View Full Version : Weather effects
Geowar
10-25-2010, 02:11 PM
Hi all,
I would like to apologize beforehand, since I am relatively new to the game.
However, I was wondering if there are specific rules regarding weather effects on movement, combat, fatigue, health status, task die rolling e.t.c ?
Thank you in advance
Adm.Lee
10-25-2010, 06:11 PM
There was a nifty article in the very early days of Challenge magazine on weather for v1. I don't know of anything for v2 or 2.2.
Hello!
In T2k 2.2 there are some effects of rain, snow, and fog described in the section dealing with "tactical visibility" (p.223).
MERC: 2000 has a little more: The optional rule "weather" gives some more info: If one uses the noise level table from MERC, several kinds of precipitation (:confused: odd word, had to look for it in the dictionary. All kinds of "water" that falls from the skies. Well, you know what I mean, hopefully!) have an effect, either reducing the ranges or make it more difficult to hear sounds, that ar more quiet.
Fatigue may be increased in "hot" and "very hot" weather, "deep snow" reduces movements. All kinds of cold weather require special clothing.
After all, in my eyes the original rules are not that helpfull. When I work with the effects of weather, I borrow them from "Midgard", a German RPG, that we still play. But I'm sure, there will be rules in most RPGs. Maybe these can easily be adopted.
dragoon500ly
10-26-2010, 05:35 AM
I've always tossed bits and pieces of several different systems into my t2k games, don't know of anyone in my circle of friends that plays canon with any system.
HorseSoldier
10-26-2010, 06:22 AM
Operating in cold weather you should bump food requirements up anywhere from 50-300% (higher end is sleeping out also, breaking trail in snow, etc), and if personnel aren't getting that then increase fatigue effects.
Geowar
10-28-2010, 02:00 PM
I would like to thank you all for your contribution.
Your advice were thoughtful and useful.
However, weather effect rules in my opinion should be a must for any GM since weather conditions flavour gaming especially in campaings where extreme weather conditions might have a detrimental effect not only combat-wise but also survival-wise.
For instance, if the party decide a campaing to the oil-rich areas of Siberia or of Middle East.
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