View Full Version : GM RESOURCES - links to make GMing easier and better
headquarters
10-10-2008, 05:48 AM
I thought I would try to start a thread where everybody could post links or other resources that might aid/enhance GMing .
I was thinking along the lines of sound fx,image databases,maps etc
Naturally -if you are a player only you shouldnt be perusing these to much.
headquarters
10-10-2008, 05:48 AM
http://www.brandens.net/snd_list.php?cat=Military
a few sounds that might come in handy to set the mood.
headquarters
10-10-2008, 05:50 AM
http://www.stonewashed.net/explosions.html
Mohoender
10-10-2008, 08:54 AM
I know, people love pictures and color drawings but I always found blueprints to be useful. Here is a great website on them.
http://www.the-blueprints.com/index.php?blueprints
One on Missiles and one on aircrafts that you might know
http://missile.index.ne.jp/en/
http://www.suchoj.com/index.htm
jester
10-10-2008, 11:15 AM
I would suggest "Google Earth" as that is a terrific resource as a GM for my pending game.
Here you have a good link:
http://www.juniorgeneral.org/load.php?Period=0
Vehicles and soldiers ready to be printed. See the "Modern" category for T2K. You will also find useful figures in the "Top-Down" category.
If anyone has played "Command Decision" and has been forced to use paper or cardboard counters insted of plastic or metal figures, he will understand my happiness when I discovered this site.
Raellus
10-10-2008, 10:47 PM
For that extra little dose of realism, this site gives you the phases of the moon for any day, any month, any year. One of my players found this for me.
http://stardate.org/nightsky/moon/index.php?month=10&year=2000&css=moon.css&Submit=Go
The link will take you to October of 2000 since that's when my campaign is set. Just type in the date you need and presto!
You can also find the time for sunrise and/or sunset for just about anywhere in the world on the same site but this feature a bit trickier to use.
BTW, good thread idea, HQ!
General Pain
10-16-2008, 04:00 AM
here is a free city-map generator
great for "fictional" cities
http://www.drachenzahn.de/city_map_generator/city_maps.html
headquarters
10-16-2008, 04:41 AM
here is a free city-map generator
great for "fictional" cities
http://www.drachenzahn.de/city_map_generator/city_maps.html
great stuff General!
here is a free city-map generator
great for "fictional" cities
http://www.drachenzahn.de/city_map_generator/city_maps.html
Seems a good resource! I will test it for my new game.
General Pain
10-16-2008, 05:37 AM
great stuff General!
tnx---wish I made it hehe
General Pain
10-16-2008, 05:40 AM
it maybe help some of u guys
http://www.dungeoncrafter3.com/download.php
General Pain
10-16-2008, 05:44 AM
http://www.cbel.com/roleplaying/
General Pain
10-16-2008, 05:48 AM
http://www.io.com/~sjohn/plots.htm
General Pain
10-16-2008, 06:36 AM
http://www.seventhsanctum.com/index-name.php
General Pain
10-17-2008, 06:20 AM
http://rpg.ashami.com/
for character creation but excellent for npc's perhaps
General Pain
10-17-2008, 06:47 AM
http://www.gausspistol.com/
looks cool....
headquarters
10-17-2008, 07:50 AM
http://www.gausspistol.com/
looks cool....
but they can only get them to shoot a small projectile a few feet..principle is sound though its the power transmission that is tricky..aahh what we couldnt do with a pair of good superconductors and a high energy fuel cell...
Targan
10-18-2008, 03:57 AM
http://www.gausspistol.com/
looks cool....
It says in the description of components that the weapon's pre-accelerator coil for chambering the projectile uses an ultra capacitor. I mentioned ultra capacitors in another thread recently. The ProPulse system used in the HEMTT-A3 hybrid vehicle also uses ultra capacitors, amazing piece of tech, far superior to any kind of batteries currently available.
As for high tech weapon designs, check out this concept weapon. I believe I mentioned it once on the old forum.
General Pain
10-20-2008, 07:03 AM
http://www.hipowersandhandguns.com/index.html
General Pain
10-20-2008, 07:06 AM
http://www.zombiesarecoming.com/2008/09/10/zombie-scenario-how-good-is-your-plan/
and Antenna has som good info reg. zombies on his site
General Pain
10-20-2008, 07:49 AM
http://www.rifleshootermag.com/shooting_tips/ballistics_0303/
General Pain
10-20-2008, 07:52 AM
http://www.biggerhammer.net/manuals/23-10/ch2.htm
General Pain
10-20-2008, 08:23 AM
http://www.gunsmagazine.com/
i found it helpfull anyway
General Pain
10-20-2008, 08:28 AM
http://www.cx4storm.com/index.aspx?m=53&did=85
looks cool
O'Borg
10-20-2008, 01:34 PM
I'd be surprised if nobody else knew Modern Firearms & Ammo (http://world.guns.ru/main-e.htm).
Also useful for gun topics is The Box of Truth (http://www.theboxotruth.com/).
I've got other stuff but its not geared towards T2K.
headquarters
10-20-2008, 02:21 PM
I'd be surprised if nobody else knew Modern Firearms & Ammo (http://world.guns.ru/main-e.htm).
Also useful for gun topics is The Box of Truth (http://www.theboxotruth.com/).
I've got other stuff but its not geared towards T2K.
box o truth - very nice link .
real and unscientific tests with pics and situations that relate to gaming issues.
" I like it -a lot"
General Pain
10-21-2008, 03:24 AM
here is something I found inspirational atleast
http://www.elonka.com/UnsolvedCodes.html
could offcourse work for merc/indiana jones style adventures
General Pain
10-21-2008, 03:27 AM
http://www.gunpics.net/
lot's off goddies for gm's and designers
General Pain
10-21-2008, 06:10 AM
i liked a lot of these ones
http://www.jibjab.com/view/193752
General Pain
10-21-2008, 06:13 AM
http://www.ultimategamingtable.org/
General Pain
10-21-2008, 06:19 AM
http://www.onlythebestfirearms.com/gng3.html
General Pain
10-21-2008, 06:22 AM
http://forums.officer.com/forums/showthread.php?t=91160
General Pain
10-21-2008, 09:55 AM
http://www.powerlabs.org/emguns.htm
pmulcahy11b
10-21-2008, 03:18 PM
I'd be surprised if nobody else knew Modern Firearms & Ammo (http://world.guns.ru/main-e.htm).
I go to that site all the time, and I own two of his books.
Nowhere Man 1966
10-21-2008, 06:00 PM
http://www.cx4storm.com/index.aspx?m=53&did=85
looks cool
Cool looking gun there, would make a good PDW for a Morrow Project game, well maybe for the science teams. I'd like one for basic home defense.
Chuck M.
Nowhere Man 1966
10-21-2008, 06:01 PM
i liked a lot of these ones
http://www.jibjab.com/view/193752
Like the gunblade, has a Final Fantasy VIII to it.
Chuck M.
Nowhere Man 1966
10-21-2008, 06:05 PM
http://www.ultimategamingtable.org/
Love to have one. All I need it a computer CRT monitor built into the table, ala the 1982 movie, "Tron," and I'd be all set. ;)
Chuck M.
General Pain
10-22-2008, 03:54 AM
http://www.theboxotruth.com/
General Pain
10-22-2008, 05:19 AM
http://www.m1911.org/locking.htm
i guess it's known for some here
pmulcahy11b
10-22-2008, 05:24 AM
http://www.m1911.org/locking.htm
i guess it's known for some here
I thought it was more like:
1) Point gun
2) Pull trigger
3) Gun go boom
4) Enemy fall down
:p
General Pain
10-22-2008, 05:33 AM
might be inspiring
http://www.saveourguns.com/LethalLaws.htm
General Pain
10-22-2008, 08:55 AM
http://www.hobgoblin.net/modules/mylinks/viewcat.php?cid=7
General Pain
10-22-2008, 09:11 AM
http://www.afternight.com/runes/runes1.htm
great if u need other symbols/runes for pc,s to solve a puzzle fex.
General Pain
10-23-2008, 04:08 AM
http://www.littlegun.be/curios%20et%20antiquites/a%20a%20images%20curios%20et%20antiquites%20gb.htm
General Pain
10-23-2008, 06:09 AM
http://www.highprogrammer.com/alan/gaming/gmtips.html
General Pain
10-23-2008, 09:57 AM
http://www.sniper-training.com/sniper-marksmanship.htm
General Pain
10-24-2008, 01:47 AM
http://www.impactguns.com/store/
General Pain
10-24-2008, 02:18 AM
http://www.olegvolk.net/gallery/technology/arms/barrett/barrett8287.jpg.html?g2_imageViewsIndex=1
this picture got me thinking...is there any rules regarding a decent spotter for pro snipers...(like they used in that movie shooter)
General Pain
10-24-2008, 02:42 AM
http://www.gun-shots.net/make-silencer.shtml
sometimes players and the gm need a silencer for pc/npc on the fly.....;)
General Pain
10-24-2008, 02:45 AM
http://concealedcarryholsters.org/spotting-a-concealed-handgun/
General Pain
10-24-2008, 02:47 AM
http://www.hellinahandbasket.net/2007/04/double_barreled_revolvers.htm
General Pain
10-24-2008, 03:09 AM
http://www.gunpics.net/russian/ptrs/ptrs.html
beatifull pix....
http://thebigbookofwar.50megs.com/DOX/Guns/Heavy%20Weapons/
looks similar to the ptrd
General Pain
10-24-2008, 03:12 AM
If u use swiss npc and or campaign this sould be read ...
http://www.biggerhammer.net/sigamt/550/idr550/
General Pain
10-24-2008, 05:20 AM
http://www.countryboyartillery.com/index.php?view=article&catid=40%3Areviews-firearms&id=56%3Aan-in-depth-look-at-the-fn-ps90&option=com_content&Itemid=59
General Pain
11-29-2008, 11:29 AM
http://www.militaryfactory.com/
AcesandEights
11-29-2008, 12:07 PM
A nice translator (http://morsecode.scphillips.com/cgi-bin/morse.cgi) for a little dose of realism when (if?) Morse Code pops up in your campaign.
General Pain
12-03-2008, 12:02 PM
here is a free city-map generator
great for "fictional" cities
http://www.drachenzahn.de/city_map_generator/city_maps.html
'did anyone here download this before the site died?:confused:
Graebarde
12-04-2008, 12:17 PM
http://www.ultimategamingtable.org/
It is a well thought out table, and his game room is nice too. Sure beats standing around a 8x20 table and freezing you gonads off when a norther blows in. And nice cushy executive chairs... (sigh)
Hummmmmmmm wonder if the wife would go for putting that in our RV? NOT!!
'did anyone here download this before the site died?:confused:
I have it in my hard disk, General. If interested, I can send it to you.
General Pain
12-05-2008, 04:28 AM
I have it in my hard disk, General. If interested, I can send it to you.
yes plz
OK! Your requested file has been sent.:)
General Pain
12-08-2008, 02:45 AM
http://www.rpgmanager.net/Home.htm
it might be a bit too ad&d....
General Pain
12-08-2008, 02:49 AM
http://www.paper-dragon.com/1939/
AcesandEights
12-08-2008, 10:18 AM
http://www.paper-dragon.com/1939/
Wow, somewhere I'll definitely revisit if I ever get that Pulp Cthulhu campaign off the ground ;)
Graebarde
12-08-2008, 11:22 AM
http://www.paper-dragon.com/1939/
Now this is good, no great site. We had a 'pulp fiction' game once. We were headed for China I think it was, via England, Suez, Australia.. chasing hoodoo voodoo. We made it to England LOL. It however was set late 20's before the crash. Lots of good info on the site though. Thanks. Grae
Targan
12-08-2008, 08:49 PM
Wow, somewhere I'll definitely revisit if I ever get that Pulp Cthulhu campaign off the ground ;)
Pulp Cthulhu is basically what MajorPo's Harnmaster campaign has turned into. Very disturbing.
General Pain
12-16-2008, 04:52 AM
http://www.post-apocalypse.co.uk/
some kewl news....
General Pain
01-07-2009, 01:42 PM
http://www.gozzys.com/article.php?cm_id=8
http://www.highprogrammer.com/alan/gaming/gmtips.html
Well, better late than never... I've read it in one of those moments of weak will in the office. :o And I must recommend the link to all the GMs who are running Face to Face games. You will find a little collection of good advices. It's not as the typical, ignored chapter about "How to be a good GM" that you have in every RPG book (and that you probably have not read)...;)
I've thought about the following link because the thread started by Mohoender about WWII vehicles and equipment. Probably some of you have visited it before. You will find here the stats of some WWII vehicles, weapons and character careers.
http://www.geocities.com/Area51/Comet/6498/t2000ww2main.html
General Pain
01-30-2009, 05:58 AM
http://nine.frenchboys.net/
General Pain
01-30-2009, 06:16 AM
http://www.chriswetherell.com/hobbit/
General Pain
01-30-2009, 06:52 AM
http://www.geocities.com/TimesSquare/Realm/1773/name.htm
General Pain
02-21-2009, 06:38 AM
www.oovoo.com
here u can chat with 6 in the same time ;)
possible for online FTF sessions perhaps
General Pain
03-12-2009, 03:21 AM
FMDCorba found this one
http://flashface.ctapt.de/
General Pain
03-14-2009, 12:50 PM
http://www.solarnavigator.net/oil_rigs.htm
An oilrig (offshore) would be an excellent location for a mission....
General Pain
03-31-2009, 04:15 AM
http://www.the-blueprints.com/blueprints/
u need to register but an excellent resource nontheless....
General Pain
03-31-2009, 04:35 AM
http://www.avalonwaterways.com/
found a lot of deckplans here.....
could be used for a riverbased campaign in T2K or Merc and even a really dangerous trip from europe to the states.....possibilities are endless.....
General Pain
03-31-2009, 04:37 AM
http://www.yachtforums.com/
General Pain
04-07-2009, 05:10 AM
http://en.wikipedia.org/wiki/List_of_unusual_deaths
General Pain
04-16-2009, 03:49 AM
Ok this might be more helpfull in a non-T2K setting but excellent site nonetheless
http://www.shipwreckcentral.com/map/index.php
Targan
05-07-2009, 12:27 AM
I couldn't remember if this site had been mentioned here before but it looks cool: http://www.carloslabs.com/node/16
This is what it says on the front page of the site:
"Have you ever wondered what would happen if a nuclear bomb goes off in your city? With Google's Maps framework and a bit of Javascript, you can see the outcome.
And it does not look good."
General Pain
05-08-2009, 07:01 AM
http://www.carolmoore.net/nuclearwar/alternatescenarios.html
General Pain
05-24-2009, 12:52 PM
http://www.lib.utexas.edu/maps/europe.html
O'Borg
06-17-2009, 03:17 PM
Thanks to a post on RPGNet, I rediscovered a useful WW2 data site that I'd lost the bookmark of years ago.
Tarrif's WWII Technical Database (http://www.tarrif.net/)
General Pain
06-17-2009, 05:11 PM
Thanks to a post on RPGNet, I rediscovered a useful WW2 data site that I'd lost the bookmark of years ago.
Tarrif's WWII Technical Database (http://www.tarrif.net/)
Fantastic Site ;)
Can't belive I forgot about it...
Cdnwolf
06-17-2009, 09:16 PM
:D Good old Wikipedia too...
http://en.wikipedia.org/wiki/Russian_4th_Guards_Kantemirovskaya_Tank_Division
and another source... (Know your enemy!)
http://warfare.ru/?lang=&catid=321&linkid=2226
avantman42
06-22-2009, 11:36 AM
I have it in my hard disk, General. If interested, I can send it to you.
Could you send me a copy, too please?
Could you send me a copy, too please?
Of course! Check in your Private Messages Inbox.
avantman42
06-22-2009, 04:53 PM
here is a free city-map generator
great for "fictional" cities
http://www.drachenzahn.de/city_map_generator/city_maps.html
Above link is dead, but the Internet Archive have a copy:
http://web.archive.org/web/20080129183117/http://www.drachenzahn.de/city_map_generator/city_maps.html
Download page is at:
http://web.archive.org/web/20080129183122/www.drachenzahn.de/city_map_generator/download.html
Russ
General Pain
07-26-2009, 08:25 AM
http://www.paforge.com/files/resources/plotseeds.pdf
I liked some of them....
General Pain
07-26-2009, 04:29 PM
http://www.gunownersresource.com/manuals/
General Pain
07-29-2009, 02:52 PM
www.scribd.com
http://www.scribd.com/doc/2388191/GUNS-Magazine-September-1957?autodown=pdf
free to signup....
General Pain
07-29-2009, 02:54 PM
http://www.scribd.com/doc/16212508/The-German-Sub-Machine-Guns-Explained
General Pain
07-29-2009, 02:57 PM
free ebook
http://www.scribd.com/doc/3601457/Homemade-Guns-and-Homemade-Ammo-Brown
perfect for T2K imo.
General Pain
07-29-2009, 02:59 PM
free ebook
http://www.scribd.com/doc/12891616/Sub-Machine-Guns-Grease-Gun-M3M3A1
General Pain
07-29-2009, 03:04 PM
www.scribd.com/doc/3601550/SURVIVAL-GUNS
General Pain
07-29-2009, 03:06 PM
ebook
http://www.scribd.com/doc/2880318/Negev-Lmg
General Pain
07-29-2009, 03:08 PM
intresting read
http://www.scribd.com/doc/487636/ebook-guns-MAC-silencer-patent
General Pain
07-29-2009, 03:09 PM
http://www.scribd.com/doc/8528249/FM-32268-Machine-Guns
pmulcahy11b
07-29-2009, 03:22 PM
www.scribd.com
http://www.scribd.com/doc/2388191/GUNS-Magazine-September-1957?autodown=pdf
free to signup....
I went to the Guns Magazine site and ponied up for the CDs of their back issues little by little over the past few months. The old back issues are interesting compared to what shooters are interested in in the newer issues. Saved me a lot of scanning, too.
Cdnwolf
07-29-2009, 05:40 PM
Above link is dead, but the Internet Archive have a copy:
http://web.archive.org/web/20080129183117/http://www.drachenzahn.de/city_map_generator/city_maps.html
Download page is at:
http://web.archive.org/web/20080129183122/www.drachenzahn.de/city_map_generator/download.html
Russ
Great program for quick and easy villages.
Cdnwolf
07-29-2009, 06:00 PM
http://home.earthlink.net/~djackson24/TrampSteamer2.pdf
Deckplan for a tramp steamer and other information.
General Pain
10-24-2009, 06:27 AM
http://www.bop.gov/locations/locationmap.jsp
location of prisons in US....a perfect place for a stronghold IMHO.
General Pain
10-24-2009, 06:37 AM
http://en.wikipedia.org/wiki/List_of_unusual_deaths
Or you can hurl a pack of mutated starving mutts like this one...
http://1.bp.blogspot.com/_gP9GcIrRlbg/ShSKoBnet5I/AAAAAAAABZE/McCItk_0W2s/s400/bodybuilder-dog.jpg
Mohoender
10-24-2009, 07:44 AM
Or you can hurl a pack of mutated starving mutts like this one...
http://1.bp.blogspot.com/_gP9GcIrRlbg/ShSKoBnet5I/AAAAAAAABZE/McCItk_0W2s/s400/bodybuilder-dog.jpg
Reminds me of some governor from California.:)
jester
10-24-2009, 02:25 PM
Prisons:
I have used those in my US campaigns. An example, my Out of the Ashes campaign, I had a major prison in the city of Albany Oregon, or was it Eugene? No matter, a larger city of the state that is on the Interstate 5, a highway that goes the length of the US from Mexico to Canada and the biggest transit route for the region. Anyhow, I had the city overrun by the criminals once things fell apart. Now the criminal element runs the entire town and surrounding countryside. And they charge several tolls for all whochoose to traverse that area, an entry tax, a city tax and an exit tax.
And of course it was going to be a thorn in the PCs side which they would have to raid and rescue someone/something or kill the pirate leader.
I also had Alcatraz turned into a haven as well. And the Terminal Island Prison. One of the problems with prisons however is, they are difficult to get out of, but to get into is another storey. Remember, all of the defenses, safeguards and locks are focused in the wrong direction.
And hey now people don't be making to much fun for my boss the "Governator" ;)
Legbreaker
01-14-2010, 02:37 AM
http://www.hazegray.org/worldnav/
A site covering pretty much all the naval ships in the world and a lot of the civilian ones as well. Hasn't been updated since 2003, but that's probably a very good thing for our purposes.
Cdnwolf
01-14-2010, 08:16 PM
http://www.mapy.eksploracja.pl/viewpage.php?page_id=48
might have been posted before but great topo maps of Kalisz and area
Cdnwolf
01-14-2010, 08:17 PM
http://www.hazegray.org/worldnav/
A site covering pretty much all the naval ships in the world and a lot of the civilian ones as well. Hasn't been updated since 2003, but that's probably a very good thing for our purposes.
Also this one too
http://www.marinetraffic.com/ais/default.aspx?level0=100
http://www.mapy.eksploracja.pl/viewpage.php?page_id=48
might have been posted before but great topo maps of Kalisz and area
Great link, Cdnwolf!
General Pain
01-15-2010, 08:08 AM
Lot's of good pictures of various gunsights for added detail on equipment etc
http://www.muelleroptics.com/
General Pain
02-27-2010, 02:36 AM
http://www.monstropedia.org/index.php?title=Main_Page
General Pain
03-03-2010, 09:36 AM
http://www.acig.org/artman/publish/article_353.shtml
General Pain
03-05-2010, 04:03 AM
http://www.cgi101.com/~lkw/
1 of the lead designers on *T2K
General Pain
03-17-2010, 10:00 AM
http://www.carolmoore.net/nuclearwar/
General Pain
04-05-2010, 05:13 PM
http://www.dreyx.com/2010/01/top-10-places-you-cant-go.html
pmulcahy11b
04-05-2010, 06:12 PM
http://www.dreyx.com/2010/01/top-10-places-you-cant-go.html
The Vatican Archives seems to me to be in concept like that warehouse they put the Ark of the Covenant in at the end of Raiders of the Lost Ark -- except it's where documents go to get lost. (And I'll bet the US government has one of those, too.) It kind of makes you wonder how much stuff there is in the world that are actually in in official government facilities, but everyone has forgotten about. Hey, that's a good idea for an adventure -- the players go to look for a large cache of stuff that is only rumored, but there it's mentioned in these spotty records that there's some sort of superweapon or a diet supplement or something. Kind of like Warehouse 13.
General Pain
04-10-2010, 12:06 AM
http://slebag.com/images/Manhattan_neighborhoods.jpg
Wereferret
04-11-2010, 02:52 PM
Hey guys,
I'm new here, a few buddies and I recently picked up a dog-eared copy of Twilight 2000 2.0 and a couple modules from Half-Price books; the setting and concept is a blast, but it's a helluva lot of rules to get your head around! I'm the defacto GM for this game and I'm trying to figure things out. I think I've got a handle on the meta-travelling/foraging/fuel rules, but handling encounters still eludes me. I've rolled up some random encounters, and seem to have that figured out, but it seems the workload in prepping 30+ NPC sheets in pretty high.
Over the years, has anyone developed any excel-based tools for making generating encounters and bookeeping easier? I was surprised an internet search couldn't even turn up a character generator. It would seem that building a tool that would let you input the parameters for your encounter and *poof* it outputs printable NPC tables, complete with heavy weapons, etc. where appropriate would be pretty feasible (though beyond my ability). Does anyone have anything built they might be willing to share with a new player that would make my learning curve a bit easier?
Thanks,
Brandon
bcfisher (at) u (dot) washington (dot) edu
leonpoi
04-11-2010, 04:50 PM
Hey guys,
I'm new here, a few buddies and I recently picked up a dog-eared copy of Twilight 2000 2.0 and a couple modules from Half-Price books; the setting and concept is a blast, but it's a helluva lot of rules to get your head around! I'm the defacto GM for this game and I'm trying to figure things out. I think I've got a handle on the meta-travelling/foraging/fuel rules, but handling encounters still eludes me. I've rolled up some random encounters, and seem to have that figured out, but it seems the workload in prepping 30+ NPC sheets in pretty high.
Over the years, has anyone developed any excel-based tools for making generating encounters and bookeeping easier? I was surprised an internet search couldn't even turn up a character generator. It would seem that building a tool that would let you input the parameters for your encounter and *poof* it outputs printable NPC tables, complete with heavy weapons, etc. where appropriate would be pretty feasible (though beyond my ability). Does anyone have anything built they might be willing to share with a new player that would make my learning curve a bit easier?
Thanks,
Brandon
bcfisher (at) u (dot) washington (dot) edu
I have an excel based encounter tool:
http://sites.google.com/site/leonpoitw2k/Home/files/Encounters.xls?attredirects=0&d=1
you can check out my assortment of files
http://sites.google.com/site/leonpoitw2k/Home
but unfortunately I stopped updating it a while back - but plan to when I get the time
by the way, you don't need to prep any NPC sheets - just use the default Green, veteran, etc NPC stats. That will give you initiative and the skills for the NPCs.
I have a character generator in excel on that site, but I think you'll find it to be quite a lot of trouble if you're not used to it.
Wereferret
04-11-2010, 09:45 PM
Thanks, that was exactly what I was looking for! Appreciate it!
leonpoi
04-11-2010, 10:23 PM
Thanks, that was exactly what I was looking for! Appreciate it!
There aren't really any instructions there so if you have any questions I'll help the best I can. note that this stuff is v2.2, but it's mostly the same.
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