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View Full Version : Merc: 2000 campaign at RPOL - looking for interest


Silent Hunter UK
07-31-2015, 03:35 PM
So, I've just watched the final ever episode of Strike Back and a thought occurred to me that what we're really missing around here is a proper mercenary game with the T2K ruleset.

So, I'm thinking of creating one. It would be a modern-day set sim in the current world that we live in (although I will borrow elements from the Merc: 2000 setting and possibly a couple of mission ideas) involving a group of independent mercs. I intend to use 2.2, although I might do the character gen a bit differently.

However, as this will only be my second attempt at GMing, I'm looking for an assistant GM, especially in the combat sequences.

I would need at least six players to make this viable.

LT. Ox
07-31-2015, 04:54 PM
I am interested in any game you might wish to work on.

swaghauler
07-31-2015, 05:41 PM
My current campaign is in fact a Merc2000 style campaign set in Africa. My players are always walking a fine line between the UN peacekeepers in country and the local governors' (mainly in the Central African Republic) demands. I do a lot of missions involving refugee assistance/relocation, recon of rebel forces, and protection of UN aid workers. I have mixed the rules from all of the editions. I like the TW2k13 Reputation rules for a base to build on with regards to the way powerful NPCs react to the players. My players frequently "retreat" to Kenya (at the expense of the large multi-national oil exploration company that "co-funds" them) to do side jobs at the request of "those who are not to be known or named"....the US, the Company? The players have no real idea where these jobs are coming from, but the pay is good. I also make them "acquire equipment" upon arrival "in country." This can make for a "lean" equipment list in game (which in turn spurs "creative solutions" in game).

Medic
08-02-2015, 11:31 PM
Like I already replied to you on Rpol, I'm in.:D

Silent Hunter UK
08-04-2015, 11:57 AM
Excellent; will need a little while to work on it, but I've already had some good ideas. At least I think they're good.

Legbreaker
08-10-2015, 07:53 AM
I'd like to take a look at that too.
Have you created a game on rpol yet?

Silent Hunter UK
08-10-2015, 02:02 PM
I'll set it up now.

Silent Hunter UK
08-10-2015, 02:04 PM
Game is up - still under construction though (http://www.rpol.net/game.cgi?gi=64422&date=1439233430)

LT. Ox
08-10-2015, 03:08 PM
I sent you the request PM at site.
Let me know what generation system to use or what ever you have in mind.

Silent Hunter UK
10-06-2015, 12:52 PM
We've had a couple of players drop out and are looking for more - we've only just gotten started, so it's not too late to join.

SquireNed
10-06-2015, 08:09 PM
What's the schedule? I'd be willing to play, but I'm in an odd time zone and I have no computer access 50% of my waking hours.

Milano
10-07-2015, 09:36 AM
I am in the same situation. I can check and post usually several times a day, but I am interested as well.

Silent Hunter UK
10-07-2015, 03:36 PM
What's the schedule? I'd be willing to play, but I'm in an odd time zone and I have no computer access 50% of my waking hours.

It's a forum based game, so there's no real schedule.

kcdusk
10-20-2015, 03:34 AM
I'm a daily lurker ....

Silent Hunter UK
10-20-2015, 03:04 PM
I'm a daily lurker ....

Glad to hear it. Hopefully you'll go to full player!

LT. Ox
10-20-2015, 06:06 PM
I'm a daily lurker ....

The waters fine, i only have a few bruised ribs.
Tha nk you very much Legbreaker. Laugh