, 10:38 AM
i have a question are the modules set in real world locations or are they set in fictional locations and if so where are they suppose to be located
the reason i ask is i am trying to get beter maps for my games than the modules while i love pre 2000 era maps they suck for details
nuke11
05-07-2010, 04:36 PM
i have a question are the modules set in real world locations or are they set in fictional locations and if so where are they suppose to be located
the reason i ask is i am trying to get beter maps for my games than the modules while i love pre 2000 era maps they suck for details
Yes, they are all real locations. Riverton actually takes place in Grayling, MI at and around Camp Grayling.
With the exception of Starnaman Incident, you can find all of the towns and cities on a map. You can figure out where Starnaman is by looking at there map and figuring it out on a real one.
Prime Base, is somewhere close by N41 24.116 W119 7.983 degrees. If you look at their map and get a nice 1:50,000 or 1:25,000 map of the area you can figure it out very closely.
Owen E Oulton
05-07-2010, 05:23 PM
The coordinates fro Prime Base given above can be plugged into Google Maps. It shows a barren patch of desert in NW Nevada, far from anything else. Perfect location for a hidden secret headquarters.
mikeo80
05-07-2010, 08:58 PM
i have a question are the modules set in real world locations or are they set in fictional locations and if so where are they suppose to be located
the reason i ask is i am trying to get beter maps for my games than the modules while i love pre 2000 era maps they suck for details
Like the others said, most of MP is set in real (or very close to real) places. That is why any time I played or ran a scenario, I enjoyed MP so much. The reality of the situation could be seen in my mind's eye.
Owen E Oulton
05-17-2010, 05:12 PM
OK, so it's not a module, but I'm setting my current campaign in Nova Scotia, where I spent my teenage years and 20's. It's a lot more "real" that way. I'm basing some of the NPCs on my relatives, which gives me a full range of mannerisms and behaviours.
mikeo80
05-18-2010, 06:32 AM
OK, so it's not a module, but I'm setting my current campaign in Nova Scotia, where I spent my teenage years and 20's. It's a lot more "real" that way. I'm basing some of the NPCs on my relatives, which gives me a full range of mannerisms and behaviours.
I couln't agree more!! Any time I run a MP game, it is usually based in Pennsylvania (Where I grew up), or in North Carolina (Where I now live). Using people you know as NPC's adds a lot to the enjoyment and "reality" of the game.
drashal
05-18-2010, 10:17 AM
well the problem for me is i seam to live in or have lived in every major strike zone for targets , Warrensburg mo (its about dead center of the really nasty 10x 10 mrv strike in the middle of the state, then thiers San Diego ca nuff said , then colombia ,sc so none of the areas i lived in are going to be there when d-day rolls around mind you using the fokes you know is great as npc but is sucks that every spot you know is going to be going up in flames
mikeo80
05-21-2010, 03:54 PM
well the problem for me is i seam to live in or have lived in every major strike zone for targets , Warrensburg mo (its about dead center of the really nasty 10x 10 mrv strike in the middle of the state, then thiers San Diego ca nuff said , then colombia ,sc so none of the areas i lived in are going to be there when d-day rolls around mind you using the fokes you know is great as npc but is sucks that every spot you know is going to be going up in flames
What you said is very true. I grew up in Philadelphia, Pa. Enough said. I now live about eight miles from Fort Bragg, NC...On d-day, that goes poof as well.
But there are enough other places in NC and PA that I have seen and know, that will not go "FLASH,BANG,SIZZLE" on D-Day. THose are the places I use. I just transpose people into the location I need. And then add however many years I choose for my wake up. I actually had a wake up happen AS THE NUKES ARE FALLING.....if that wasn't scary....
helbent4
10-07-2010, 04:45 PM
i have a question are the modules set in real world locations or are they set in fictional locations and if so where are they suppose to be located
the reason i ask is i am trying to get beter maps for my games than the modules while i love pre 2000 era maps they suck for details
When I ran Riverton, I managed to download real topographical maps of the Grayling area, including Camp Grayling. After modification I used these instead of the ones included in the Project File. It seemed to work well. Bear in mind this is just what the players determined after extensive observation and surveillance.
Example:
http://i209.photobucket.com/albums/bb186/helbent4/GraylingPD-6.jpg
Building #1 was the main Imp hangout, #3 was the motor pool. I'll have to see if I can find my map key.
Tony
Kilgs
10-22-2010, 08:54 AM
For my game (PbP), I've found that Google Maps is a great tool. Clicking on the Map--->Terrain button provides a great view of the surrounding area.
helbent4
10-22-2010, 02:32 PM
For my game (PbP), I've found that Google Maps is a great tool. Clicking on the Map--->Terrain button provides a great view of the surrounding area.
I use Google Maps a lot for both TMP and T2K. Topozone used to be great, it had a lot of cool old topographical maps that have more detail than Terrain on Googlemaps (maps.google.com) but Topozone is no longer free.
I'm very happy to see that this information is still online, in the form of "MSRMaps" (Microsoft Research Maps) which has older topo maps and satellite imagery available for free:
http://msrmaps.com/default.aspx
Check it out, the "real" Riverton (compare to the autonav map in PF-01):
http://msrmaps.com/tile.ashx?t=2&s=14&x=211&y=1546&z=16
Tony
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