View Full Version : Back in the GMing saddle, briefly
Adm.Lee
10-17-2011, 09:38 AM
I got to run a slot of Merc:2k at Con on the Cob this weekend. That was fun! I billed it as "Nineties Action Movie," rather than Twilight:2000, I was curious if uncoupling the Cold War would have an effect on recruiting.
Good lessons:
- 6 people sat down to play, only one a T2k vet. Perhaps the Merc setting and the title didn't hurt any
- pistols don't do a lot of damage in v2. I adapted on the fly, adding exploding dice (that is, if you max on a d6, roll another one).
Surprises:
- There's no rule in v2 for driving a van off a dock and onto a cabin cruiser. {GM Law #3: you can never fully prepare for what the players can do. Sometimes you gotta wing it.}
Next up: Origins and maybe AnCon.
DCausey
10-17-2011, 10:21 AM
Congrats on your game! Sounds like everybody had a good time.
StainlessSteelCynic
10-17-2011, 10:34 PM
Glad to see you got to bring the 'old game' back to the fore, even if it had to be disguised through the "Nineties Action Movie" title!
but this...
Surprises:
- There's no rule in v2 for driving a van off a dock and onto a cabin cruiser. {GM Law #3: you can never fully prepare for what the players can do. Sometimes you gotta wing it.}
Is there any game out there that has rules for driving a van into a cabin cruiser!?
And yes, I really do believe these days that a GM has to be able to 'fly by the seat of his pants' because you are just one mind whereas the players get to brainstorm!
Panther Al
10-17-2011, 10:47 PM
Glad to see you got to bring the 'old game' back to the fore, even if it had to be disguised through the "Nineties Action Movie" title!
but this...
Is there any game out there that has rules for driving a van into a cabin cruiser!?
And yes, I really do believe these days that a GM has to be able to 'fly by the seat of his pants' because you are just one mind whereas the players get to brainstorm!
Actually, TW2K V2 does have rules for this.
No, seriously.
Look in Infantry Weapons of the World.
Look up the mass of a van, add a rough guess how much the stuff inside adds up to, and convert into grams. Convert Speed into fps (If I recall right, the book is packed at the moment) and run the formulas. You now know how much damage a van should do: Count it as less damage points, but AP value.
Legbreaker
10-17-2011, 11:25 PM
Umm, "feet" per second?
For a game that's metric?
:confused:
Panther Al
10-17-2011, 11:34 PM
Note I mentioned If I Recall Correctly. Which means, I am not certain of actual details, but of the gist I am.
StainlessSteelCynic
10-17-2011, 11:50 PM
Actually Panther Al you could be entirely correct. The Infantry Weapons of the World book states that their small arms formula is an arcane blend of both imperial and metric measurements and that somehow it still worked.
rcaf_777
10-18-2011, 11:31 AM
If any wants I have two MERC Adventures
Hot Oil - Working in Post Sadam Iraq as secuirty for Oil Workers
The Other one is try to rescue Oil Works held in Niegeria
vBulletin® v3.8.6, Copyright ©2000-2024, Jelsoft Enterprises Ltd.