View Full Version : Experience Points & Attributes
Mahatatain
08-01-2010, 05:13 PM
In the v2.0 & v2.2 system has anyone ever allowed players to use XP to put up attributes?
If so how much did you charge them?
Thanks.
pmulcahy11b
08-01-2010, 07:24 PM
In the v2.0 & v2.2 system has anyone ever allowed players to use XP to put up attributes?
If so how much did you charge them?
Thanks.
I used to allow players to use experience points to increase attributes in the same way as skills, with the exception of Intelligence and Charisma. I did not allow for improvement of these attributes.
leonpoi
08-02-2010, 03:45 AM
No, I don't allow attributes to increase. 4 years as a secondary activity allows increase in a stat by 1 in character generation, I can't see players easily improving attributes in the timeframe of a game.
However, thinking about it, I'd allow stats to increase at the same rate as Initiative according to the spec ops sourcebook - i.e. experience needed = stat squared rather than skill value like skills. I'd use this because a stat increase benefits all skills that rely on that stat, it also allows those poor characters who rolled 2 for Char to get to 3 or 4 somewhat easily to balance out the character.
I'm not sure how I would award attribute exp. Initiative is awarded in combat, skills when used, but what about attributes? Whenever an attribute test is made directly (pretty rare), or whenever a skill related to the attribute gets exp? (I think that would increase too fast).
Mahatatain
08-02-2010, 10:51 AM
Firstly with regards to improving an attribute or skill in any game I always insist that there is justification for the character to do so, regardless of the system.
With T2k I'm inclined to have just one pool for XP and to allow the purchase of skills as normal and attributes as the level you're going to squared, i.e. if you want to put an attribute up from 6 to 7 it will cost you 49 XP.
That will take a hell of a long time but it will allow players to improve relatively low attributes comparatively cheaply.
Bon dia! Greetings to everyone after some time without posting!
As a general rule, I don’t allow my players to improve any of the characteristics of their characters once the generation process is over. But during the generation process they can try to raise any of the characteristics as a secondary activity, not only Strength, Constitution or Education. Of course, following this method, everyone would try to improve a characteristic instead of improving a single skill. But when they want to raise a characteristic, I ask them to roll 2d6 and compare the result with their current level in that characteristic. If the result of the roll is less than the current level in the characteristic, they can improve it one level. If not, I consider they have spent their secondary activity in the process, but without achieving any appreciable improve.
pmulcahy11b
08-09-2010, 05:57 AM
Firstly with regards to improving an attribute or skill in any game I always insist that there is justification for the character to do so, regardless of the system.
With T2k I'm inclined to have just one pool for XP and to allow the purchase of skills as normal and attributes as the level you're going to squared, i.e. if you want to put an attribute up from 6 to 7 it will cost you 49 XP.
That will take a hell of a long time but it will allow players to improve relatively low attributes comparatively cheaply.
That's a good system.
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