View Full Version : Mines help
Caradhras
10-24-2008, 02:44 AM
Hi,
I am running a TW2k campaign with my group as a kind of nostaglia break from other systems (we have run the original Escape from **, free city of krakow, pirates of the vistula and now are on ruins of warsaw :P) . I am using the v1.0 rules and things have been going well but I have hit on a problem.
I cannot find anywhere the damage tables/details for landmines - the referees charts and equipment list in the rules dont seem to cover it, I have trawled a few places. I particularly am after anti-tank mines as well as anti-personnel.
I have access to most of the printed material - any pointers or help would be appreciated.
kato13
10-24-2008, 03:31 AM
Welcome to the board.
Mines are covered in the errata.
Type Dam Arm KDR Burst
Antipersonnel X10C X4 10 20
Anti-Tank X40C X4 15 30
Claymore X5C X4 5 -
FASCAM X30C X4 15 30
If you can find the Heavy Weapons Guide GDW-525. They are covered in more detail.
Mohoender
10-24-2008, 03:47 AM
Agree Kato but what about the effects. Vehicles bottom are usually very vulnerable to mines and the bottom protection is not covered anywhere. How would you deal with this? Moreover, how would you deal with it when using a vehicle that was made to resist mines such as the "Casspir"? If i understand it well, the idea behind such vehicle is to provide more protection to the crew.
Anti personnel mines don't seem to be that much of a problem however.
kato13
10-24-2008, 04:02 AM
Didn't V1 rules have a lower hull armor rating. I seem to remember that being phased out in V2.
I always preferred the V1 system for vehicle damage.
Caradhras
10-24-2008, 07:46 AM
Thanks for the fast response. The table will be useful, kato13.
I have read that the mine on vehicles hits suspension then on to the lower hull. This, if penetrating, would go on to the lower hull's vehicle damage component list.
We will see how this helps my party to intercept the Barons convoy returning to Warsaw with their chemical rounds :p
Mohoender
10-24-2008, 12:00 PM
I'm not good with v1.0 rules. I have never seen them.:o
kato13
10-24-2008, 12:55 PM
Thanks for the fast response. The table will be useful, kato13.
I have read that the mine on vehicles hits suspension then on to the lower hull. This, if penetrating, would go on to the lower hull's vehicle damage component list.
We will see how this helps my party to intercept the Barons convoy returning to Warsaw with their chemical rounds :p
You are very welcome. The are kinda hidden (or missing) from the standard rules.
I'm not good with v1.0 rules. I have never seen them.:o
The V1 vehicle rules are pretty cool IMHO. They actually take into account the internal layout of a specific vehicle type. So hits from different directions will have a different chance of hitting a specific item within the vehicle (like fuel, main gun, commander, ammo, passengers, etc). I use a modified form of the V1 vehicle system.
In general except for the 1 trigger pull always = 3 bullets, I really liked the V1 rules.
Targan
10-25-2008, 04:02 AM
The V1 vehicle rules are pretty cool IMHO.
Rather than create my own vehicle rules for my Gunmaster T2K conversion I chose to retain the V1 T2K vehicle rules. I am very fond of them.
kcdusk
10-25-2008, 03:55 PM
Rather than create my own vehicle rules for my Gunmaster T2K conversion I chose to retain the V1 T2K vehicle rules. I am very fond of them.
OK, very funny, whose posting under "Targans" name??? :-)
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