View Full Version : Land Mines at Kalisz
Webstral
10-02-2010, 02:47 PM
While I was rocking my son in preparation for his mid-day nap, I was thinking about Escape from Kalisz. We had a thread discussing the volume of land mines in Poland. I found myself thinking about this in conjunction with having NATO troops escape southward from Kalisz. There is a wooded area south of the city where players generally are assumed to start. At one point a couple of summers ago I sketched the plot for an Escape from Kalisz novel. I envisioned the party moving south through the woods to an east-west road, where they would ambush a Soviet convoy. The problem is that these woods are probably rotten with land mines. Wildlife will have set off some of them, and the pattern probably does not look much like a standard minefield anyway. However, given the nature of the fighting in Poland in 1997, it’s hard to believe that there is anyplace west of the Vistula that doesn’t have at least a random scattering of AP mines. This is going to be a real problem in moving through the woods. The trails, which is where the vehicles are going to have to go, may very well have AT mines on them or be the location of an ambush. A foot unit will have to go first. AP mines will make their lives hazardous and maybe quite brief.
Any thoughts on this, guys?
Webstral
Raellus
10-02-2010, 03:04 PM
It's a good thought, Web, and one that, AFAIK, has gone unaddressed for a long time.
Here are a few ideas right off the top of my head.
In areas with civilian populations- and especially areas with viable agricultural production capacity- occupying troops may have gone out of their way to remove minefields as a way of improving PR. One or two dead or maimed farm hands and/or cows and the civilians would have a pretty good idea of where the local minefields are. Perhaps some brave and enterprising civilians have taken to removing mines themselves, maybe selling their services and/or the recovered mines. I think that this could make for an interesting NPC encounter.
In forests- at least here in the U.S.- animals often create their own high speed trails. I have a number of rabbit trails in my backyard. Soldiers could follow newer game trails to avoid old mines or one could assume that game and/or hunters have accidently cleared most mines from older ones. As I understand it, in Europe, forests aren't filled with quite as much underbrush as they are here in the States so many game trails are not as common.
Since landmine production probably all but stopped in around mid '97, one could assume that the fighting between '97 and 2000 helped cut down on the number and density of minefields in Poland. Minefields have either been destroyed by fighting (i.e. doing their secondary job of destroying enemy troops and vehicles) or removed by combat engineers. Also, very few new minefields would have been laid after supplies of mines ran out.
That said, there are undoubtedly still quite a few minefields or minefield fragments out there and PCs should be made to remember that if they are too nonchalant about the threat.
HorseSoldier
10-02-2010, 04:31 PM
A random and forgotten minefield could exist most anywhere, but would be more of a nuisance than a real impediment to transit -- though maybe not for the guy who kicks a mine. It wouldn't really stop movement in a direction but could make for the basis for any number of scenarios -- one of the PCs vehicles suddenly mobility killed, they could happen upon local civilians who've just struck a mine, they could even be beneficial with a Soviet patrol creeping up on their camp hitting a mine. Hell, a good foraging roll could even represent happening upon a deer/cow/pig/whatever that hit an AP mine (edible, just watch the shrapnel . . .).
Besides that, I'd throw in a lot of crippled, one legged civilians, a la real world Cambodia and other places where land mines were endemic at some point.
pmulcahy11b
10-02-2010, 05:07 PM
One of the biggest effects of minefields is fear -- and even one mine can do that, make you afraid to take another step. You have no idea if it's a random mine that's left over or if you managed to stumble into the middle of a minefield, and your next step could be your last. So you have to carefully work your way back out again, of slowly check for mines as you work your way forward. And you may not be sure when you've reached the end of the field. Something like that can be paralyzing, or at least slow your advance considerably or even stop it while you back out and look for another way around the area.
oldschoolgm
10-02-2010, 06:14 PM
I tend to think there would not be that many minefields around Kalisz and to the south. Looking at Google maps aerial photos show the area is full of farms and small villages as well as lots of small plots where farm houses and barns are. The few forests in the area, and they are sparser than the maps for the game show; are full of small roads, houses and the occasional village.
As I imagine the area in game in the year 2k, I doubt the villages and farm houses are occupied. The larger towns and cities will be in varying degrees of ruination but occupied and therefore using the surrounding farm fields for fuel and food.
If there are mine fields, I would think they would be small and situated in areas where no population exists and where roads or easy avenues for military units to move through would be. Again though I doubt there would be many, or at least there wouldn't be in a game I ran.
atiff
10-02-2010, 08:26 PM
So can anyone comment on the clearing rate for minefields? How much ground could an individual clear in a day, unaided by machinery? I am thinking about how civilians get on with their lives, clearing farmland and such.
On a related thought, how would a road-crew's steamroller hold up to mines? A quick way to clear farms?
Andrew
LBraden
10-03-2010, 04:25 AM
If I remember my old uncle (A Ukrainian Nazi, he hated Stalin) he said that his squad could clear an "average farm field" within a day, the next problem is, how big were the farmers fields in Europe during WWII
But, I think it could take an hour or two for someone to clear a good swath of ground, depending if its tank or man though just a few fields, remember, its laying on the floor pushing your knife or bayonet in every 2 inches along the ground front of you, then moving the line up 2 inches and repeating that.
Targan
10-03-2010, 05:37 AM
One of the biggest effects of minefields is fear -- and even one mine can do that, make you afraid to take another step. You have no idea if it's a random mine that's left over or if you managed to stumble into the middle of a minefield, and your next step could be your last. So you have to carefully work your way back out again, of slowly check for mines as you work your way forward. And you may not be sure when you've reached the end of the field. Something like that can be paralyzing, or at least slow your advance considerably or even stop it while you back out and look for another way around the area.
The players (and by extension their characters) in my campaign were terrified of mines.
Legbreaker
10-03-2010, 06:38 AM
...pushing your knife or bayonet in every 2 inches along the ground front of you, then moving the line up 2 inches and repeating that.
Using a metal probe is a very bad idea in modern times. Although safe enough back in the first half of the 20th century, there's enough mines around now triggered by magnetic fields to make the practice somewhat hazardous to one's health.
The "recommended" (ie required by SOP) method is to use a non-ferrous probe - a wooden stake is ideal, although plastic, even aluminium is a damn fine choice.
oldschoolgm
10-03-2010, 09:01 AM
On a related thought, how would a road-crew's steamroller hold up to mines? A quick way to clear farms?
Andrew
I would imagine it would be less than ideal. Anti-Tank mines are very powerful and at the very least would cause to roller to become inoperable due to the massive amount of force hitting the roller and the torque that would affect the axles and other such components holdiing the roller on. Shrapnel become as issue as the driver would be up protected. I also do not see a road-crew steamroller being effective at all in clearing IED's, and I tend to think IED's would be more prevalent in 2K than anti-tank mines.
Against anit-personel mines, the steamroller may prove to be fairly effective though I still have to wonder about shrapnel. I've seen pictures of armored vehicles with huge metal rolling pins in front of them to be used for mine clearing in Iraq, but they also have a pretty thick steel shield attached to the front of the vehicle to stop or deflect the shrapnel and debris from the explosion.
atiff
10-03-2010, 12:08 PM
Just a thought :)
Adm.Lee
10-03-2010, 03:01 PM
While I agree minefields might earn an entry on the Random Encounters Table, I'm not so sure about near Kalisz.
Who's going to be laying mines south of the 5th Division's last stand? If it's the Soviets and Poles in July 2000, where did they get a lot of mines, and why would they be dropping them there? IIRC, this was an extended meeting engagement, a mobile battle of sorts. Minefields, AFAIK, are more common in deliberate defensive positions, and the Battle of Kalisz doesn't seem to fit that for me.
Also, since production of just about everything has ceased, mines are going to be mostly recent products, and a lot less sophisticated than pre-war models. The magnetic or electronic exploders are going to be a lot rarer, I should think. Of course, nothing is preventing anyone from making a lot of signs warning of mines and scattering them about....
Now, along the banks of the Oder River, where the front has been stable for at least a year, that should be lousy with mines-- either from pre-war stocks, wartime production, or post-nuke IEDs.
One thing I remember reading from Soviet doctrine is that "a minefield is no good unless covered by fire." Meaning, if there is a minefield, someone armed should be watching it, to ambush whoever is stuck in it.
Fusilier
10-03-2010, 03:08 PM
One thing I remember reading from Soviet doctrine is that "a minefield is no good unless covered by fire." Meaning, if there is a minefield, someone armed should be watching it, to ambush whoever is stuck in it.
That's not specifically a Soviet doctrine. Western armies believe the same (including non-explosive obstacles too).
Dog 6
10-03-2010, 05:38 PM
one thing to think of is artillery delivered mines. both sides would have used them, if they still had any left. at Kalisz the 5th would have used them to cover the break out. the Soviet/ poles to stop them getting away.
Legbreaker
10-03-2010, 05:41 PM
Who's going to be laying mines south of the 5th Division's last stand? If it's the Soviets and Poles in July 2000, where did they get a lot of mines, and why would they be dropping them there? IIRC, this was an extended meeting engagement, a mobile battle of sorts. Minefields, AFAIK, are more common in deliberate defensive positions, and the Battle of Kalisz doesn't seem to fit that for me.
What he said.
The vast majority of mines the Viet Cong and NVA used in Vietnam against the Australians (and I suspect other allied nations also) came from a 7 mile long field which was supposed to have been watched over by the ARVN...
The situation became so bad that the entire field was dismantled rather than continue to allow hundreds of tonnes of mines to just walk away in the night.
"Recycling" like this is likely to be one of the few methods of resupply by 2000.
HorseSoldier
10-03-2010, 06:53 PM
I could see a specialist cottage industry growing up of semi-nomadic civilians who travel around clearing mines, IEDs, and UXO for farmers and smaller communities and then trading the recovered mines or explosives to merchants, military forces or new governments like Krakow. Could make for an interesting group for PCs to encounter or travel with.
weswood
10-03-2010, 08:07 PM
On an almost off topic contribution, I was watching a show called 1000 Ways to Die. Three drunk former NVA/Vietcong were playing russian roulette in a hut. The pistol made it all the way around without going off and the drunk men began jumping up and down in triumph. The jumping set off a mine the hut had been built over and killed all three.
Dog 6
10-03-2010, 08:47 PM
On an almost off topic contribution, I was watching a show called 1000 Ways to Die. Three drunk former NVA/Vietcong were playing russian roulette in a hut. The pistol made it all the way around without going off and the drunk men began jumping up and down in triumph. The jumping set off a mine the hut had been built over and killed all three.
LMFAO ! :firedevil
Targan
10-04-2010, 12:39 AM
What he said.
The vast majority of mines the Viet Cong and NVA used in Vietnam against the Australians (and I suspect other allied nations also) came from a 7 mile long field which was supposed to have been watched over by the ARVN...
The situation became so bad that the entire field was dismantled rather than continue to allow hundreds of tonnes of mines to just walk away in the night.
IIRC the last or second-last Australian soldier to die in the Vietnam War was killed by an Australian or American mine recovered by the Viet Cong. Could have even been a mine lifted from the above mentioned minefield. Frustrating.
Abbott Shaull
10-04-2010, 07:02 AM
I would think that the size of farm in Eastern Europe during WWII would be limited to 100 acre or less, and much less would be tilled for use if they were that large. One has to remember there were just so much a farmer and their family could do.
Not like today corporate farms in which with few farm hands can work several plots of 200+ acres during a grow season...
Fusilier
10-04-2010, 04:30 PM
IIRC the last or second-last Australian soldier to die in the Vietnam War was killed by an Australian or American mine recovered by the Viet Cong. Could have even been a mine lifted from the above mentioned minefield. Frustrating.
How did they know that?
Legbreaker
10-04-2010, 05:09 PM
From the bits of mine left after it exploded.
Webstral
10-04-2010, 05:43 PM
Who's going to be laying mines south of the 5th Division's last stand? If it's the Soviets and Poles in July 2000, where did they get a lot of mines, and why would they be dropping them there? IIRC, this was an extended meeting engagement, a mobile battle of sorts. Minefields, AFAIK, are more common in deliberate defensive positions, and the Battle of Kalisz doesn't seem to fit that for me.
This is a fair issue to raise. The answer comes in the form of the 1997 campaign. There’s a thread somewhere in the archives in which we discuss this issue at length, so I’ll only recap here. The Pact gets kicked out of East Germany in December 1997. Their best units have been very roughly handled, first by the West Germans, then by the Anglo-Americans. Although the West would like to come to terms at this point, the Kremlin has no intention of doing so. Since the Soviets aren’t going to sue for peace, they can hardly expect NATO to demobilize. In fact, the thing they fear the most—a German-led invasion by the West aimed at the USSR —looks pretty darned likely at this point. The best thing to do is to use Poland as it has been intended for use all along: as a bulwark against the West.
Trading Polish space for Soviet time means fighting a defensive action until Pact forces can be readied for a counteroffensive. Soviet doctrine calls for defense in depth based on multiple belts of obstacles—principally mines. Given three to four months between the end of the campaign in East Germany and the beginning of the NATO offensive in Poland, the Pact can lay an awful lot of mines.
We know from the timetables given in the v1 chronology that NATO’s offensive didn’t exactly burn up the track moving across Poland. Much of this can be attributed, I assert, to the very dense defenses established by the Pact in western Poland in Jan-Apr 1997. As the NATO offensive ground eastward, the Pact would have established fresh defenses on the most likely avenues of approach. Kalisz is a road junction 200km east of the Oder. I think it’s entirely likely that the Pact would have established defenses in depth (meaning, among other things, minefields) here as the front line moved towards the Soviet border.
So the short answer is that the 1997 fighting would have resulted in minefields in and around Kalisz, along with the creation of fortified fighting positions and the other survivability structures employed by a dug-in defender. NATO would have cleared the mines affecting the MSR, but little else. They didn’t have the time and manpower to clear mines in their own rear between April and August/September 1997. The engineers would be too busy at the front.
After NATO fell back across the Oder, the Poles would be quite keen to get the minefields cleared, of course. The Soviets might not be so keen, though. So long as the LOC were open, the Soviets probably would have had better uses for their engineering assets. And, of course, everyone was busy coping with the nuclear exchanges for the rest of 1997.
Clearing mines without specialized equipment is a slow and agonizing business. It’s all well and good to talk about clearing mines by hand, but you don’t have to see too many people blown to hamburger by anti-tamper devices, ham-handedness, or just plain bad luck before this approach loses its charm. This much said, some sappers get quite good at this sort of thing. The civilian population in Central Europe will produce some folks who are fairly handy at this, too.
"Recycling" like this is likely to be one of the few methods of resupply by 2000.
Very astute, Leg. I agree completely. This goes to one reason why some minefields will be left in place, while others will have been created with scavenged or locally fabricated mines. The security situation enters a downward spiral from late 1997 onward. As the countryside fills with marauders, the need to fortify communities increases. Defensive barriers of every description will appear around the surviving communities. We should expect to see a “moat” of mines around Kalisz.
So by the time 5th ID rolls through western central Poland, there will be two main categories of minefields present: minefields left from the large-scale fighting of 1997 and minefields established in the interim for the purpose of keeping bandits out of town. Some of these fields will be known and marked. Some will be known but unmarked. (It’s better if the locals know where the mines are but let marauders stumble across them.) Some will be unknown and unmarked. Most will be in open areas, but some will be in restricted terrain, like the woods. After all, an unimproved road through the woods can offer a very serviceable bypass for attackers who don’t want to tackle minefields in the open.
I could see a specialist cottage industry growing up of semi-nomadic civilians who travel around clearing mines, IEDs, and UXO for farmers and smaller communities and then trading the recovered mines or explosives to merchants, military forces or new governments like Krakow. Could make for an interesting group for PCs to encounter or travel with.
Now that’s an interesting idea! I really like this one. EPW and convicts might be cheaper, but civilians with specialized techniques might be more cost-effective. One problem I foresee is that the local armed forces would be inclined to “draft” said civilians. This isn’t necessarily a deal breaker for the concept, but it’s something to be considered.
In forests- at least here in the U.S.- animals often create their own high speed trails. I have a number of rabbit trails in my backyard. Soldiers could follow newer game trails to avoid old mines or one could assume that game and/or hunters have accidently cleared most mines from older ones.
I was thinking just the same thing for my characters. However, it’s hard to move an M1 along a deer trail.
Webstral
Legbreaker
10-04-2010, 06:14 PM
...it’s hard to move an M1 along a deer trail.
Only if you want it to stay a deer trail....
I've seen the damage an M113 does to trees when moving through the forest. An M1 is a much larger and stronger beast.
Webstral
10-04-2010, 07:51 PM
Only if you want it to stay a deer trail....
I've seen the damage an M113 does to trees when moving through the forest. An M1 is a much larger and stronger beast.
Absolutely it is. But in the context of land mines, we were discussing a deer trail because the deer likely would have cleared the mines. Other locations off-trail are terra incognita.
atiff
10-04-2010, 09:40 PM
So the short answer is that the 1997 fighting would have resulted in minefields in and around Kalisz, along with the creation of fortified fighting positions and the other survivability structures employed by a dug-in defender. NATO would have cleared the mines affecting the MSR, but little else. They didn’t have the time and manpower to clear mines in their own rear between April and August/September 1997. The engineers would be too busy at the front.
After NATO fell back across the Oder, the Poles would be quite keen to get the minefields cleared, of course. The Soviets might not be so keen, though. So long as the LOC were open, the Soviets probably would have had better uses for their engineering assets. And, of course, everyone was busy coping with the nuclear exchanges for the rest of 1997.
So the above is largely a military viewpoint. But what about an economic one? How will all these minefields affect the ability to farm and produce food in an area? Feeding Poland (or not, as the case may be) is one thing I am working on at the moment; trying to work out what population is around, and where they get their food. I have been working on a simple model for this, and it uses land. Figuring out how this gels with minefields is something to work out...
So, maybe my paragraph above is just a comment, not a question. But does anyone have additional thoughts on the impact of mines on farmland?
Legbreaker
10-04-2010, 09:54 PM
I can't see much need to lay anti-vehicular mines in forests. Yes AFVs can push their way through them, but in heavy terrain there's a good chance they'll get hung up on the fallen trees, or worse throw a track.
Anti-personnel mines on the other hand would be almost everywhere if there was a long engagement in the vicinity, and the area could have been covered by fire. 2-3 years of plant growth could effectively hide these areas too, interrupting sight lines etc.
I would think that minefields are unlikely to have a great impact on farming due to the greatly reduced population in northern Europe. I can't recall off hand how many civilians died in the warzones, or moved to safer areas, but I can say Silesia had 97% losses.
It might be a bit inaccurate due to prewar food importation, farming methods, heavy machinery, etc, but 97% population reduction would have a similarly large reduction in required farming area. What farmland is required would likely avoid the known minefields.
HorseSoldier
10-04-2010, 10:17 PM
Agreement -- it would be an unusual situation where someone would site a minefield of AT mines, or AP mines in a forested area. Mines to interdict trails or roads, but not fields. Militarily, a mine field is mostly sited to impair mobility and/or channel movement. Forests already impede vehicle movement (even with tracks).
I could see siting a field directly in front of a woodline as part of a kill zone where you wanted to keep the targets from being able to bolt the kill zone and get into the cover of a tree line. This would make more sense to me in the days of air power for the side with air superiority to keep the other side bottled up where attack helicopters or CAS can do some serious killing.
Legbreaker
10-04-2010, 10:58 PM
This would make more sense to me in the days of air power for the side with air superiority to keep the other side bottled up where attack helicopters or CAS can do some serious killing.
A couple of machineguns with interlocking fields of fire do the job nicely enough.
Webstral
10-04-2010, 11:31 PM
I agree completely that AT mines are much less likely in forested areas than AP mines, with the caveat that the more open the woodland the more likely AT mines will have been seen to be necessary.
One of the biggest effects of minefields is fear -- and even one mine can do that, make you afraid to take another step. ..that can be paralyzing, or at least slow your advance considerably or even stop it while you back out and look for another way around the area.
This is a very valid point. An American AFV crew fleeing Kalisz may be extremely risk-averse in a vehicle that can neither be replaced nor recovered. In the end, though, they may have to go through the trees where they can and hope that none of the AP mines they may encounter are strong enough to break a track.
Leg, you bring up a very reason not to get off the trail: inaccessible terrain. Once one gets off the beaten track in the woods with a tank, it’s hard to say what’s going to happen in terms of accessibility. The most logical thing to do is have the foot guys scout a route. This, of course, makes the foot guys vulnerable.
I’m not saying a group of PCs will huddle at the edge of the woods or get blown up on the way there. I’m trying to look at the mentality of a party of survivors.
Here’s another problem: the M1, given its voracious appetite for fuel, probably has to make a dash from one spot to another. This means driving hard for a period long enough to justify the fuel required to start the beast, then finding a hunker-down spot while recce goes out again. It’s all very stressful.
Legbreaker
10-05-2010, 12:46 AM
I can see a party which includes a thirsty vehicle such as a tank, provided they have the manpower available, will only move said vehicle(s) a kilometre or two at a time after an infantry scouting component has cleared the path. Each and every bound will be heavily thought over first and the engines shut down between bounds.
This could explain the relatively slow travel speeds given in the game.
On contact with an enemy this slow, careful and very deliberate movement plan goes right out the window. The small(ish) chance of hitting a mine becomes almost irrelevant compared to the definate chance of being shot at with a missile, rocket or enemy tank.
pmulcahy11b
10-05-2010, 01:43 AM
I've often thought that at least NPCs would become extremely risk-averse in T2K, as proper medical aid is few and far between, and even good medical care in T2K would be considered primitive by today's standards.
atiff
10-05-2010, 02:07 AM
I would think that minefields are unlikely to have a great impact on farming due to the greatly reduced population in northern Europe. I can't recall off hand how many civilians died in the warzones, or moved to safer areas, but I can say Silesia had 97% losses.
It might be a bit inaccurate due to prewar food importation, farming methods, heavy machinery, etc, but 97% population reduction would have a similarly large reduction in required farming area. What farmland is required would likely avoid the known minefields.
Hi Leg,
At the risk of taking things further off-topic - where did "97%" come from?
Further to this - I have been creating a simple population/farming model, based on others (Grae's, Antenna's) ideas plus some of my own. I will post some stuff from this soon, if it is of interest. My point in reference to the above being; the assumptions I have been using (~23% pre-war population, 100 people supported per square km) still give a large amount of land needing to be farmed. Hence my interest in your comment, and effects of mines on farming.
Andrew
Legbreaker
10-05-2010, 05:21 AM
It comes from page 14 of The Black Madonna.
From a prewar population of 3,000,000, fewer than 100,000 survive, scattered throughout Silesia.
Therefore 3.3333% remains, or close enough to 97% losses. It's written to imply most, if not all were lost due to warfare, nukes, plague or famine.
leonpoi
10-05-2010, 07:55 AM
It comes from page 14 of The Black Madonna.
Therefore 3.3333% remains, or close enough to 97% losses. It's written to imply most, if not all were lost due to warfare, nukes, plague or famine.
I think Silesia was hit pretty hard though. I can't recall fully but I think the history at the start of the books gives some indication of loss by disease and loss by war - I think the final population was about 10% of pre-war, but could be wrong.
Remember also that (I think) the E. European sourcebook has pre and post war city populations, so you can get any idea of casualties in the large urban areas (though again these locations would have been the hardest hit)
Legbreaker
10-05-2010, 08:17 AM
Yes, this area was hit particularly hard, but it was the only area I could remember the percentage of deaths off hand. Serves it's purpose though illustrating the lower requirement of arable land in 2000 compared to pre-war.
Although heavily nuked, I can see Silesia as a prime destination for resettlement once word got out that all you needed was a shovel to bury a few hundred bodies and you could call it home.
atiff
10-05-2010, 08:51 AM
It comes from page 14 of The Black Madonna.
From a prewar population of 3,000,000, fewer than 100,000 survive, scattered throughout Silesia.
Therefore 3.3333% remains, or close enough to 97% losses. It's written to imply most, if not all were lost due to warfare, nukes, plague or famine.
Ah, yep, I've seen that too. As suggested above, I have also seen the Eastern European Sourcebook, which has post-war pop figures for some cities - and in this it has some figures which don't match the scenario numbers. It also stated a post-war population of Poland of around 9 million, or about 23% of pre-war population, which is what I was working from. Take your pick from a range of figures, I would suggest.... Personally, I feel the level of death and destruction for your own campaign is up to you :)
pmulcahy11b
10-05-2010, 09:14 AM
Maybe people have pulled in to the remaining reasonably-intact towns and cities, and the low population figures are for those remaining who haven't done so?
Are you going by current population figures of Poland when you are figuring the percentage? There may have been a baby boom since the late 1990s.
Or the ever-present designer errors?
Just guesses, I really don't know.
Adm.Lee
10-05-2010, 01:24 PM
Ah, I'd forgotten about the slow movement of NATO across Poland in '97. A minefield in or adjacent to a forest could easily be ignored until 2000.
atiff
10-06-2010, 06:42 AM
Maybe people have pulled in to the remaining reasonably-intact towns and cities, and the low population figures are for those remaining who haven't done so?
Are you going by current population figures of Poland when you are figuring the percentage? There may have been a baby boom since the late 1990s.
Or the ever-present designer errors?
Just guesses, I really don't know.
Hi Paul,
I started with 2006 population figures. Poland's population has been in slight decline since 1995, if I recall correctly (though not as much as in the T2K world :) ). I was using 2006 numbers since they are available for all of Poland down to the gmina (sub-unit of a county) level.
I'll put this all in another thread soon... a couple more hours of work to do to complete the first draft of the figures, etc.
Andrew
Rockwolf66
10-06-2010, 05:15 PM
hehehe, well according to my Pogue the way to find a russian designed anti-tank mine is to look for the penlike fireing device that sticks up out of the ground. personally i disgard what he says half the time as he is full of shit.
Personally I prefer to simply pick up a demolitions disposal manual. Heck my local borders has a faily recent US Army guide to boobytraps.
Gamer
10-07-2010, 11:24 AM
I'm not seeing the justification for the minefield in that wooded area myself.
Why?
No military just mines the crap out of an area for the hell of it, there has to be a reason for it, nobody on the planet has that many mines that they can just place minefields willy nilly and mining a forest in the middle of nowhere is not worth the resources and effort.
The recent mine concentration would have been the possible avenues of advance during the 1997 NATO offensives culminating at the siege of Warsaw and Czestochowa and those woods are not it.
Just don't see the reason for anything more than a small hasty minefield placed or artillery delivered during the battle of Kalisz and the area in front of the woods is where the smart commander places them as he then places his defenses inside the woods to take advantage of the cover and overall terrain advantage.
I can see the reasons in mining a forest, just not THAT forest.
Webstral
10-07-2010, 12:12 PM
How willy is nilly depends a good deal on the context. We should bear some things in mind.
• The Soviets maintained by far the world’s largest stockpile of mines. Even on the attack, they planned to use them by the million. Soviet defenses rely heavily on the minefield.
• The primary purpose of the mine in mechanized warfare is not to destroy enemy vehicles, though obviously if the enemy loses a tank once in a while it’s a bonus. The primary purpose of the minefield in mechanized warfare is counter-mobility. The enemy is supposed to realize that mines are present and look for a bypass—preferably into a friendly kill sack.
• A bypassed obstacle is worse than useless. A bypassed obstacle has consumed manpower and resources for little or no gain.
• Therefore, after establishing the primary defensive position, the engineer scouts examine the possible bypasses and help the brigade/division/corps engineer devise a plan for dealing with them.
• Forests in populated areas of Europe are different creatures than forests in much of North America. European forests have seen a lot more human traffic for a lot longer (this is a generalization, not an identifier for each and every forest on the continent). There are paths, passages, and unimproved roads in many, many locations.
• If a defensive position were to be established in or around Kalisz in 1997, the engineers would go out looking for bypasses that would appeal to NATO.
• The woods, having concealment and muffling the noise of engines and tracks to some degree, would appeal to NATO.
• The Soviet engineers would know this.
• Although the primary purpose of mines in mechanized warfare is counter-mobility, they are also quite useful for establishing blocking obstacles in restricted terrain.
• Therefore, a small minefield in the woods south of Kalisz does not have the willy-nilly character that it appears to have at first glance.
I think folks who are claiming that the whole woods wouldn’t be mined with AT are quite correct. I’m not talking about mining the whole thing. I’m talking about putting down a few mines at selected points as part of a bigger plan.
Webstral
dragoon500ly
10-07-2010, 04:49 PM
All good points, but the entire battle starts out as a meeting engagement. Any minefields in the area are going to be along the lines of hasty emplacement. I could see a series of FASCAM drops, even some roads being mined or bridges prepped for demo. But it would be far more likely for the Soviets to send out fighting patrols to round up survivors or detach companis to set up block positions then for widespread use of mines.
Webstral
10-07-2010, 05:24 PM
… the entire battle starts out as a meeting engagement.
This is absolutely true for the July 2000 fight at Kalisz. I should have been more specific. The mines I talked about in my last post would date from 1997. While there would have been some meeting engagements during NATO’s eastward drive in 1997, the campaign as a whole was characterized by set piece battles, if the timeline given in the v1 chronology is any indication. The steady eastward progression of the fighting would have given the Pact time to establish new defensive lines as NATO advanced.
Webstral
Legbreaker
10-07-2010, 06:15 PM
As I touched on earlier, a minefield laid in 1996-97 could by 2000 be overgrown by brush and small trees, especially if located close to a source of seed stock (aka another group of trees).
dragoon500ly
10-07-2010, 11:18 PM
Ahhh, that makes more sense!
headquarters
10-13-2010, 03:41 PM
I think people would stack a few bushels of fodder around an AP minefield and wait for the deer/boar to sizzle through.
I have seen that this is a way for poachers in Asia.
I like Horsesoldiers idea of travelling EOD gypsies,
disarming,arming,selling AND buying new and used munitions Gov`
As for economics -these types might even lay a few mines of their own to boost business...
vBulletin® v3.8.6, Copyright ©2000-2024, Jelsoft Enterprises Ltd.