View Full Version : Mass Combat Systems/Scenarios
helbent4
01-24-2011, 10:06 PM
Group,
I have split this discussion from the ORBATs thread because I believe that while both are interesting, this is a little too off-topic.
As a wargamer, I've always been interested in gaming T2K engagements on a tactical level above individual PCs (although that's fun, too!). I would love for anyone to share experiences, house rules, scenarios and so on.
I really do prefer Last Battle for mass combat, or even moderately-sized combat.
Paul,
Sounds cool, all you'd need to do is make sure the correct weapons are assigned to 1-6 person "elements". I see there are rules for PCs and using Last Battle for T2K battles, including converting PCs and weapons to LB stats. Some questions:
1) Did you bother with rolling CUF (or v2 Init) for all PCs/NPCs on the map?
2) Which units would get "Increased Cohesion" in your opinion (if you used that optional rule at all)?
3) Did you come up with any special rules for v2/2.2 weapons (different ROFs), and/or sniper/scoped weapons? Thanks!
Tony
pmulcahy11b
01-24-2011, 11:34 PM
Group,
I have split this discussion from the ORBATs thread because I believe that while both are interesting, this is a little too off-topic.
As a wargamer, I've always been interested in gaming T2K engagements on a tactical level above individual PCs (although that's fun, too!). I would love for anyone to share experiences, house rules, scenarios and so on.
Paul,
Sounds cool, all you'd need to do is make sure the correct weapons are assigned to 1-6 person "elements". I see there are rules for PCs and using Last Battle for T2K battles, including converting PCs and weapons to LB stats. Some questions:
1) Did you bother with rolling CUF (or v2 Init) for all PCs/NPCs on the map?
2) Which units would get "Increased Cohesion" in your opinion (if you used that optional rule at all)?
3) Did you come up with any special rules for v2/2.2 weapons (different ROFs), and/or sniper/scoped weapons? Thanks!
Tony
1) I didn't roll for initiative based on the PC's CUF; they acted at the same time as NPCs with the same CUF (but before those NPCs). PCs with the same CUF rolled to see who goes first. If the initiative fell between the Elite/Veteran/Experienced/Green, I rounded up to the next higher level and still favored the PCs.
2) I never actually used the Increased Cohesion rule, but my first impulse thinking about it right now is that any group of troops with a Veteran or Elite-level PC or any type of special ops unit would have Increased Cohesion.
3) I have some rules for different power scopes on my site, under Vision Devices, and I have rules for a Sniping skill under Professions/New Skills. I did come up with a Last Battle version of these rules; Snipers could have a great influence on a battle, as they can in real life.
atiff
01-25-2011, 07:29 AM
It's at a significantly higher level than you mention, but I have played around with an adaptation of GDW's "Volley and Bayonet" for 'grand tactical' combat for T2K. I've used it to solo-play out some engagements and it seems to work OK.
Also, Frank Chadwick's "Command Decision" rules set is also good for battalion(+) level battles, I feel. Although it's a WWII set, I find it plays well in the T2K world too.
Adm.Lee
01-25-2011, 02:23 PM
I've had a lot of fun in the mid-90s with Ground Zero Games' miniatures rules for some battles. They're for generic sci-fi, but if you edit out the hi-tech stuff, they work pretty neat. "Stargrunt" is the squad-level game, and "Dirtside" is the battalion/regiment/brigade-level game.
I think my group used one of them at least once for a T2k-setting game.
boogiedowndonovan
01-26-2011, 03:36 PM
Also, Frank Chadwick's "Command Decision" rules set is also good for battalion(+) level battles, I feel. Although it's a WWII set, I find it plays well in the T2K world too.
Frank also did "Combined Arms" which is the modern rules set followup to "Command Decision".
dragoon500ly
01-26-2011, 04:29 PM
Frank also did "Combined Arms" which is the modern rules set followup to "Command Decision".
Combined Arms handles mass combat quite well, I've been using the rules for some time and they are a lot more flexible than some others that have come out!
vBulletin® v3.8.6, Copyright ©2000-2024, Jelsoft Enterprises Ltd.