View Full Version : Adventures
Night Stalker
07-29-2016, 02:54 PM
Looking for some homegrown TMP adventures to throw at my group. any help would be most helpful. thank you.
mmartin798
07-29-2016, 03:07 PM
Are you looking for ideas to build on or something more a kin to a fully formed module?
Night Stalker
07-29-2016, 03:19 PM
Looking for both. but mostly the latter.
I would like to suggest Minco, by Fishwife Games. It can be bought from Drivethrurpg.com as a PDF. Nice module, and I just recently used it for my game.
mmartin798
07-30-2016, 11:11 AM
Another thing to look at, if you haven't already, is RandyT0001's Jackson Republic material in this forum. There is a sourcebook, some NPCs and at least one adventure hook in these threads.
Night Stalker
07-30-2016, 11:16 AM
Thank you i will look in to Both.
RandyT0001
07-30-2016, 02:52 PM
If you have any questions about the Jackson Republic, the Ground Vehicle Guide, the Last Scene module, the NPC/PC sheets, the PD NPC six pack, John Stevens - Mailman, Me Hurt U - psychopath, just let me know and I will try to answer them.
Night Stalker
07-30-2016, 09:14 PM
If you have any questions about the Jackson Republic, the Ground Vehicle Guide, the Last Scene module, the NPC/PC sheets, the PD NPC six pack, John Stevens - Mailman, Me Hurt U - psychopath, just let me know and I will try to answer them.
ok will do.
ArmySGT.
07-31-2016, 03:15 PM
I think I have ran six variations of "Liberation at Riverton"....
Changed the name of the village.
Changed the IMPs to Bikers, Bandits, a Warlord, a Death Cult, and a Gypsy Truckers clan.
Changed M60 tanks to a Sherman, a bank car, a Canadian Leopard 1, a M113 APC.
For NPCs added widows of slain villagers, a travelling clown and puppet show, agents of Maxwell's Militia, and native Americans.
Changed Camp Grayling to a LPG refinery, cattle station, dockside warehouse complex, and vast open air flea market.
LoR is really a pretty normal and flexible set up.
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