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kota1342000
07-01-2012, 12:21 PM
A couple of months ago I was asking about a set of mass combat rules to make a lot of shooting NPCs quick and easy. It seemed no one knew what I was talking about, and I dont blame anyone...it was quite a while ago.

Yesterday I found a huge chunk of gold in my storage unit, a lot of my old T2K stuff including paperwork, characters, house rules, and all kinds of other stuff. Here is the mass combat stuff, I thought it would be selfish to not share it. Ill probably be sharing other stuff soon too.

kota1342000
07-01-2012, 12:49 PM
Stand by, having trouble uploading.....

Cdnwolf
07-01-2012, 01:00 PM
Fingers tapping waiting impatiently....

kota1342000
07-01-2012, 02:34 PM
Finally!!!!! Heres page one

kota1342000
07-01-2012, 02:57 PM
Second page

M-Type
07-01-2012, 07:34 PM
Haha, consider that stolen. I'm gonna use that to mess up my players :rolleyes: They're suddenly gonna walk into a Warsaw Pact live-fire training range...

M-Type
07-02-2012, 09:53 AM
Probably a stupid question, but when they're talking about die rolls, what dice are they referencing? I'd assume a d20, but I'd like to be sure. I mean, Very Heavy mentions a roll of 13...

kota1342000
07-02-2012, 04:31 PM
I think the original intent was to roll 3D6, I just use a D20. :D

M-Type
07-02-2012, 05:52 PM
Good enough for me!

Targan
07-02-2012, 10:22 PM
I think the original intent was to roll 3D6, I just use a D20. :D

That might require a bit of testing to see how much it skews the intended range of results. It's just that obviously although the numbers range generated is similar, the probability curve is radically different (ie even spread with D20, bell curve with 3D6).

kota1342000
07-03-2012, 06:57 AM
I don't doubt it, I started using the D20 simply because it was faster. If Im going to fudge stuff, I do it in favor of the players. I throw enough hell death and destruction at them as it is and any advantage they can have is a good thing. LOL

DigTw0Grav3s
07-22-2012, 11:11 PM
Sorry to bump a really old post.

Does anyone have any suggestions to adapt this to the Twilight 2013 rule set? I think it's a really cool system, and I'd love to use it in an upcoming campaign.