Tombot
04-05-2012, 01:53 PM
Only the modules ? Is it primarily focused on the T2k-typical military themes ?
Olefin said in another thread that he likes to play "a military RPG, not Mad Max", that made me wonder.
I actually started my interest in dystopian stuff through old Maxie.
Right now, i am totally stretched by using the first few modules, so i wont be writing anything myself (in terms of gaming).
But... if i would ever reach the point where i played through all of them, or just want to do something else with the setting...
There are so many themes, which i would like to try in T2k.
When i played a western-setting (Outlaw), i let my players do whatever they wanted in that setting. They could have been lawmen, bandidos, indian braves (depending on what year/place, there are major changes in their goals, off course), travelling merchants, and so on.
Just sticking with the battles of the civil war, would have been a bit narrow-minded.
Dont get me wrong here - if you just enjoy the military stuff, thats all good!
But my example about a wild west-setting (thus: playing civil-war soldiers all the time), maybe gets my point through, i hope.
So, please tell me, if you had different (i mean not militarily dominated) adventures in T2k! (Either player- or GM-wise)
PS: Ever had a "faction"-focused, instead of "character-group"-focused, campaign ?
I tried that with CarWars many years ago (several characters within the same faction for every player), and it was pretty cool. But our group went down the drain... :( Usual shite, y´know
Olefin said in another thread that he likes to play "a military RPG, not Mad Max", that made me wonder.
I actually started my interest in dystopian stuff through old Maxie.
Right now, i am totally stretched by using the first few modules, so i wont be writing anything myself (in terms of gaming).
But... if i would ever reach the point where i played through all of them, or just want to do something else with the setting...
There are so many themes, which i would like to try in T2k.
When i played a western-setting (Outlaw), i let my players do whatever they wanted in that setting. They could have been lawmen, bandidos, indian braves (depending on what year/place, there are major changes in their goals, off course), travelling merchants, and so on.
Just sticking with the battles of the civil war, would have been a bit narrow-minded.
Dont get me wrong here - if you just enjoy the military stuff, thats all good!
But my example about a wild west-setting (thus: playing civil-war soldiers all the time), maybe gets my point through, i hope.
So, please tell me, if you had different (i mean not militarily dominated) adventures in T2k! (Either player- or GM-wise)
PS: Ever had a "faction"-focused, instead of "character-group"-focused, campaign ?
I tried that with CarWars many years ago (several characters within the same faction for every player), and it was pretty cool. But our group went down the drain... :( Usual shite, y´know