View Full Version : Medical Gear
dragoon500ly
08-26-2011, 09:16 AM
What can I say...I try to keep my MP games a little "closer" to what is actually available at the time of the team's freeze date. Maybe its not as much sci-fi as the original premise, but it works for my players....
Team Medic Kit, weight: 10kg
The pack comes with eight external pouches, two detachable flaps inside the bag and a detachable IV bandoleer capable of carrying three 1,000ml IV bags. The pack contains:
12 Ammonia Inhalant Pads
100 Diphenhydramine Hydrochloride
10 Atropine Autoinjectors
10 2 Pam Chloride Autoinjectors
1 Epinephrine Autoinjector
2 500ml bags, Ringers Lactated
2 500ml bags, NaCI Inj, USP 0.9%
1 1000ml bag, Ringers Lactated
6 Small Field Dressings
2 Bandage, Elastic Coban, Brown
10 bandage, Muslin Compress
2 Medium Field Dressings
4 Large Field Dressings
4 Pad Abdominal 5”x9”
6 Bandage, Gauze 3’x4.5”
6 Sponges, Surgical Cellulose 4”x4”
16 pads, Isopropyl Alcohol 2.5”x2”
50 assorted Band-Aids
1 roll, Surgical Tape, 3”x30’
4 rolls, Elastic Bandage 4”x13’
4 Dressings, Chest Wound Seal
5 Dressings, Burn/Water Gel, 4”x16”
4 Splint, Structural Aluminum Malleable 4.5”x36”
2 tubes, Endotracheal Murphy E12 w/cuff
2 Thermometer Clinical
3 Splint, Finger Phalange 18”x7.5”
1 Syringe, Hypodermic 12ml
2 Scissors, bandage
1 Airway Pharyngeal, Berman, Child
1 Airway Pharyngeal, Adult
2 Tubes, Tracheal Radiopaque
1 Sphygmomanometer Aneriod
3 Intravenous Injection Sets
5 pairs disposable Vinyl Gloves
1 Airway, Nasopharyngeal Robertazzi
1 Stethoscophe
5 IV stick sets
3 tubes, Drainage Surgical Penrose
2 Stylet Tracheal Tube
1 Laryngoscope Set
1 Field Surgery Kit
100 Zip-lock Bags 4”x4”
14oz bottle, Skin Cleanser
1 Chemical Cold Pack
1 Basic Corpsman ENT Kit
1 Vortec Headlamp
2 Adjustable Cervicval Collars
dragoon500ly
08-26-2011, 09:17 AM
Drug Kit, weight 13kg
The drugs are listed as “treatments.” This is usually a small blister pack of tablets that are to be taken once every few hours until the entire blister pack is used. This kit contains the following:
“Disposable Autoinjectors”:
12 Atropine
12 2 Pam Chloride
12 Morphine
“Treatments”
50 Anesthetic, Local
50 Anesthetic, Total
50 Antibiotic, Mild
50 Antibiotic, Broad-Spectrum
30 Antifever
30 Antiseptic, Mild
30 Antiseptic, Heavy
30 Antitoxin
30 Coagulant
50 Pain-Reliever, Mild
30 Pain-Reliever, Heavy
50 Sedative, Mild
30 Sedative, Heavy
“Fluids in 1,000ml IV Bags”:
12 Normal Saline
12 5% Glucose
12 Artificial Blood
12 Blood Plasma
I first saw this on on the supply bunker website, its been modified over the years to its current config.
ArmySGT.
08-26-2011, 07:59 PM
Immediate Assistance Medical Kit
Medkit 2
Reload, Med kit 12
Kit, CBR, M1 1
Reload, Kit, CBR 6
Coveralls, Disposable, w/ gloves, mask, and covers, boots 24
Gelrir
01-08-2014, 02:48 AM
Drug Kit, weight 13kg
(snip)
“Fluids in 1,000ml IV Bags”:
12 Normal Saline
12 5% Glucose
12 Artificial Blood
12 Blood Plasma
... 1000 milliliters is 1 liter. The fluids are essentially water, so 1 liter weighs about 1 kg. That's 48 kg of fluids there ...
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Michael B.
Gelrir
01-08-2014, 01:40 PM
Dried plasma, or serum albumin, or even just plain saline preparation would be much lighter. Also, it wouldn't bring up the weird storage issues that decades-long storage of blood plasma would bring up. 9 grams of salt is needed to produce 1 liter of "normal saline". Lactated Ringers Solution is fairly similar, but somewhat better for acute fluid loss cases. "In a large-volume resuscitation over several hours, LRS maintains a more stable blood pH as compared to isotonic saline." I'm not sure from the various packaging labels, but LRS is about 12 grams per 1 liter of fluid. For 48 liters of fluid, you only need to provide about a half-kilo of powdered material.
If the Project invented a useful artificial blood with a long shelf life, you'd think they'd have released it for general use. I can sorta understand the "we can't share Universal Antidote with the world" theory maybe ... but a form of artificial blood with an indefinite storage life?
Providing the MPV with a really good water filter, or a small heater/still, to produce pure water, would be useful in many ways.
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Michael B.
Gelrir
01-24-2014, 05:18 PM
Here's a liter of saline (http://asmrb.pbworks.com/w/file/73630022/One%20Liter%20Saline.JPG).
This also brings up an interesting point: for your campaign, you should decide whether or not the team members were told during training, "Oh, everything issued by the Project will remain good forever, no matter what's printed on the box, bag, container, or in the written instructions. We're just that good."
Almost any prescription medication has a "use before" date on it, even this bag of what is basically salt water.
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Michael B.
kato13
01-24-2014, 10:04 PM
My brother in law is a chemist at a major pharmaceutical company. At one point he was tasked with spot testing IV saline solutions. This led to him having hundreds of extra bags (he would test one out of pallet, but they would not resell the remainder of the box).
The extras he gave to anyone who used contact lenses as it was a substitute for saline. When I asked about expiration dates he said there were only there out of an abundance of legal caution. I was possible but unlikely that the container would break down if there was a problem in its manufacturing. He expected that the container lifespan was probably 5 to 10 times longer than indicated.
Gelrir
01-27-2014, 09:26 PM
Eh, but what about, say, penicillin? If the bottle of pills says "Use before November 1992" and the date is 2139 ... do you use the pills?
And if every single thing stored by the Project has stood up perfectly well to a century-and-a-half of time ... can you avoid the conclusion that the Project knew the teams would be sleeping till the 22nd Century?
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Michael B
kato13
01-27-2014, 09:43 PM
Eh, but what about, say, penicillin? If the bottle of pills says "Use before November 1992" and the date is 2139 ... do you use the pills?
And if every single thing stored by the Project has stood up perfectly well to a century-and-a-half of time ... can you avoid the conclusion that the Project knew the teams would be sleeping till the 22nd Century?
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Michael B
Medicines will break down. The normal rules of heat, sunlight, and moisture will accelerate it. But even in a cool, dark, dry place I don't think any medicines will last multiple decades. Even if the project plans to pack gamma irradiate and then package in nitrogen, it wont preserve everything.
That is another reason I like using the team is trapped in a time bubble (where time outside passes thousands of times faster), as opposed to cryosleep. It solves the decay issues.
robj3
02-01-2014, 02:06 AM
Kato13 wrote:
Even if the project plans to pack gamma irradiate and then package in nitrogen, it wont preserve everything.
It just has to preserve enough. 20% wastage of perishables is acceptable.
Heck, with enough redundancy, higher proportions are OK.
Finding out what's gone off is going to be pretty gross for the team, but it's another sign that they have overslept.
That is another reason I like using the team is trapped in a time bubble (where time outside passes thousands of times faster), as opposed to cryosleep. It solves the decay issues.
This brings up far bigger issues than supply spoilage because you've given the Project the ability to manipulate cosmic levels of energy. Why didn't they use stasis tech to win the Cold War, prevent WW3, or migrate to another solar system and settle a habitable world there?
(The ability to manipulate space time implied by temporal stasis makes interstellar travel much easier).
Gelrir
02-01-2014, 03:46 PM
I suspect drugs don't "go bad" on a half-life schedule. If you leave 5 jugs of milk out in the sun for a few days, you don't have 4 jugs bad, 1 jug good. Increasing it to a million jugs doesn't make any of the jugs last longer.
As long as the Med Kit and CBR Kit have their anachronistic functions, the fact that the aspirin and penicillin are long-expired won't cause a team too much actual trouble.
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Michael B.
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