Antenna
01-18-2013, 06:27 PM
New Recoil AND autofire system
För following values (Recoil and Weapons initiative [WINIT])
[ Rounded.upp(SQR(Damage)*2.5)/C ]
C = One handed weapons = 1, Two handed weapons = 2, Bipod = 3, Tripod = 4
EXAMPLES
Weapon RECOIL
M16A2 2
MG3 3/2/2 (no support/Bipod/tripod)
hits from an utomatic weapon.
If the NPC/PC uses an M16A2 at a skill level at 13, so 1 hit will be 12 and 13.
and ewvery second step downwards will give theNPC/PC and extra bullet s hit.
Recol solved at SAR/DAR/SS/AUTO is solved that if the shooter has less then RECOIL the difference will be counted as an negative number to the asset offiring an non automatic weapon.
//Antenna
För following values (Recoil and Weapons initiative [WINIT])
[ Rounded.upp(SQR(Damage)*2.5)/C ]
C = One handed weapons = 1, Two handed weapons = 2, Bipod = 3, Tripod = 4
EXAMPLES
Weapon RECOIL
M16A2 2
MG3 3/2/2 (no support/Bipod/tripod)
hits from an utomatic weapon.
If the NPC/PC uses an M16A2 at a skill level at 13, so 1 hit will be 12 and 13.
and ewvery second step downwards will give theNPC/PC and extra bullet s hit.
Recol solved at SAR/DAR/SS/AUTO is solved that if the shooter has less then RECOIL the difference will be counted as an negative number to the asset offiring an non automatic weapon.
//Antenna