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Blink_Dog
03-06-2016, 09:25 PM
Anyone use other rules, ideas or even settings from other games? Millenniums End seems to have a lot of good Merc type adventures. Anyone ever use gaming material not really related to TW2000 like a D&D dungeon etc?

Adm.Lee
03-06-2016, 09:28 PM
I'm sure some pieces of Top Secret made it into my T2k games, but I'm hard-pressed to say what. I did have 2 boxes of Grenadier miniatures that saw a lot of re-use: one for Spies, one for Mercs.

Going the other way, I've been yearning to use the t2k v2.2 rules to run an espionage game someday.

Not gaming, but I know some of GIJoe comics elements made it into Top Secret when I ran it in high school, that was only a few years before I picked up T2k. Hard to believe some of that didn't leak over somehow.

Targan
03-07-2016, 12:58 AM
Harnmaster/Gunmaster full conversion. Campaign ran for many years IRL. Definitely at the "crunchy" end of the rules spectrum, as is Millennium's End.

Blink_Dog
03-07-2016, 10:49 AM
I was thinking about the personality traits for Top Secret, a nice sort of alignment system, palladium has a decent system too.

Never even seen Harnmaster/Gunmaster played is it more detailed that TW 2000? I was considering using Phoenix command system some years ago but I found it was too lethal and cumbersome.

Draq
03-07-2016, 01:56 PM
I've been thinking about the character creation system from I.C.E Cyberspace. Especially the idiosyncracies and economic background. My grand scheme is to give v1 a better character creation system(I like the cyberspace and traveller systems), a psychological mechanic of some sort, incorporate radiation better, and do something about the shots/busrt mechanic.

Bullet Magnet
03-07-2016, 10:44 PM
I slightly modified the map from the Top secret into adventure (Sprechenhhaltenstelle?) and used it as my map for the HQ area for my main NPC.

I was also working on using some of the Advantages and Disadvantages from GURPS, keeping it to the more setting appropriate ones (things like Magic Talent were out).

But by then, the crowd I gamed with got back into nothing but D&D.

Legbreaker
03-07-2016, 11:13 PM
I've gone the other way, using elements from Twilight in other games. For example the abandoned NA facility in Kidnapped I adapted to use as a base in Aliens.

Silent Hunter UK
03-09-2016, 05:42 AM
I've gone the other way, using elements from Twilight in other games. For example the abandoned NA facility in Kidnapped I adapted to use as a base in Aliens.

Me too; I found the OT-64 I used in a freeform game about a modern A-Team in the Soviet vehicle guide.

aspqrz
03-18-2016, 02:36 AM
You might find the first two books in my Biafra Campaign Trilogy (Book #3 is about 65% done), Jungle Traveller and Short Days Ago to be of some interest.

Set in the near future, they offer a wide variety of missions related to the planning for, triggering and fighting of a Second Biafran War (Nigerian secessionists) in a three way struggle between rump Federal Nigeria, Boko Haram-ISIS (Caliphate) controlled 'Islamic Republic of Nigeria' (north and north central) and Biafra (SE and Delta) ... and also has action in Equatorial Guinea and Cameroon (and, eventually, in Book #3, in Chad).

They are written for 'Road to Armageddon' which is a Modern Military RPG, but could be converted to TW:2000 with a bit of work.

http://www.rpgnow.com/browse/pub/483/Phalanx-Games-Design/subcategory/1397_23944/Road-to-Armageddon

There's also an Introductory Adventure, Last Light, which is initially a wilderness survival scenario with a twist, followed by a Terrorist-related campaign in the large North American/European or Australian/New Zealand city of Cidadestadtville.

All three adventure books are in excess of 200 pages of material (currently only available in PDF download form, but eventually as Print on Demand).

Anyone interested can email me at

aspqrz@tpg.com.au

and I will arrange for a $5 discount for each of the PDF Campaign Books you are interested in (offer good until the end of May 2016).

Phil McGregor

Blink_Dog
03-20-2016, 03:23 PM
I'll be sure to pick up some copies soon, just waiting on the tax returns :). I did a rpg a few years back Un-Civil War it's on my lulu page (see my sig) the pdf is free so feel free to download it. It deals more with an economic collapse and is more dystopian than apocalypse. I also made a small arms guide compatible with D+D 5e.

Adm.Lee
04-03-2016, 05:01 PM
I forgot until now that I am dragging in some of the autofire rule from Savage Worlds into my v1 convention games. As we know, no one likes the "3 real bullets = 1 game shot", so I tinkered a little.

If a character fires 1 bullet, they get to roll to hit as normal, but will only score the Damage rating in d6 for damage. Thus, an M16 hit would roll 3d6, period.

If a character fires 3 shots (the in-game "shot"), they roll as normal, but score damage as per Rules As Written (RAW). They can do this a number of times = in-game ROF. This applies to any weapon with an ROF number, I think.

If they fire "full-auto", they mark off 5 shots per ROF number, and can indicate a zone that they are spraying. When I use 8-meter hexes, it's a number of hexes equal to ROF. Every target in that area rolls 1d6 against their Coolness Under Fire: under = they go prone or behind cover and take a hesitation, over = they can act as normal. Any roll of 1 on that d6 results in a hit, damage per RAW. So, that same M16 can cover 3 hexes when burning half of a 30-round magazine.

Blink_Dog
04-07-2016, 12:08 AM
Interesting solution to the shot conundrum by lowering the damage of an individual round.

I'm currently working on a re-work of 1st edition and have decided to keep the 3 round = shot mechanic for typical combatants and this can be changed if the character purchases (either with skill points or xp) special qualifications. You can also gain more effective range and gain other abilities with specific weapons.

ArmySGT.
04-07-2016, 08:21 PM
Anyone use other rules, ideas or even settings from other games? Millenniums End seems to have a lot of good Merc type adventures. Anyone ever use gaming material not really related to TW2000 like a D&D dungeon etc?


I use those 1000 house plans books you can pick up from the grocery store for modern homes. random page, plans are there, where stuff goes, etc. Just add NPCs and loot.

pmulcahy11b
04-07-2016, 10:46 PM
I slightly modified the map from the Top secret into adventure (Sprechenhhaltenstelle?) and used it as my map for the HQ area for my main NPC.

I was also working on using some of the Advantages and Disadvantages from GURPS, keeping it to the more setting appropriate ones (things like Magic Talent were out).

But by then, the crowd I gamed with got back into nothing but D&D.

I was well known for using Commando maps. Also maps from Squad Leader -- with custom-drawn counters (paper glued onto posterboard). And Car Wars maps with miniatures.

pmulcahy11b
04-07-2016, 10:47 PM
I use those 1000 house plans books you can pick up from the grocery store for modern homes. random page, plans are there, where stuff goes, etc. Just add NPCs and loot.

Apartment Finder and Real Estate Finder books are also quite useful.

.45cultist
04-08-2016, 07:28 PM
Usually Twilight to Dark Conspiracy, Armies of the Night contributed gang names for example.

Bullet Magnet
04-09-2016, 06:14 PM
I use those 1000 house plans books you can pick up from the grocery store for modern homes. random page, plans are there, where stuff goes, etc. Just add NPCs and loot.

That reminds me, I used to clip out house plans from the real estate section of the Sunday paper, for pretty much the same reason.

Of course, now, there are websites where you can look up floor plans. Thought I had a link saved but damn if I can find it now.

ArmySGT.
04-10-2016, 02:44 PM
I use the CIA world fact book for details about countries. Helps me gt the industries, peoples, languages, and resources in the right locations.

https://www.cia.gov/library/publications/the-world-factbook/

swaghauler
04-11-2016, 09:17 PM
As many of you already know, I have mixed & matched all of the versions of Twilight2000 as well as MegaTraveller, Runequest, Top Secret, Fantasy Hero, and Boot Hill. I also have many "house rules" based on my Military, LE, and Security Careers.

swaghauler
04-11-2016, 09:23 PM
I forgot until now that I am dragging in some of the autofire rule from Savage Worlds into my v1 convention games. As we know, no one likes the "3 real bullets = 1 game shot", so I tinkered a little.

If a character fires 1 bullet, they get to roll to hit as normal, but will only score the Damage rating in d6 for damage. Thus, an M16 hit would roll 3d6, period.

If a character fires 3 shots (the in-game "shot"), they roll as normal, but score damage as per Rules As Written (RAW). They can do this a number of times = in-game ROF. This applies to any weapon with an ROF number, I think.

If they fire "full-auto", they mark off 5 shots per ROF number, and can indicate a zone that they are spraying. When I use 8-meter hexes, it's a number of hexes equal to ROF. Every target in that area rolls 1d6 against their Coolness Under Fire: under = they go prone or behind cover and take a hesitation, over = they can act as normal. Any roll of 1 on that d6 results in a hit, damage per RAW. So, that same M16 can cover 3 hexes when burning half of a 30-round magazine.

I still think you'd be better off just using the actual skill chance divided by 10 (for example, 54% chance becomes a 5) and roll a number of dice (D10 & D20) equal to the weapon's Cyclic Rate divided by 100 (ie a cyclic rate of 600 rounds per minute equals a ROF of 6). It can be done very fast and properly represents the rates of fire for different weapons in the game. Roll under the number on 1D10 and you get a hit. For "Grazing Fire" you divide the burst in half and round down (the 6 ROF burst above could affect 3 meters). This is the number of meters (or targets) you can shoot with a single burst in Grazing Fire. Grazing fire is ONE LEVEL MORE DIFFICULT THAN A REGULAR BURST (ie DIF if your chance was AVE). Grazing Fire wastes a great deal of ammo, but it does allow the attack of multiple opponents with a single burst.

langdolin
04-12-2016, 04:03 PM
I am working on using d20 modern as a sub for the old rules. Mostly to stream line the creation. Just trying to work out the hit points. Need it to still be deadly. Ideas would be helpful.