padruig
01-27-2011, 10:12 PM
Greetings,
I've dusted off my T2K (V1) game to put together a modern day scenario for a gaming convention.
While I was able to find some service branch/specialty character build skill sets in the RDF Sourcebook, I haven't been able to locate anything that would really represent characters whose service is in the Coast Guard.
Looking through the forum here I found this that looks like it was done for V2 but it seemed a little light for full time Coast Guard as I'm sure there must be some measure of firearms training:
Coast Guard Auxiliary Member
Entry: No Prison record
First Term Skills: The character receives the following skills in the first term:
- Seamanship: 2
- Small Boat Handling: 1
- Mechanics: 2
Subsequent Term Skills: A total of three levels from any one or a combination of the following:
- Navigation
- Small Boat Handling
- Mechanic
- Observation
- Climbing
- Scrounging
- Meteorology
- Electronics
- Seamanship
Contacts: One per term, Coast Guard. Roll 1D10 for 6+ for the contact to be foreign.
Special: During wartime, character may stay in Coast Guard.
I haven't played V2 but is it fair to assume that each skill point in a V2 game is the equivalent of 10% in the V1 system?
I've dusted off my T2K (V1) game to put together a modern day scenario for a gaming convention.
While I was able to find some service branch/specialty character build skill sets in the RDF Sourcebook, I haven't been able to locate anything that would really represent characters whose service is in the Coast Guard.
Looking through the forum here I found this that looks like it was done for V2 but it seemed a little light for full time Coast Guard as I'm sure there must be some measure of firearms training:
Coast Guard Auxiliary Member
Entry: No Prison record
First Term Skills: The character receives the following skills in the first term:
- Seamanship: 2
- Small Boat Handling: 1
- Mechanics: 2
Subsequent Term Skills: A total of three levels from any one or a combination of the following:
- Navigation
- Small Boat Handling
- Mechanic
- Observation
- Climbing
- Scrounging
- Meteorology
- Electronics
- Seamanship
Contacts: One per term, Coast Guard. Roll 1D10 for 6+ for the contact to be foreign.
Special: During wartime, character may stay in Coast Guard.
I haven't played V2 but is it fair to assume that each skill point in a V2 game is the equivalent of 10% in the V1 system?