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midnight77
10-02-2015, 12:49 AM
So, I finally got a group together to play TMP. They want it to be set in our current location, NC. I've got some stuff written up, but if anyone has some thoughts I'd appreciate them.

RandyT0001
10-02-2015, 06:49 AM
I think that ECU in Greenville would make a great location for a university survivor group with an eemdee school.

midnight77
10-02-2015, 01:09 PM
That's true. I'm just sad most colleges in NC would get a pasting. There are some good schools here.

midnight77
10-03-2015, 01:42 PM
Game went well. We've got a four man team so far: A stealthy explosives expert, a doctor, a French Foreign Legionnaire, and a man who knows how to drive anything. They woke up in a bolthole outside of Mount Pleasant and immediately set off for Albermarle. General tech is 1850s level, with some outliers. They hung around town for a while, learning about local politics and surrounding nations. They learned about the Kentucky Free State, the Carolina Confederacy, and the Yadkin trade association. There next destination is Lexington so they can announce their presence and begin rebuilding.

ArmySGT.
10-03-2015, 02:00 PM
What about the ruins of Ft Bragg and Pope airforce base?

USATODAY article (http://traveltips.usatoday.com/list-military-bases-north-carolina-63044.html)
North Carolina is home to a military base for four of the five United States armed forces branches, the Air Force, Army, Coast Guard and Marines. The bases are spread throughout the state, with each focusing on the individual needs of its specific servicemen and women.
Seymour Johnson Air Force Base

The Seymour Johnson Air Force Base (seymourjohnson.af.mil), in Goldsboro, North Carolina, is considered a major Air Combat Command base and is home to the 4th Striker Wing, which consists of four separate groups, the maintenance group, the medical group, the mission support group and the operations group. The base is also the home location of the Air Force's 567th Red Horse squadron and the 916th Air Refueling Reserve Unit.
Fort Bragg

Fort Bragg (bragg.army.mil) is the Army's only base in North Carolina. Fort Bragg is located near Fayetteville and home to more than 30 different military organizations, including the XVIII Airborne Corps, the 82nd Airborne Division, the 4th brigade JROTC and the Army's Reserve Command. The John F. Kennedy Special Warfare Center and School is also located at Fort Bragg. The center serves as a training center for the Army's Civil Affairs, Military Information Support and Special Forces special operations programs.
Base Support Unit Elizabeth City

The Coast Guard's Base Support Unit Elizabeth City (uscg.mil) in Elizabeth City is the Coast Guard's sole base in the state. The Coast Guard's Aviation Logistics Center and the Aviation Technical Training Center are both located at the base. Base Support Unit, Elizabeth City, is also home to a Small Boat Station that patrols local waterways and an Air Station that sends units along the Atlantic Coast, from Greenland to the southern Caribbean.
Camp Lejeune

Camp Lejeune (lejeune.usmc.mil), a Marine Corps base in Jacksonville, home to several combat units and support commands, is known as the home of "Expeditionary Forces in Readiness." In addition to hosting its own Marine Corps commands, Camp Lejeune is also the site of a Naval command and hospital. Three Military Operations in Urban Terrain training facilities are located on the base, an area with a broad range of support services and facilities for military members and their families living on base or nearby.

midnight77
10-03-2015, 03:06 PM
That's something I'm going to work into the story.

ArmySGT.
10-03-2015, 03:11 PM
North Carolina Federal Buildings

For all facility related concerns or questions, tenants should contact the appropriate property management center, or call the number listed under each building below.

Veach-Baley Federal ComplexVeach-Baley Federal Building
151 Patton Avenue
Asheville, NC 28801
(828) 271-4691

Federal Building & U.S. Courthouse
100 Otis Street
Asheville, NC 28801
(828) 271-4691

Federal Building-Courthouse-Post Office
306 East Main Street
Elizabeth City, NC 27909
(919) 856-4680

L. R. Preyer Federal Building-Post Office-Courthouse
324 West Market Street
Greensboro, NC 27401
(704) 344-6305

U.S. Courthouse
215 South Evans Street
Greenville, NC 27858
(919) 856-4680

U.S. Post Office & Courthouse
413 Middle Street
New Bern, NC 28560
(919) 856-4680

Federal Building & Post Office Century Station
300 Fayetteville Street
Raleigh, NC 27601
(919) 856-4680

Terry Sanford Federal Building & U.S. Courthouse
310 New Bern Avenue
Raleigh, NC 27601
(919) 856-4680

U.S. Post Office Building
200 West Broad Street
Statesville, NC 28677
(704) 344-6308

J. J. Hayes Federal Building
207 West Main Street
Wilkesboro, NC 28697
(828) 271-4691

Alton Lennon Federal Building & U.S. Courthouse
2 Princess Street
Wilmington, NC 28401
(919) 856-4680

Hiram H. Ward Federal Building & U.S. Courthouse
251 North Main Street
Winston Salem, NC 27110
(828) 271-4691

ArmySGT.
10-03-2015, 03:13 PM
FCI Butner Low
1 review
Prison · Old 75 Hwy
(919) 575-5000

Rivers Correctional Institute
3 reviews
Juvenile Detention Center · Parkers Fishery Rd
(252) 358-5200

Fci Butner Medium II
3 reviews
Home Health Care Service · Old 75 Hwy

Federal Bureau of Prisons
No reviews
Prison
(202) 307-3198

Prison · Hickory Flats Road
(276) 546-0150

Federal Correction Institution
2 reviews
Prison · Gary Hill Rd
(803) 637-1500

ArmySGT.
10-03-2015, 03:15 PM
Back to web results for state correctional facilities in north carolina
Search Results

North Carolina Department of Correction - Prisons Division
No reviews
Prison · W Morgan St
(919) 838-4000

Marion Correctional Institute
2 reviews
Prison · Old Glenwood Rd
(828) 659-7810

Corrections Department
1 review
State Government Office · W Jones St
(919) 716-3700

Polk Correctional Institution
2 reviews
Prison · Veazey Rd
(919) 575-3070

Corrections Department Institute
No reviews
Prison · Odom Prison Rd
(252) 534-5611

Harnett Correctional Institution
No reviews
Prison · E McNeill St
(910) 893-2751

Caswell Correctional Center
No reviews
Prison · County Home Rd
(336) 694-4531

Craven Correctional Institution
1 review
Prison · Alligator Rd
(252) 244-3337

North Carolina Department of Correction: Bertie Correctional Institution
1 review
Prison · Cooper Hill Rd
(252) 794-8600

Alexander Correctional Institution
2 reviews
Department of Public Safety · Old Landfill Rd
(828) 632-1331

Albemarle Correctional Institute
No reviews
Prison · Airport Rd
(704) 422-3036

Pamlico Correctional Institution
No reviews
Prison · NW 3rd St
(252) 745-3074

North Carolina Caledonia
No reviews
State Government Office · Caledonia Dr
(252) 826-5621

Craggy Correctional Center
No reviews
Prison · Riverside Dr
(828) 645-5315

Pender Correctional Center
No reviews
Prison · Penderlea Hwy
(910) 259-8735

Corrections Department
No reviews
State Government Office · Justice Ct
(704) 922-3861

Southern Correctional Institute
1 review
Prison · Glen Rd
(910) 572-3784

Foothills Correctional Institute
3 reviews
Prison · Western Ave
(828) 438-5585

Warren Correctional Institute
2 reviews
Prison · Collins Rd
(252) 456-3400

Neuse Correctional Institute
3 reviews
Prison · Stevens Mill Rd
(919) 731-2023

ArmySGT.
10-03-2015, 03:18 PM
Back to web results for mines in north carolina
Search Results

Hiddenite Gems Emerald Hollow Mine
4.3(32)
Tourist Attraction · Emerald Hollow Mine Dr
Gem Mountain Gemstone Mine
4.4(11)
Rock Shop · NC-226
Closes at 5:00 pm

Maceffie Gems & Land LLC
No reviews
Jeweler · Cherokee Mine Rd
Closed now

Chimney Rock Gemstone Mine
2 reviews
Jeweler · Main St
Emerald Village
4.8(9)
Tourist Attraction · McKinney Mine Rd
Closes at 5:00 pm

Elijah Mountain Gem Mine
4.6(19)
Rock Shop · Brevard Rd
Sheffield Mine
3.8(13)
Tourist Attraction · Sheffield Farms Rd

Mason Ruby & Sapphire Mine
4.7(5)
Quarry · Upper Burningtown Rd
Closes at 5:00 pm

Rose Creek Mine
4.7(7)
Entertainment · Terrace Ridge Dr
Jackson Hole Trading Post & Gem Mine
4.3(6)
Jeweler · Highlands Rd
Closed now

Foggy Mountain Gem Mine
4.6(10)
Jeweler · NC-105
Closes at 5:00 pm

The Greater Foscoe Mining Co
3 reviews
Jewelry Store · NC-105

Reed Gold Mine
4.7(13)
Historical Place · Reed Mine Rd
Closes at 5:00 pm

Cowee Mountain Ruby Mine
2 reviews
Store · Sylva Rd

Gold Hill Mines Historic Park
No reviews
Park · St Stephens Church Rd
Spruce Pine Gemstone Mine
4 reviews
Jewelry Store · NC-226

Docs Rocks Gem Mine
4.4(13)
Jeweler · Mystery Hill Ln
Closes at 5:00 pm

Emerald Village Inc
No reviews
Tourist Attraction · McKinney Rd

Isinglass Village Inc
No reviews
Antique Store · NC-226

Mountain Creek Gold Mine
3 reviews
Tourist Attraction · Gurley Rd

ArmySGT.
10-03-2015, 03:21 PM
Oil Refineries in NC (http://www.eia.gov/dnav/pet/pet_pnp_cap1_dcu_snc_a.htm)

steel mills in north carolina
Search Results

Nucor Steel
2 reviews
Manufacturer · River Rd
(252) 356-3700

Nucor Corporation
No reviews
Steel Fabricator · Rexford Rd
(704) 366-7000

Nucor Steel
4 reviews
Manufacturer · Steel Mill Rd
(843) 393-5841

Lyndon Steel Co LP
No reviews
Steel-distributors & Warehouses (whls) · Union Cross Rd
(336) 785-0848

Hercules Steel Co Inc
No reviews
Welder · Country Club Dr
(910) 488-5110

Welding Unlimited
3 reviews
Welder · Butler Bridge Rd
(828) 891-8501
Closed today

Metal Works
No reviews
Metal Goods-manufacturers · NC-32
(252) 465-4713

Nucor Cold Finish
No reviews
General Contractor · North Governor Williams Highway
(843) 395-8689

Gerdau Ameristeel
2 reviews
Steel Distributor · Black Satchel Dr
(704) 399-9020

AMC Inc Steel Division
2 reviews
General Contractor · Thompson St
(828) 252-6161

CMC Rebar
No reviews
Manufacturer · N Chester St
(704) 865-8571

Systems Contracting Corporation
No reviews
General Contractor · River Rd
(252) 356-1799

Meadows Mills Inc
No reviews
Manufacturer · W D St
(336) 838-2282

Gulfstream Steel & Supply, Inc.
2 reviews
Steel Fabricator · US-17
(800) 316-1288
Closed today

Stainless Steel Fabricators
No reviews
Sheet Metal Contractor · Departure Dr
(919) 833-3520
Closed today

Rockingham Steel
No reviews
Welder · Vargrave St
(336) 354-0140

CMC Steel South Carolina
1 review
Metal Supplier · New State Rd
(803) 936-3700

Coilplus North Carolina Inc
2 reviews
Steel Fabricator · Chimney Rock Rd
(336) 855-6300

Structural Steel Products Corp.
No reviews
Steel Fabricator · US-70 BUS
(919) 553-3034
Closed today

Industrial Alloys Inc
No reviews
Steel-distributors & Warehouses (whls) · Van Buren Ave
(704) 882-2887

ArmySGT.
10-03-2015, 03:53 PM
Steel mills give something large and industrial that would be vital in the recovery of the five year plan..... Most are probably rubble and junk now. The surviving steel workers are five generations dead and lost to history.

The prisons though! There is a great source for aggressive and dangerous NPC groups. Most of those along with the families of the incarcerated are far from primary and secondary targets.... only the plagues and vigilantism are a threat to them. Five generations later one or two prison gangs has come to dominance in the surrounding area.

midnight77
10-03-2015, 04:18 PM
Wow, thanks.

mikeo80
10-04-2015, 05:39 PM
Randy mentioned ECU in his post. There are several others to consider.

University of North Carolina in Chapel Hill

North Carolina State University in Raleigh

Duke in Durham

Wake Forrest in Winston Salem

There are also a multitude of branches of these schools, smaller colleges, community colleges, tech schools, etc.

Any of these can be used as a base for an adventure. A surviving library is always a good idea. Maybe a small medical facility that is still operating. The module Ruins of Chicago is a good resource for a college scenario.

My $0.02

Mike

mikeo80
10-04-2015, 05:51 PM
There are several regions of NC. Each has a unique set of resources that can and should be investigated.

Eastern NC

There is fishing, hunting, farming, pine woods and sand.

Middle NC

Hunting, (I understand there are a multitude of white deer in the rural areas), Farming, Shale based Natural Gas, (I understand that in NC alone, the Shale formations could produce enough natural gas to power the entire USA for 100-150 years)

Western NC

Granite, Marble, some coal, some iron ore

Any or all of this can be used as needed in a game.

My $0.02

Mike

midnight77
10-04-2015, 05:56 PM
Thanks guys. Some of this is good, I just need some plot hooks. How do you guys RP the rebuilding phase of the Project? I don't want them to just fight bad guys forever.

mikeo80
10-04-2015, 06:14 PM
This is a little speculative, but maybe some of these groups survived The Day and have continued their specialties.

Society for Creative Anachronism. Knowledge of medieval weaponry, armor building and potentially other, less technologically advanced types of weapons-making.

Various Civil War Re-enactor groups. Including at least one with working artillery. They all have working black powder weapons.

Various Revolutionary War Re-enactors. Again, knowledge of black powder weapons.

Many varied church groups. You can define the skills that are present.

Many women have skills in growing vegetables, canning & preserving, spinning, weaving, knitting, and garment sewing.

My $0.02 with a LOT of help from my lovely wife, Lisa

Mike

mikeo80
10-04-2015, 06:28 PM
Thanks guys. Some of this is good, I just need some plot hooks. How do you guys RP the rebuilding phase of the Project? I don't want them to just fight bad guys forever.

Plot hooks are as varied as can be.

Your team comes upon a village that has illness.
Your team comes upon a village under attack from "others"
You find a library that is somewhat intact.
You find a military group that has survived intact. May be even a "President".
You find a village that needs help with agriculture.
You find evidence of other Morrow teams.
You find evidence of steam technology.
You find evidence of intact telegraph lines.

Use these as you see fit.

My $0.02

Mike

mikeo80
10-04-2015, 06:33 PM
Game went well. We've got a four man team so far: A stealthy explosives expert, a doctor, a French Foreign Legionnaire, and a man who knows how to drive anything. They woke up in a bolthole outside of Mount Pleasant and immediately set off for Albermarle. General tech is 1850s level, with some outliers. They hung around town for a while, learning about local politics and surrounding nations. They learned about the Kentucky Free State, the Carolina Confederacy, and the Yadkin trade association. There next destination is Lexington so they can announce their presence and begin rebuilding.

If you go to Lexington...

Some things to look into...

Davidson College
Diebold (Electronic and Physical security, safes and vaults. This indicates high strength steel and the tools to work steel with.)
Roehrig Engineering (Automotive and mechanical engineering)
Interstate 85
Four US highways, 29,52,70,64

My $0.02 with a lot of help from Lisa!!!

lisa
10-04-2015, 06:41 PM
How far out of 1850s technology are they?

I can nose around in specific directions if I have parameters to go by...:confused:

RandyT0001
10-04-2015, 06:42 PM
Thanks guys. Some of this is good, I just need some plot hooks. How do you guys RP the rebuilding phase of the Project? I don't want them to just fight bad guys forever.

I take three paths of technological advancement such as metallurgical advancements, chemical syntheses, and medical inoculations. I present the PC's with the present level, usually low, of each one. For instance, the community can make steel using a Bessemer furnace but have not developed the open hearth furnace. The doctor in the group could exam an older person and see the pox marks on the face of middle aged adult from a small pox epidemic years ago. The doc then leads the team to find an out break of cow pox to develop an inoculation for the community to protect them from the next small pox outbreak.

Electricity is important to advance beyond the 19th century tech levels.

mikeo80
10-04-2015, 06:50 PM
I take three paths of technological advancement such as metallurgical advancements, chemical syntheses, and medical inoculations. I present the PC's with the present level, usually low, of each one. For instance, the community can make steel using a Bessemer furnace but have not developed the open hearth furnace. The doctor in the group could exam an older person and see the pox marks on the face of middle aged adult from a small pox epidemic years ago. The doc then leads the team to find an out break of cow pox to develop an inoculation for the community to protect them from the next small pox outbreak.

Electricity is important to advance beyond the 19th century tech levels.

I include agriculture in my mix. You have to have enough food to feed your entire community before you can think about advancements in tech level. Yes, a talented smith might have just developed the steel plow. But with out a food surplus to feed him/her and the other workers at the smithy, the plow never gets built in enough quantity to help the others in the village.

My $0.02

Mike

lisa
10-04-2015, 06:56 PM
I include agriculture in my mix. You have to have enough food to feed your entire community before you can think about advancements in tech level. Yes, a talented smith might have just developed the steel plow. But with out a food surplus to feed him/her and the other workers at the smithy, the plow never gets built in enough quantity to help the others in the village.

My $0.02

Mike

Just a thought.
What dang near ruined the first Virginia colonies was lack of food, and lack of knowledge of what was around them.
Make sure you cover hunting and foraging skills.
Cannibalism is never a good choice.

midnight77
10-04-2015, 07:00 PM
How far out of 1850s technology are they?

I can nose around in specific directions if I have parameters to go by...:confused:

So, bp weapons, muzzle and breech loading. "Military" weapons are 1866 winchester esque, no actual military in the region, just part time militias. People have knowledge of modern medicine, just not the tools. They can vaccinate, but not treat cancer, if you understand. They jury-rig what they can, but farmers go without tractors outside of certain high tech city-states and electricity is little used outside of windmill power run to radios and simple machines. NC has huge potash reserves, so trade in fertilizer exists. Tech is schizo, parts are 1850s and parts are surviving 150 year old equipment. So you'd have a town out of the 1850s only they have solar panels powering their radios, which are tube sets made in Asheville, now the Biltmore Republic, which controls much of the mountains.

RandyT0001
10-04-2015, 07:19 PM
So, bp weapons, muzzle and breech loading. "Military" weapons are 1866 winchester esque, no actual military in the region, just part time militias. People have knowledge of modern medicine, just not the tools. They can vaccinate, but not treat cancer, if you understand. They jury-rig what they can, but farmers go without tractors outside of certain high tech city-states and electricity is little used outside of windmill power run to radios and simple machines. NC has huge potash reserves, so trade in fertilizer exists. Tech is schizo, parts are 1850s and parts are surviving 150 year old equipment. So you'd have a town out of the 1850s only they have solar panels powering their radios, which are tube sets made in Asheville, now the Biltmore Republic, which controls much of the mountains.

If the Biltmore Republic has the ability to produce tube radios, early 20th century tech, while much of the piedmont and coastal regions are stuck with 1850's tech then the problem is not technical but political.

lisa
10-05-2015, 06:43 AM
If the Biltmore Republic has the ability to produce tube radios, early 20th century tech, while much of the piedmont and coastal regions are stuck with 1850's tech then the problem is not technical but political.


And if the problem is politically-based, is it class-driven as well? Would not a possibility lie in becoming (excuse me) community organizers to assemble a group to raid the Republic of its technology?::looks hopeful::
:D

lisa
10-05-2015, 06:52 AM
So, I finally got a group together to play TMP. They want it to be set in our current location, NC. I've got some stuff written up, but if anyone has some thoughts I'd appreciate them.

Where in NC?

I grew up here and have a fair working knowledge...why go in the direction of Davidson County? Charlotte is close, could you appropriate things from there?

midnight77
10-05-2015, 11:40 AM
The Yadkin/Pee-Dee River has become a huge trade route after the war due to the degeneration of the roads and rails. They are going to lexington as it's one of the larger towns on the river and is the meeting place of a council made of all the trade towns on the river. In addition, charlotte was nuked.

RandyT0001
10-05-2015, 01:28 PM
They are going to lexington as it's one of the larger towns on the river and is the meeting place of a council made of all the trade towns on the river. And it has the best BBQ in the state. (http://travel.usnews.com/features/Americas_Best_BBQ_Cities/)

Fixed that for you.

midnight77
10-05-2015, 01:48 PM
Fixed that for you.

True dat

mikeo80
10-06-2015, 06:53 AM
Midnight,

Is your group playing FTF or PBEM?

I would like to offer my services as a First Contact Specialist. I can join in through PBEM.

Or if your group is near Fayetteville, NC, I can join FTF.

My $0.02

Mike

midnight77
10-06-2015, 09:50 AM
Midnight,

Is your group playing FTF or PBEM?

I would like to offer my services as a First Contact Specialist. I can join in through PBEM.

Or if your group is near Fayetteville, NC, I can join FTF.

My $0.02

Mike

My group is FTF and we are in Greensboro at UNCG. We meet at sci-fi club on thursdays and my apartment on friday.

midnight77
10-08-2015, 12:40 PM
here are some IC notes one of my players made.

Recon Team 32-B
Silias Becombe
Team Leader

We’re late. 150 fifty years or so. Not sure if it’s a malfunction or not. Hopefully the rest of the project is on the same time-lag. Radio’s clear though. Don’t know what to expect. Only thing can really do is follow our orders, hope someone gets on the line sooner rather than later.

Found civilization at least. Black powder level, but it’s something. Still functional at least.

~~~~~~~~~
Kentucky freehold?- Group out east of here. Kentucky and tennessee at the least. Slaver expansionists. Usual warlord shite. Too big to engage on our own, but project needs to deal with them. If not, have to get a milita going. Rather not go that route.

Confederacy- Name’s got me worried, but they sound all right. Bit nationalistic from the sound of it, but they’re a bit higher on the tech. Have to check out more

Chapel hill- voice on the radio, all I can make out is the city. Need to check it out

Albermarle- decent small town, fairly good first contact. Need to remember them

Lexington- region head, tad bit out of our recon zone, but not like there’s anyone else awake

Winston salem- still around, apparently big town. Need to check it out some point

University out east, decent bit of knowledge relatively

Big problem hasn’t been loss of knowledge, but equipment. They know how to treat and do things in theory, but the tech to do so isn’t there, and they can’t make much more than coal motors. Though there’s rumors of plans out west in kentucky, prop planes but big enough to carry weapons. Some balloons and zeppelins as well.

~~~~~~~~~~~~~~~~~~~~~~~~

Heading to Lexington now. If we’re lucky, might run into another recon team. If not...least there’s no one to yell at us for going out of AO.

midnight77
10-08-2015, 12:42 PM
Also, just got a new player, a chemist with ranger traits. Hunt, archery, etc.

midnight77
10-09-2015, 12:13 AM
New IC notes.

Heading to Lexington now. If we’re lucky, might run into another recon team. If not...least there’s no one to yell at us for going out of AO. No damn idea what to do when we get there. We’re recon, not command. Don’t have the resources to do much other than drive and kill. Nothing on the scale we would need for reconstruction.

~~~~~~~~~

Meet some traders on the road. Actual cars, pre-war and held together with duct tape and hope. Rolling Rico’s trading company. Gypsy truckers they call them. Decent enough, made a deal to ride up to Lexington with them for a keg of homebrew.

Talked about the biltmore republic up in Asheville. THey make electronics, fairly basic stuff but more’n we’ve seen elsewhere. Chapel hill signal got stronger. Sounds like talk radio almost. Can’t make out the words. Place with the university, likely just big wigs rambling.

Rolled into Salsbury with them. Talked with the sheriff there, Jehovah Thomas. Ran into some of his boys night before Rico. Escorting some killer, Mad Mike, to town for trial. Had to stop Leo from killing him. Team’s not the best. About the only reason they’re not dead is I said I’d keep them in line. Doc’s alright. Orca...can be. Rest...almost wish I’d left them. But they’re what I’ve got.

Talked around town. Cannopolis, down south a mile or two, is a bunch of cannibal raiders. Militia captain’ll pay us a half pound gold to be the spearhead of the attack. We’ve got the armor after all. Orca wants to go do it himself. Idiot’s never seen combat. None of them have. They’ll learn. Or die trying.
We’re heading out in the morning. Cannibals dug a pit across the road, laced the woods with powder charges. Orca’ll blast through the woods, get us around and in. Then we charge down the middle with the V and the militia cover fire from the woods. Here’s hoping we don’t die.

lisa
10-18-2015, 06:12 AM
How's the game going?

Any developments?

midnight77
10-18-2015, 08:53 AM
Have an IC update.

Hit cannopolis. Orca snuck up, blew a hole in the charges so we could get around the pit, then we just hammered straight in. No losses, lot of kills. Half pound of gold to our credit. Found a map and an old 1911 in a safe, got some radios from a mine outside town. Not much, but everything helps.

Heading into Lexington. Met a post courier on the way. Seems they’ve got it more or less intact. City’s a big place, got a chemical plant and they’re making their own ammo. Got a job to clear High point of raiders, about twenty or so. Picked up a few mercs to get some bodies in the line of fire. Have a week before they let us see the mayor. Convention and such. Give me some time to get words in order.

Leo was high when I got back, mumbling about robbing the chemical plant or some such. Glad we’re not driving today. If we don’t get in contact with command...not really sure what we’ll do.

We killed the raiders. Walked right into an ambush, got one of the mercs killed and the other two put in the hospital. Killed all the fuckers though. Blood for blood. Found some good loot, gold and guns. Big thing was a letter of marque in the chief’s pockets. Commissoned and authorized by the Kentucky Freehold.

First stage of an invasion. Disrupt the trade and get the people upset, then come in and remove the threat yourself. Makes you look like the good guys. Especially once you start rebuilding the infrastructure they destroyed. That point, you’re in charge and they just don’t know it yet.

Going to be quite the yelling match once we get back.

~~~~~~~

Handed the letter over to the sheriff. He was less than happy about the implications. Walked in with him as he presented it to the convention. Got thumbed as a witness for later, seeing as I found the damn thing.

Going to spring the big news then. Had to do it some point, might as well get the full dramatic effect. Have to wear a suit for it. Fucking dammit.

They reacted. . .well. Actually believed me, which was good. Course, then they wanted our help building an alliance to face the Freehold. Carry documents and such to the other city-states while they have a constitutional convention. Looked like people weren’t happy about that. Like being the biggest fish in their pond, I’d guess. I asked for an ambassador to come with us. I’m not dealing with that shit, and I know no-one else here can. Command’s going to have a field day if and when they wake up.

Leo’s made a friend. God help us all. Man name of Ichabod, runs a cotton mill. His family’s been waiting the coming of the Project. Would guess an earlier team contacted them. He’s willing to support us if he and his men can come along. My gut says he’s more interested in the money he can make from all this than the project, first dibs on all the trade and economic shite. I can use that. Just have to make sure we don’t blow up too much.

Still waiting for that ambassador. Been doing odd jobs. Tweaked their plans for the sewers. Few by-passes they can make to reduce the stress load. My fancy degree come to this. Leo’s been driving up and down the roads. Taxi, hauler, med runner, all that. Hopefully we get out of here before he gets bored.

~~~~~~~~~~~~~~~~~~
Turnersburg- previous contact with project. Two guys at the mayoral convention, acted like we were the second coming. Lovely.

Taking documents to:
Chapel Hill University
Wilmington
Biltmore Republic


Classics department- classists, plato’s republics, intelligent should rule

Biltmore republic- control mountains, trade w/ kentucky

Wilmington- Marines- hate confederacy

Ichabod- family was contacted by project [likely recon], told to help [motivated some by that, mostly be self-interest]

midnight77
10-20-2015, 02:39 PM
New update.

Met the ambassador finally today. Some mild mannered paper-pusher. Glad as hell he’s here and I don’t have to do the talking. Hired a few mercs while we were here, bikers. Way I figure, if they die, we get their bikes. Not like any of them seem to be worth anything these days. No armor, no real training. Legion ate these guys up back in the day.

Passed a cabin on the way. Opium farm. Tits picked up a sack of seeds, cost us two gold eagles. Told her to make pain-killers out of it. Figure I’ll be busting up a heroin smuggling operation within the month. And that’s probably cutting her short. Who in hell thought she’d be good for rebuilding the world, I’ll never know. Least Orca hasn’t tried to blow anything up yet. Yet.

Arrived at Chapel hill. Place looks lovely. Milita drilling, some cannon, no fortifications. They’ll die quick. Lovely thing with expansionists, they like to move. Don’t care about losses either. You have to have fortifications to hold them up, or traps, or something. Odds are they don’t even think they need the rest of the state. Intellectuals my ass. Don’t even have good coffee here. Not like the root stuff out in the country been drinking. All flavors and spices and shit. Don’t want to taste the dirt in it. Whole problem for you right there.

Somehow, Leo proved useful. Got him in a suit and had him rant at the classics until they gave in. Apparently they hadn’t realized the Kentuckians want to wipe out free thinkers like them, and their books aren’t bullet-proof. He even got a movement going that wants a bill of rights. Command is going to have a field day when they wake up. If they wake up. Fuckers.

We’re heading on to the coast to talk to the Marines next. Met the new ambassador, old one’s staying here to keep liaising and such like. Orca’s staying as well to train the milita how to use their cannon. Hopefully he won’t cause a diplomatic incident. Convention had no idea wha they got themselves into with us, poor bastards.

Swear to god, this new one’s a spitting image of colonel sanders. Should keep that to myself, given we’re at war with kentucky. Might even be someone who gets it. Heading out with Ichabod and his men. Man’s been lining his pockets pretty good, getting first dibs on all the new trade opportunities. How the hell I started re-shaping the world, I don’t know. If I’m lucky, I’ll get out of this with-out being turned into a saint. Last thing I need is some asshole deciding to re-write me for posterity.


Need more coffee. Would start drinking if I trusted these idiots to not blow the v-50 up while I was out. Came across some tribal on the road, he wanted to bum a ride. Leo and doc started ranting about him being a hippie. Like they even know what that is. Then he made a face like he was about to shit himself and set a cat on fire. So they started calling him a demon. And Tits tried to strangle him while Leo broke out the bible. Tribal shocked her out of it and I had to play meat-shield while the others freaked out. Told him to get his ass out of there before they pulled something, but he just kept asking to ride with us. While three people ranted about wanting to kill him.

Fucking idiot.

Ichabod was fine with having the guy in one of the trucks, so I just threw him in one. Thought for a moment Leo and Tits were going to try and go after him anyway, but somehow I managed to get them back in the fifty and heading east.

I need a fucking vacation. And some more coffee.

Damocles
10-25-2015, 03:25 AM
Morrow Mountain State Park is in the middle of the State, near the Uwharrie National Forest. Surely some Project cache or facility ended up there... :)

It's also a good place to put Snake Eater teams nearby, since Uwahrrie is part of the area SF trains in for the Robin Sage exercise (aka Pineland).

midnight77
10-28-2015, 10:45 PM
We got to town. Fixed a lot of boilers. Getting a boat here and heading down coast to wilmington. Weaver got himself a job at the pysker’s guild, loaned him the entry fee. His initiation task was filtering water down in the slums. Came along for giggles. While he was trying to give himself an aneurysm, went ahead and built them a water filter. Really just needed to dump some activated charcoal in there. Fifteen minutes of work, four months of clean water, more if they remember to change the filter like I said. Bit easier than an hour of work for an hour of water.

Leaving town. Been a fairly dull ride. Lots of vomiting. Doc put something in my coffee to keep it down. Didn’t work as well on him sadly. Watching a boat in the distance. Looks like pirates. Should probably tell everyone else.

All that prep for nothing. Weaver set just about all of them on fire. Captured the others. Found a letter of marque, apparently they were head-hunting for us on orders of Kentucky. Lovely day. Just what I needed, more stress.
Made it to Wilmington. The general was less open to diplomacy than I hoped. Tried to talk him out of it, but he’s a hard ass. Talked with his aide, found out the next in line is more amiable to the proposal. Triumverate of them rule the place, one’s already on our side, other two oppose. So if something were to happen to one of the latter, we have our majority.

Wish Command was up. Wouldn’t have to make these kind of calls. Mean, good of the many and all that, but what if we get caught? Or if they don’t believe us? And then there’s all the big picture to think about. We start here, are we going to do this every time anyone gets stubborn? Is this next general even competent? Is this right?

Mean, I already sent Leo to poison the man’s coffee half an hour ago, but it’s something to think about. And then ignore. Fucker’s between the state and survival, he dies. Don’t have time for niceties. Course, might regret that if this goes to hell.

Leo’s back, and the job’s done. Jarheads bought the story, and we’re in the clear. Idiots. Heading back to Lexington, for something didn’t really catch. When we get there, going to call up the MARS teams, get ready for mess. Hopefully they’re still functioning. Really don’t want to do this alone.

midnight77
12-05-2015, 01:18 PM
And now the insufferable waiting. Sit here for days, waiting for the asshats in politics to decide how to shit. Have a war in our lap, and they want to complain about the dressing. Leo’s our rep in the congress for some reason.

Oh, right, because the Project couldn’t give us a diplomat worth shit. Lovely. Whole team is messed up. Doc’s weird, but good at what he does. Orca’s off sleeping with explosives, Leo’s an antisocial jackass, and Tits is....I don’t even know.

Mars team showed up today. Not much use. No connection with command, no-one else, just six other people. Fucking project. They said they might be able to raise regional, but that’s a maybe. Just sitting here with my thumb up my ass.

Bought a gattling gun from some traders. Have enough gold sitting around might as well. Keep looting enough corpses, get rich. Turned one of the trucks into an armored car, had nothing else to do.

Leo’s getting a medal for some reason. Don’t know why. Don’t really care. It’s tomorrow and i have to show up in dress suit. Don’t have to, but will.

And now we have assassination attempts. Leo lost a finger, Doc took a bullet to the leg, Sheriff’s in critical care, and about six people are dead. Had to stop Orca from torturing the assassin. Knocked him out, cavity searched him. He woke up with my hand up his ass. Didn’t find anything. This time. Team’s getting ragged. Tired of it. Having the doc work on learning brain shit. Going to make an anti-psyker device.

Now that we’re healed up, course we have orders. Heading to Biltmore. Get them to ally with us. Because we’re the best they have somehow. Fucking hell. Orca’s hiding something. Writing letters and hiding them, wandering off and not saying why, getting me on edge.

Nearly killed Orca. Turns out he was just writing Weaver about bullshit. Was an inch from breaking his neck when he decided to say so. Had the doc check the letters. Tired of this.

Managed to talk Biltmore into an alliance. Defensive and trade and shit. Not enough bang for merger on our part, but convinced them that it made tactical sense. Hate this shit. I build bridges. I kill people. I don’t do diplomacy.