View Full Version : TMP alternate scenario
ArmySGT.
01-25-2017, 05:41 PM
Has much been done with TMP vs the Walking Dead.
Has much been done with TMP vs Skynet?
As brutal as the combat system is, I am curious to stat some Terminators.
mikeo80
02-19-2017, 06:17 PM
Has much been done with TMP vs the Walking Dead.
Has much been done with TMP vs Skynet?
As brutal as the combat system is, I am curious to stat some Terminators.
I have tried to set up TMP vs the Goa'uld from Stargate SG1. The scenario runs something like this.
Apophis does his first recon through the Stargate, kidnapping the woman Air Force specialist. Through the Goa'uld symbiote in the Air Force soldier, Apophis learns how unprepaired the Stargate area is. He swarms the gate with his Jaffa warriors and sends deep space assets to blast the earth and its' defenders.
TMP is an Ace in the hole. With some slight twisting of the average load out, a TMP person can stand with his/her team against the invaders.
Mind you, Earth has NO CLUE about the size and strength of the Goa'uld nor any information on the Asgardians.
IMHO I think you would see a switch in arms from the 5.56 mm of the M16 back to the 7.62 mm of the M14. YES the M14 is a HEAVY bitch. Yes, you the grunt have to haul this monster. But having 7.62 at full auto should help blast through the armor of the Jaffa warriors. You also have M60 machine guns using the same cartridge.
Just a personal aside, I think the armor on a M60 or M1 tank can withstand the staff weapons.
Now, just what the hell do we do about the deep space assets of the Gou'ald?
Time for me to get off of my soap box!!!
My $0.02
Mike
mmartin798
03-19-2017, 02:29 PM
I was talking with my friends and it got me thinking. I plan on starting a game using the rule set for a contemporary espionage game. Agents from the Umbra Collective working in the shadows to protect the ordinary man from dangers all around. Something like that anyway. The combat system and rules should work just fine.
mmartin798
03-19-2017, 03:15 PM
IMHO I think you would see a switch in arms from the 5.56 mm of the M16 back to the 7.62 mm of the M14. YES the M14 is a HEAVY bitch. Yes, you the grunt have to haul this monster. But having 7.62 at full auto should help blast through the armor of the Jaffa warriors. You also have M60 machine guns using the same cartridge.
How strong are you assuming Jaffa armor to be? Using SG-1 as canon, P90s were able to penetrate the armor. Test run with the 5.7x28 cartridge (SS190) have shown very good penetration through both sides of NIJ IIIA vests. So despite the relatively low E-Factor of 11, if we assume that it is an armor piercing round and that NIJ IIIA vests provide ballistic protection of 14 we can run the numbers:
(11-(14/2))/2 = (11-7)/2 = 2
A tight grouping in the chest would cause 6-8 point of damage. Not too bad!
M14 ball ammo has a EFactor of 17. Using the same assumptions as above, but not using armor piercing gives damage of 3 per hit.
So your suggestion of the M14 being chosen over 5.56 chambered weapons is valid. Though the P90 does provide decent damage in a weapon that is half the weight. Probably the reason off-world teams used the P90.
Matt W
03-21-2017, 01:00 PM
I've run a number of non-standard scenarios
"Vampire the Masquerade" PC vampires go into "torpor" when the bombs fall. They wake up 150 years later...
"Time Storm" I ripped-off the basic idea from Gordon R Dickson's book. People and communities are somehow picked up from various eras and scattered across the world. I set it in the UK and the main "military power" was a 1944 US Navy airbase commanded by a President Kennedy (JFK's older brother)
" Queen Victoria's Bomb" The basic idea was that a British scientist developed a nuclear device after re-engineering something left over from the War of the Worlds invasion. Pax Britannica ended when the other powers build their weapons and World War 1 turned out more like World War 3 (at least in Western Europe and Russia). After a few decades, the PC descendants of European refugees return to see what's happening in "the old countries"
"Witch World meets Doomfarers of Coramonde" Andre Norton's "Witchworld" series has people from our world visiting the "Witch World", which has a satisfyingly weird collection of races, technologies and psionic/magic powers (there's a very good GURPS supplement, BTW). "Doomfarers of Coramonde" is about the crew of a Vietnam Armored Infantry M113 finding themselves in a fantasy world. Well, I put a 1990's British Army REME unit into the Witch World. They were getting quite confident fighting the people with spears and arrows. That was until they found something which looked like the Bayeux Tapestry and noticed that it featured cavalry, bowmen and a platoon of tanks...
I never did get to play with that scenario the way I wanted. But, maybe someday
gamerguy
05-06-2017, 08:41 PM
When the game was in it's heyday and the concept was reasonable common knowledge I really wanted to run a one off scenario at a larger convention. The only detail about the scenario was it would take place when the project was supposed to take place, 6 months to 5 years after the war. Just the mental image of the players emerging from their bolt hole ready to re-build civilization from the overgrown ashes of the past and popping the hatch to find Mi-24s prowling the skies...
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