SquireNed
09-24-2015, 09:19 PM
I was curious if people have any ideas for a rules compilation for T2k (2.2). I've been working on a cheat sheet of my own, but I'm not sure what to put into it. Right now it's 11 pages long and has the following:
Character Creation (mostly just a brief overview of promotion, skills/attributes and how to assign them, and contacts)
Difficulty (and rolling in general): multipliers and an example, outstanding success/catastrophic failure rules
Combat/Involuntary Actions
Encounter (spotting) rules
Hit Location
Damage and Armor
Combat Turn
Weapon ROF and Magazine codes
Ranged Combat (plus Automatic Fire and Movement and Fire)
Special Weapon Rules (visual cover, multi-barrel weapons, shotgun, etc.)
Indirect Fire
Throwing Weapons
Explosions (super-simplified)
Melee Combat (unarmed and armed)
Wounds and Healing (infection, surgery, first aid)
Stun/Unconsciousness
Travel (foot only)/terrain
Supplies and Fatigue
Vehicle Maintenance/Repairs
Advanced rolls (averaged, etc.)
Selected skill uses (biology, chemistry, gunsmith, intrusion, meteorology, small arms [for jams], stealth, swimming, tracking, UMA)
Advancement (XP, observation, instruction, new skills)
EDIT: The reason for the cheat sheet is to help my friends, who have no Traveller/Twilight experience adjust to the system, so it will include the basic references so that I don't need to pull out a book every two minutes.
Character Creation (mostly just a brief overview of promotion, skills/attributes and how to assign them, and contacts)
Difficulty (and rolling in general): multipliers and an example, outstanding success/catastrophic failure rules
Combat/Involuntary Actions
Encounter (spotting) rules
Hit Location
Damage and Armor
Combat Turn
Weapon ROF and Magazine codes
Ranged Combat (plus Automatic Fire and Movement and Fire)
Special Weapon Rules (visual cover, multi-barrel weapons, shotgun, etc.)
Indirect Fire
Throwing Weapons
Explosions (super-simplified)
Melee Combat (unarmed and armed)
Wounds and Healing (infection, surgery, first aid)
Stun/Unconsciousness
Travel (foot only)/terrain
Supplies and Fatigue
Vehicle Maintenance/Repairs
Advanced rolls (averaged, etc.)
Selected skill uses (biology, chemistry, gunsmith, intrusion, meteorology, small arms [for jams], stealth, swimming, tracking, UMA)
Advancement (XP, observation, instruction, new skills)
EDIT: The reason for the cheat sheet is to help my friends, who have no Traveller/Twilight experience adjust to the system, so it will include the basic references so that I don't need to pull out a book every two minutes.