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View Full Version : Porting from T2K13 to T2K 2.2


pmulcahy11b
11-22-2013, 11:42 PM
I'm currently beginning to look over T2K13, looking for stuff to port over to v2.2. Suggestions and advice welcome.

Tegyrius
11-23-2013, 06:11 AM
In terms of equipment, there's very little you haven't already done.

- C.

Raellus
11-23-2013, 12:03 PM
Have you added that Italian triple rifle-grenade launcher thing yet?

pmulcahy11b
11-23-2013, 06:49 PM
Have you added that Italian triple rifle-grenade launcher thing yet?

Nudge me here. I seem to have forgotten, though it sounds vaguely familiar.

Raellus
11-23-2013, 08:48 PM
Nudge me here. I seem to have forgotten, though it sounds vaguely familiar.

AP/AV 700 multiple grenade launcher.

pmulcahy11b
11-23-2013, 09:25 PM
AP/AV 700 multiple grenade launcher.

I haven't looked yet, but isn't that a Mecar design? (Belgian)

pmulcahy11b
11-23-2013, 09:27 PM
One of the big things I've been dying to fix is the body armor rules, but I've been told by some of the T2K13 guys that my idea is very similar to how T2K13 runs it. So some sort of a merge might be in order.

Raellus
11-23-2013, 11:54 PM
I haven't looked yet, but isn't that a Mecar design? (Belgian)

I don't know for sure. The couple of books I have that mention it identify it as being Italian. Interweb searches don't turn up a lot on it. It's definitely an oddment but it's something that probably could be encountered anywhere you have an Italian presence in T2K.

.45cultist
12-02-2013, 06:39 AM
It would allow expansion of either game, or a comparison to see which the players prefer.