PDA

View Full Version : LBE rules and other rules


Tnchi2a
03-28-2016, 04:02 AM
Ok long time no see lol
Just starting a T2k13 game and not quite sure how Load Bering Equipment works.

while the packs say they hold everything a solider needs for x days they do not give a weight allowance or anything except a general may have this write-up

Do the pack carry their weight in gear or provide a % reduction in weight up to a set amount or what ?

Also on the sheet for firearms there is a place called Attack, what goes there.
Also I understand Damage, and Penetration change per range due to the Stage III rule. but I was under the impression that speed stayed the same at all ranged. So why is there a spot for it at every range.

Lastly is it just me or are the starvation rules weird. they penalize you for being Fit (Athletic Build) but don't give any advantage to caring extra weight (Large Build). It also seems that the reduction are on the excessive side.
All of my PC are soldiers and cant go more then 3 days (some just because thats the lowest it goes) without the starving rules kicking in. seems strange the starvation chart is so extreme. all PC start at the earliest in their late teens at a point in life where they are done growing for the most part. In my understanding a person's metabolism stay relatively content from about 16/17 till their early to late 40's.
so it would be more like
under 16 XX Days
17-40 XX Days
etc.

may have more questions as I go but TY in advance for any help.

Targan
03-28-2016, 08:11 AM
What's the longest you personally have ever gone without food?

Tnchi2a
03-28-2016, 08:23 AM
What's the longest you personally have ever gone without food?

about 8 days

Legbreaker
03-28-2016, 08:35 AM
Note soldiers work HARD! They burn through a LOT of energy just carrying out their basic tasks. In my personal military experience, the starvation rules should probably kick in sooner than three days.

Tnchi2a
03-28-2016, 09:01 AM
Note soldiers work HARD! They burn through a LOT of energy just carrying out their basic tasks. In my personal military experience, the starvation rules should probably kick in sooner than three days.

Was in the air force myself and never was starving after 3 days lol
but I could see your point.
still that was just my thoughts on the subject was more interested in finding out the rule answers about LBEs

Rainbow Six
03-28-2016, 09:59 AM
while the packs say they hold everything a solider needs for x days they do not give a weight allowance or anything except a general may have this write-up

Do the pack carry their weight in gear or provide a % reduction in weight up to a set amount or what ?

I think one of the intentions of the 2013 equipment listings was to introduce a certain amount of "generic-ness" (I know that's probably not a word) into the rules, which may be why the write ups aren't specific. A very quick Google search brings up a variety of different packs with a variety of different carrying capacities, e.g.,

http://militarybackpackguide.com/

So I'd suggest two options

1. Let your players choose for themselves what specific size of pack they want their characters to have

or

2. You as the ref make a call on it by (for example) ruling that each character starts the game with a pack that holds a specific amount (in my experience, 40 litre / kilos is common).

Either way, packs then carry up to their maximum capacity, so if you go for the second option each player can fit 40 kilos of gear into his / her character's pack, in the first option whatever you've agreed to (in both instances provided they can carry it - I've seen 2013 PC's whose Emergency Load has been only a little over 40 kilos total).


Also on the sheet for firearms there is a place called Attack, what goes there.

I'm looking at the character sheet at the back of the book and I can't see anything that says Attack. Are you looking at an official 93GS sheet or a home brew one that someone has maybe added that to?

Tnchi2a
03-28-2016, 10:12 AM
I think one of the intentions of the 2013 equipment listings was to introduce a certain amount of "generic-ness" (I know that's probably not a word) into the rules, which may be why the write ups aren't specific. A very quick Google search brings up a variety of different packs with a variety of different carrying capacities, e.g.,

http://militarybackpackguide.com/

So I'd suggest two options

1. Let your players choose for themselves what specific size of pack they want their characters to have

or

2. You as the ref make a call on it by (for example) ruling that each character starts the game with a pack that holds a specific amount (in my experience, 40 litre / kilos is common).

Either way, packs then carry up to their maximum capacity, so if you go for the second option each player can fit 40 kilos of gear into his / her character's pack, in the first option whatever you've agreed to (in both instances provided they can carry it - I've seen 2013 PC's whose Emergency Load has been only a little over 40 kilos total).

now the next ? to this would be does this offer any reduction in weight that can be carried?
ex. in practices its easier to carry things in a backpack for longer then in your hands.


I'm looking at the character sheet at the back of the book and I can't see anything that says Attack. Are you looking at an official 93GS sheet or a home brew one that someone has maybe added that to?

its from the Character Sheet in the Character Dossier from 93GS

Rainbow Six
03-28-2016, 10:34 AM
now the next ? to this would be does this offer any reduction in weight that can be carried?
ex. in practices its easier to carry things in a backpack for longer then in your hands.

AFAIK only if you have a frame pack (per pg 218 of the core rules). I don't think I've ever played an RPG that gave that sort of reduction. You could implement a house rule to cover it, e.g. 10% weight reduction for something being carried if you and your players don't mind the increased book keeping that comes with two weights for every item.

Personally I'd be inclined to look at it the other way and assume that most things are already being carried most of the time anyway, either in a rucksack or a MOLLE pouch or in a pocket, etc, etc - the only thing being hand carried for any length of time is likely to be a weapon.

its from the Character Sheet in the Character Dossier from 93GS

OK, got it. This is a semi educated guess but I think it may refer to the section on Attacks starting pg 142, i.e. whether you're taking a Hip Shot, Snap Shot, or Aimed Shot, some of which have penalties / bonuses.

unkated
03-28-2016, 01:02 PM
now the next ? to this would be does this offer any reduction in weight that can be carried?
ex. in practices its easier to carry things in a backpack for longer then in your hands.

I wouldn't think so, unless you have some form of contra-gravity.

The advantage to the pack (and accepting the disadvantage that the pack itself has some weight too) is that you have your hands free for other things (like carrying a weapon or grabbing an apple off a tree or....).

It also provides the advantage of containing all of the stuff in it, so that after putting it down, you pick up one object (the pack) rather than each of the items in it.

Uncle Ted

StainlessSteelCynic
04-02-2016, 04:30 AM
I agree with unkated, it's a bit too "magick-gimmick" to have the pack reduce the weight of carried items - because if you do, Players will just have their PCs carry more than they should!

A well fitted pack (as opposed to the way school kids in Australia wear them - hanging down on their arse) helps to distribute weight more evenly and comfortably. What a pack should do in game, is reduce the fatigue penalty rather than reduce the weight of items carried. I haven't thought up any specific rules for that because I don't really know the 2013 rules set well enough.