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View Full Version : New Recoil Rules v2.2


Antenna
01-18-2013, 06:27 PM
New Recoil AND autofire system

För following values (Recoil and Weapons initiative [WINIT])

[ Rounded.upp(SQR(Damage)*2.5)/C ]

C = One handed weapons = 1, Two handed weapons = 2, Bipod = 3, Tripod = 4

EXAMPLES
Weapon RECOIL
M16A2 2
MG3 3/2/2 (no support/Bipod/tripod)

hits from an utomatic weapon.

If the NPC/PC uses an M16A2 at a skill level at 13, so 1 hit will be 12 and 13.
and ewvery second step downwards will give theNPC/PC and extra bullet s hit.

Recol solved at SAR/DAR/SS/AUTO is solved that if the shooter has less then RECOIL the difference will be counted as an negative number to the asset offiring an non automatic weapon.

//Antenna