natehale1971
07-18-2011, 04:38 PM
The morning of 18 July 2000 (right before sunrise) the Commanding General of the 5ID sent out that message that we will all remember till our dying day...
"Good Luck. You're on your own now."
Hi everyone... sorry for having gone dark for so long. My desktop and laptop both were down for a very long time. I guess the fact that I was able to get on here today, on the 'anniversary' of one of our mutual gaming passions.
So... how did your most memorable T2k characters make their escape from Kalisz?
This anniversary only comes once a year, and would be pretty interesting if every year we'd have a thread were we talk about various adventures on just how our characters made their breakouts and started their T2k campaigns.
My First T2k character was MSG Richard Alexander Spaight (yes, he was based off of me... most of our starting characters in T2k started out as fictional versions of ourselves until we got to learn the system and background). It was a T2k V.1 game (we didn't really convert over to V.2 because we really didn't care for the timeline) that we started playing during the Thanksgiving 1989 holiday on board the USS Dwight D. Eisenhower CVN69 (HORAH that magic number)! That campaign lasted until 1991, and ran alongside four other T2k campaigns that each had their own GMs... all were in parallel universes so we'd get to run the same modules (well they were only the same as that's what the GM based the adventure arches on... but changed alot according to their strong suits, such as one of the Computer geek squad guys onboard completely rewrote just what RESET was... and i really wish I still had that character journal).
MSG Richard Spaight was a US Army Range who had found himself being assigned to provide security for a group of soldiers that composed mostly of Combat Support types that was under the command of an unorthodox Field Artillery Lieutenant Colonel and a very sexy Major from Military Intelligence (who happened to be a knockout babe who's callsign really should have been 'Hardbody') who had come up with a plan that would get as many of the 5ID out of the danger zone and blunt the Soviet Offense by carrying out a campaign of sabotage and mayhem (they dubbed what we would do as Operation Calamity... we joked because that sexy major's callsign was 'Calamity Jayne' that they named it for her).
Lot's and lots of good memories about that campaign. And i've been debating writing what i can remember as a story... with some changes to keep it fresh and interesting (and to keep from being accused of plagiarism)!
"Good Luck. You're on your own now."
Hi everyone... sorry for having gone dark for so long. My desktop and laptop both were down for a very long time. I guess the fact that I was able to get on here today, on the 'anniversary' of one of our mutual gaming passions.
So... how did your most memorable T2k characters make their escape from Kalisz?
This anniversary only comes once a year, and would be pretty interesting if every year we'd have a thread were we talk about various adventures on just how our characters made their breakouts and started their T2k campaigns.
My First T2k character was MSG Richard Alexander Spaight (yes, he was based off of me... most of our starting characters in T2k started out as fictional versions of ourselves until we got to learn the system and background). It was a T2k V.1 game (we didn't really convert over to V.2 because we really didn't care for the timeline) that we started playing during the Thanksgiving 1989 holiday on board the USS Dwight D. Eisenhower CVN69 (HORAH that magic number)! That campaign lasted until 1991, and ran alongside four other T2k campaigns that each had their own GMs... all were in parallel universes so we'd get to run the same modules (well they were only the same as that's what the GM based the adventure arches on... but changed alot according to their strong suits, such as one of the Computer geek squad guys onboard completely rewrote just what RESET was... and i really wish I still had that character journal).
MSG Richard Spaight was a US Army Range who had found himself being assigned to provide security for a group of soldiers that composed mostly of Combat Support types that was under the command of an unorthodox Field Artillery Lieutenant Colonel and a very sexy Major from Military Intelligence (who happened to be a knockout babe who's callsign really should have been 'Hardbody') who had come up with a plan that would get as many of the 5ID out of the danger zone and blunt the Soviet Offense by carrying out a campaign of sabotage and mayhem (they dubbed what we would do as Operation Calamity... we joked because that sexy major's callsign was 'Calamity Jayne' that they named it for her).
Lot's and lots of good memories about that campaign. And i've been debating writing what i can remember as a story... with some changes to keep it fresh and interesting (and to keep from being accused of plagiarism)!