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kcdusk
03-15-2013, 09:19 PM
I like my T2K with "realism" in mind. So my question is, how much damage should a knife do in the game?

1. In DnD, death from a knife could take many, many "hits".

2. In T2K, its not much different. Its easier for me to see a knife doing a small amount of damage (a slice) through to allot of damage (deep stab wound). But i'm not sure any of the versions of T2K replicate this well.

3. When i say knife, i have anything from a "Rambo" knife, medium/large kitchen knife, Skyes fairbain Commando knife, that kind of thing.

Do knifes get used much in your games?

Do you have any special rules for them?

Knives, deadly or lightweight weapon?

pmulcahy11b
03-15-2013, 10:54 PM
The problem with the T2K system (1, 2, 2.2; I don't know about T2K13) is that it doesn't really allow for adequate differentiation for weapons that IRL may be quite difference (especially with expertise). The same happens with hand-to-hand. I've never come up with good rules for this one.

leonpoi
03-16-2013, 02:06 AM
Knives get used from time to time. Quick kill rules give some chance of a knife fight turning deadly.

headquarters
03-16-2013, 07:44 AM
We use the quick kill rules v 2.0 - a knife has a 10 % chance of inflicting a critical hit - target goes to zero p and then you roll dmg.

Just as with bullets , melle attacks may only graze the target and give superficial damage.

For deliberate /backstab type attacks gm may increase risk of crit hit or double dmg or some such to increase lethality.

Bear in mind many knife fights end up with a lot of cuts and stabs to the victims before they expire/ are defeated.

Bigger blades - up the dmg and allow for strength bonus as with axe.

We use 1D12 btw to make the game mechanics more lethal..

On our page there are a lt of different melee weapons. Feel free to use in your own game and tweak /alter as you please

www.thebigbookofwar.50megs.com

leonpoi
03-16-2013, 08:43 AM
For 2.2 (and maybe 2.0 with GM screen) from memory we have quick kill on head or chest, so 20%. Also, outstanding success doubles damage, so if someone has skill+attribute > 10 then we can start to get some serious damage on a hit which could also trigger knockdown. Ramp it up a bit like this and a knife hit could be devastating.

leonpoi
03-16-2013, 08:45 AM
On this topic - has anyone ever experimented with an outstanding success range of below half the target number instead of 10 or more below the target number? It might be interesting.

pmulcahy11b
03-17-2013, 09:20 AM
On this topic - has anyone ever experimented with an outstanding success range of below half the target number instead of 10 or more below the target number? It might be interesting.

To quote Spock, "I would accept this as an axiom."