View Full Version : Going Nuts about Scopes!
Mock26
05-15-2010, 04:40 PM
I am recently getting back into Twilight 2000 (1st edition) after not having played for a very long time and for the life of me I cannot find any information in the rules on the benefits of using a telescopic sight. Are these in the rules? Or am I being blind and just not finding them?
Thanks!
ciao,
john.
Cpl. Kalkwarf
05-15-2010, 06:13 PM
In the basic rules scopes add a +15 meters to base range if using aim action. before calculating ranges and to hit. And also treat extreme range as long range for calculating to hit.
leonpoi
05-15-2010, 08:30 PM
In the basic rules scopes add a +15 meters to base range if using aim action. before calculating ranges and to hit. And also treat extreme range as long range for calculating to hit.
That's definitely v2 rules, is it the same for v1?
Cpl. Kalkwarf
05-16-2010, 12:01 AM
You know, I'm not sure. Its been so long since I played the v1 rules.
Looked at the copy that I have and only found this.
"Extreme Range: There is no base hit number for use at extreme
range. The long-range hit number is used for extreme
range too. There are restrictions on extreme range fire.
A tripod-mounted or vehicle-mounted machinegun or
automatic grenade launcher may always fire at extreme range,
and the hit number is doubled if it is an aimed shot.
A sniper rifle may be fired at extreme range only if firing an
aimed shot; the hit number is doubled.
Pistols, submachine guns, and all other rifles and
machineguns may fire at extreme range if firing an aimed shot
and firing from a rest (a bipod, tree limb, wall, etc.); the hit number
is not doubled."
Mahatatain
05-16-2010, 04:05 AM
I'm fairly certain that the +15m rule is originally from v1 but I can't find it at present. Is it from Small Arms Guide?
EDIT - It's not in the Small Arms Guide.
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