View Full Version : AGIlity related question
General Pain
02-06-2009, 11:20 AM
I just had a discussion with "the devil" and "FMDeCorba" and the question from me was basically:
How many handguns can a character wear (with straps etc) before it reduces Agility score?
Characters are not encumbered.
kato13
02-06-2009, 04:33 PM
As a GM i would say 4. Two underarms on ribs and two upper thighs. Any more and the straps or the weight of the weapon will start to measurably restrict or impede movement IMHO.
copeab
02-06-2009, 04:42 PM
As a GM i would say 4. Two underarms on ribs and two upper thighs. Any more and the straps or the weight of the weapon will start to measurably restrict or impede movement IMHO.
The character might be able to add a couple of small pistols (eg, Walther PPK) in ankle holsters.
kato13
02-06-2009, 04:47 PM
The character might be able to add a couple of small pistols (eg, Walther PPK) in ankle holsters.
Yeah I thought about that, but I know the General's penchant for double barreled sawed off (4 gauge?) shotguns, so I assumed he would never even consider such peashooters ;)
General Pain
02-06-2009, 05:10 PM
Yeah I thought about that, but I know the General's penchant for double barreled sawed off (4 gauge?) shotguns, so I assumed he would never even consider such peashooters ;)
thanx for the confidence Kato...this gave me a laugh. I was actually asking as a GM and not player. But for the sake of argument; lets say we are talking about seperate "BULK"-values.
For example would a character with high AGIlity be able to carry more "BLK=1"-weapons that a character with low AGIlity?
Would a possible solution be AGIlity divided by 2 be the amount of bulk a pc can carry? Then what about BLK=0 wapons like small derringers?
Feedback would be apreciated.
kato13
02-06-2009, 05:42 PM
I would think that a characters physical size, and to a lesser extent strength, would more related to how many weapons they can carry than their agility. A small character with an unheard of agility (like an Olympic female gymnast) would have their agility restricted more than a professional NFL football player would with the same amount of weapons.
Legbreaker
02-06-2009, 08:52 PM
How long is a peice of string?
It depends a lot on the characters body size, weapon shape, as well as what they intend doing.
The larger the body, the more surface area.
The bulkier the weapon obviously the more surface area it will require - weapons with pistol grips are also likely to take more space than ones without (modern autmatic pistols compared with a sawn off shotgun or antique flintlock).
And as for what they're doing, crawling with equipment, weapons of otherwise basically requires little or nothing attached to the front of the body, legs, etc or it's going to be very difficult and uncomfortable.
I don't think there can be any hard and fast rule for how much, etc - it's always going to be a GMs call based on the above points and anything else relevant to the situation. Impact on the Agility stat itself is in my opinion, not the best reflection of the true effects.
jester
02-08-2009, 10:34 AM
How about we look at it in a diferent view.
Lets consider the places a pistol can be worn practicaly for combat.
We have discussed the whole thigh rig. <which would make it impossible to wear a traditional belt rig and vice versa>
Belt rig either high, mid or low ride <see above and making it impossible to wear a thigh rig>
A high ride you may be able to wear a thigh rig, but it would interfere with an under the arm rig.
Under the arm/shoulder rig
Chest rig, these are usualy a cross draw afair.
Crossdraw rig on the very front of the pants,
2 places to wear a pistol in the small of the back, they have all maner of holsters that can allow this.
Something like a Glock 19 one could wear 8, this is silly though.
As for ankle holsters, nice and good concealment, but try running with one. They have backpocket and inside the pants holsters that fit much better and are more practical.
A set up I would preffer would be 3 standard issue pistols 1 as a primary in a thigh rig, another in a should or chest rig and 1 in a small of the back holster as the latter I can draw with either hand.
headquarters
02-08-2009, 01:17 PM
1 in a high ride belt or strapped to thigh- and one in shoulder/chest works fine .(but any and all gear interferes a bit compared to shorts and t-shirt as the optimum for agility and speed etc ) but question :
small of the back gun -what about bending over /arching back or rolling over -does it get in the way for stuff like lying on your back etc or is this negible.
As for a quick rule I would have to say that there needs to be one rule for light and agile short duration /agent type stuff and one for regular gear type jobs /infantry tasks .(meaning the full list /gear and ammo for a longer thing)
On my vest I can easily wear 2 handguns and 6 x30 rnd clips before having to add on other stuff like pouches etc .This can be expanded as I go along though - .But to remain agile ( to the extent that I am anyways ) less is definently more.
How about we look at it in a diferent view.
Lets consider the places a pistol can be worn practicaly for combat.
We have discussed the whole thigh rig. <which would make it impossible to wear a traditional belt rig and vice versa>
Belt rig either high, mid or low ride <see above and making it impossible to wear a thigh rig>
A high ride you may be able to wear a thigh rig, but it would interfere with an under the arm rig.
Under the arm/shoulder rig
Chest rig, these are usualy a cross draw afair.
Crossdraw rig on the very front of the pants,
2 places to wear a pistol in the small of the back, they have all maner of holsters that can allow this.
Something like a Glock 19 one could wear 8, this is silly though.
As for ankle holsters, nice and good concealment, but try running with one. They have backpocket and inside the pants holsters that fit much better and are more practical.
A set up I would preffer would be 3 standard issue pistols 1 as a primary in a thigh rig, another in a should or chest rig and 1 in a small of the back holster as the latter I can draw with either hand.
Legbreaker
02-09-2009, 04:33 AM
Of course the whole idea is silly.
What's wrong with simply carrying extra mags? Takes about as long to reload as it does to draw a weapon, and they're far, FAR lighter and less bulky.
Krejcik
02-09-2009, 07:44 AM
agreed with the whole idea is silly.
Practically speaking why would you carry so many? To look cool? And are you going to be so trained to be able to manipulate all of those pistols and clips with such ease to draw them, reload, reload, reload, draw another, holster the previous, reload, etc, etc?
If it's a John Woo thing, OK I get it. But if it's a twilight 2k thing I don't.
TiggerCCW UK
02-09-2009, 08:42 AM
I have to agree with previous posters - why bother with multiple weapons when clips are easier to carry? Personally I'd opt for one sidearm and a smaller backup weapon, preferrably using the same calibres.
FMDeCorba
02-09-2009, 12:13 PM
agreed with the whole idea is silly.
Practically speaking why would you carry so many? To look cool? And are you going to be so trained to be able to manipulate all of those pistols and clips with such ease to draw them, reload, reload, reload, draw another, holster the previous, reload, etc, etc?
If it's a John Woo thing, OK I get it. But if it's a twilight 2k thing I don't.
Thank you! I play with these jokers(Devil & Pain), and frankly, people can have very differing ideas of "realism".
General Pain
02-09-2009, 12:40 PM
Thank you! I play with these jokers(Devil & Pain), and frankly, people can have very differing ideas of "realism".
ahh realism.....I remember your character digging out a derringer hidden where the sun don shine ...in melee combat. Very realistic.
http://img.photobucket.com/albums/v123/dos0711/head_up_your_ass2.jpg
headquarters
02-09-2009, 12:40 PM
-preferably bring more than one gun - rule number ..I cant remember..
different schools of thought I guess.If I knew I was going to one I would bring more than one gun if I could. ( Shooting both at the same time is for John Woo )
What kind of guns is a the second part of the question .
But I can see how it is useful to for instance cover people with two guns instead of one ,however I can also see how in RL its silly .
But it is a game -as a GM I say
half STR if firing two simultaneously and no aimed shots with the secondary or whilst operating the number 2 gun .Also target selection have to follow a co-axial principle ( no targeting people further apart than 4 meters -depending )
No saying NO -just give penalties as the general say .As far as his twin 10 gage sawed of dbl barreleds go (slug/buck in either barrel and rigged to go off at one pull of the trigger ) - not many other players mess with him .And as you know -there is no coming back from that one.
Guys ,enough with the gun up the ass jokes-after re reading the map he did grasp the meaning of "he is charging you with a machete from 10 meters away2 and zipped his pants up again without ACTUALLY committing to the combat-cavity extraction of gun procedure he first tried to persuade me that was the correct choice in that -or for that matter -any such situation ).I did however ,not let him get off such use of a mulligan without a penalty -he started his phase in the squatting position .
TiggerCCW UK
02-09-2009, 01:21 PM
ahh realism.....I remember your character digging out a derringer hidden where the sun don shine ...in melee combat. Very realistic.
The results of an ND don't bear thinking about!
Rupert Willies
02-09-2009, 01:21 PM
I vividly remember him actually producing the gun, it took several rounds. He only realized the error of his gun ass-cavation, after taking the first blow to the face.
At least that is how I remember it, being the only sober person in the room. Of course, it may be that you beer and wine guzzling Mount-Gay-Rum-fiends remember this more accurately than me..
But I digress... Sorry for bringing this into the thread. I would only carry two guns: on small and one big. The small one to shoot little guys, and the big one to shoot everyone else. For a small gun I'd bring a .40 cal small frame gun with 15 shot capacity. For a big gun, I'd bring a really large revolver, like a Taurus Raging Bull .454 Casull. It can kill almost anything. Slap on a scope, and you are ready to hunt.
>Again, sorry for bringing up the truth about the "ass-gun incident"
Well, I must admit that it’s not the first time that I try to imagine one of your gaming sessions… And I always discover that you’re one step beyond my imagination…:D
jester
02-09-2009, 04:24 PM
I can think of several reasons one would have or desire multiple sidearms:
1.) What if you are wearing a pistol on your belt or even a thigh rig, and that is between you and a car door. Try drawing it while seated. I did it once, between the idiot trying to yank me through the window, the seatbelt the pistol ended up on the floor under the seat and I had to cave the characters face in with my walkie talkie and pray the pistol didn't fall out in his reach when I opened the door.
2.) You are injured in the hand that your holster is on. I saw a guy turn and miscaculated and his hand with pistol slammed into a steel post knocking said pistol from his hand and breaking it <his hand> Now, imagine this, your hand is broken or otherwise injured and you are wearing the pistol in a thigh or belt rig. Try to draw the pistol, or reload or cock it.
3.) Weapons malfunction? What if your weapon stovepipes? Spend the next 10 seconds clearing the jam durring a shootout?
4.) Body position: similiar to the vehicle scenario, what if you are in such a position where you can not reach a pistol on your belt or in a thigh rig?
5.) Concealability: they know you have a rifle, and you put it down, they see the pistol on your hip and you take that off. But do they expect you to have a second pistol on you as well? After all who regularly carries a pistol in a concealed small of the back rig? Although one can easily hide a beretta or 1911 there under a modern uniform blouse without it being noticed.
Anyhow, those are some of the reasons I can see someone especialy in the violent world of T2K carrying a second primary pistol on them and then maybe a 3rd holdout pistol for when/if things gett REALLY REALLY bad.
Krejcik
02-09-2009, 04:35 PM
Look i just brought it up not to be a troll but b/c the character I'm playing now ended up with an obscenely high small arms pistol score due to carrier choices. Rather than come up with all the cool shit he could carry, I couldn't rationalize him being able to find hips holsters, arm holsters, anal holsters, etc. Yeah you could make one but I almost had him carry 3 pistols and may in the end, but two just seems realistic and enough. So my character, being a non-commando type anyway, runs w/ two. Hand Cannon and something odd but effective.
You can roll like Commando. That's fine. My style in Twilight 2k is more practical and at least I try to be realistic, so it doesn't gel w/ me.
FMDeCorba
02-09-2009, 09:55 PM
Well, obviously I´m going to be reminded of that drunken session forever:)
Not surprised really, any idiot will turn to slander when they have no good arguments.
But seriously, this should be about preferred gaming styles, and that will largely be up to the GM in cases like this, giving penalties or not. It is however interesting to note that the people most eager for a John Woo style character and game style (munchkins i believe is the term) are also the ones having spent most time on their asses in real life, and hence lacking somewhat in actual experience carrying a weapon for any distance at all.
Legbreaker
02-10-2009, 01:33 AM
Back in the day, I only ever really carried two weapons (if you ignore grenades, claymores, bayonets, LAWs, etc).
An M60 machinegun and a hand axe...
Why bother with all those pathetic little peashooters when you can riddle them with lead? And believe me, there's nothing scarier than somebody shaking an axe at you!
:D
From the rules perspective, pistols are little better than a thrown rock with most only doing 1D6 damage and recoil restricting accurate shooting for an average character to just one or two shots per turn/phase. Range is also usually pathetic compared to the rock (at least at close and medium for an average to strong character).
Even 5.56mm and 5.45mm rifles are rather underpowered really which is why I usually go for nothing short of 7.62N. In my view, if you absolutely have to have a sidearm, there's nothing better than an 8 gauge sawnoff shotgun. :p
Description: Referees must give heed if a character chooses to use this weapon. Ammunition will not be found; it must be made. It also makes a LOT of noise. People will know you are there. OBS improves one difficulty level to find a character using this weapon. Not to mention it is a true calling sign. Not many people have one of these and ‘survivors’ will remember characters by this weapon. Damage at Medium range is halved; anything past medium range is unaffected physically but must make a panic check. The advantages of this weapon are obvious. Damage of 7 (14 buckshot at close range), and very easy to conceal. When a character misses, the target character must make a panic check at –3 for short range and –2 for medium range. Failure is treated like any other panic failure (the character freezes or flees.)
General Pain
02-10-2009, 04:55 AM
I can think of several reasons one would have or desire multiple sidearms:
1.) What if you are wearing a pistol on your belt or even a thigh rig, and that is between you and a car door. Try drawing it while seated. I did it once, between the idiot trying to yank me through the window, the seatbelt the pistol ended up on the floor under the seat and I had to cave the characters face in with my walkie talkie and pray the pistol didn't fall out in his reach when I opened the door.
2.) You are injured in the hand that your holster is on. I saw a guy turn and miscaculated and his hand with pistol slammed into a steel post knocking said pistol from his hand and breaking it <his hand> Now, imagine this, your hand is broken or otherwise injured and you are wearing the pistol in a thigh or belt rig. Try to draw the pistol, or reload or cock it.
3.) Weapons malfunction? What if your weapon stovepipes? Spend the next 10 seconds clearing the jam durring a shootout?
4.) Body position: similiar to the vehicle scenario, what if you are in such a position where you can not reach a pistol on your belt or in a thigh rig?
5.) Concealability: they know you have a rifle, and you put it down, they see the pistol on your hip and you take that off. But do they expect you to have a second pistol on you as well? After all who regularly carries a pistol in a concealed small of the back rig? Although one can easily hide a beretta or 1911 there under a modern uniform blouse without it being noticed.
Anyhow, those are some of the reasons I can see someone especialy in the violent world of T2K carrying a second primary pistol on them and then maybe a 3rd holdout pistol for when/if things gett REALLY REALLY bad.
I agree totally.
btw:My question was how many guns in blk level 1 you can carry in regards to the agility score, not why you would have many.
General Pain
02-10-2009, 05:01 AM
Well, obviously I´m going to be reminded of that drunken session forever:)
Not surprised really, any idiot will turn to slander when they have no good arguments.
But seriously, this should be about preferred gaming styles, and that will largely be up to the GM in cases like this, giving penalties or not. It is however interesting to note that the people most eager for a John Woo style character and game style (munchkins i believe is the term) are also the ones having spent most time on their asses in real life, and hence lacking somewhat in actual experience carrying a weapon for any distance at all.
don't worry, I will keep reminding you...
on the other hand ,the general have done his fair share of horrible last minute choices,and it's all in good fun anyway.
It's usually the most absurd actions that get remembered in our campaigns.
Like the time my character, pushed a 155mm AT grenade down a elevator shaft in one of the biggest ammo-stores in Poland. Sanchez' character saw a 400m high explosion from a 2km distance. Atleast I didn't go alone...think I got a couple of players and loads of npcs/enemies with me to limbo.
theDevil
02-10-2009, 05:30 AM
ass-gun, drunk pilots(i mean real drunk, not the drunk pilot you get on charter trips), gay-boy-toy, boat of whores, endless tunnels... like the list is, well.. ..endless of funny situations, that I personally never can see happening in rl even if i became a million years.
But the question still stands: how many guns can a charachter carries before he walks like an egyptian.
i do not mind the reality of gravity, explotion, and all that. it is just that when i play, i do not want everything to be "realistic", personally i would have a "bag of holding" if it where possible, but sadly it is not... ;)
so:
1 small gun at ankle holster
2 guns on the thigh
2 guns under arms
1 small gun on the lower-back
i would say that normally this would not give an agility penality, but doing acrobatic moves, like tumbling, would maybe give a hp, or two, of damage on your back or something. if gm is in a bad mood maybe a crippling invertibre damage, making the pc pay a long time for his/her audacity.
then suddenly you got realisme again... ...even though he carried six guns alá matrix
FMDeCorba
02-10-2009, 11:27 AM
Nevertheless, it boils down to preferences of style.
All narrative entertainment relies on a certain level of what is called "suspension of disbelief", meaning that the zombie movie director(for instance) has to make a good effort at making the zombies seem "real", or it quickly becomes a really terrible movie. Or perhaps entertaining in a turkey sort of way.
I might be kinda picky, but i vastly prefer movies that are able to convince me that the portrayed firefights look and sound a bit like they do in reality to John Woo movies, for example.
If a character chooses to strap up with 6 different pistols and ammo, they should also be reminded that the rigs itch when they get sweaty, the pistols themselves will sometimes snag, sitting in a car with a revolver in your lower back will be pretty annoying etc. Being even slightly uncomfortable over several hours will lessen focus and performance for anyone, and hence should be reflected in some sort of fatigue penalty or otherwise.
Playing according to what is optimum "use" of the vanilla rules results in the protagonists being constantly clad in thick armor (rain or shine), always carrying an assortment of big bore rifles and shotguns and always carrying excactly the load allowed by the characters score without encumbrance, etc.-- Bad movie.
headquarters
02-10-2009, 11:34 AM
you mcan do this in my campaign ,every once in a while I will say something like "one of your guns have been lost -holster is empty .." or " landing on your side the pistol crushes into your ribs for an additional 2 hp "
Any ways -I am thinking of going with Gen Pains suggestion - AG/2 as the max number before you get pen on various moves .
As for FMDeCorbas munchkin comment - me no like .
It is a game after all.
ass-gun, drunk pilots(i mean real drunk, not the drunk pilot you get on charter trips), gay-boy-toy, boat of whores, endless tunnels... like the list is, well.. ..endless of funny situations, that I personally never can see happening in rl even if i became a million years.
But the question still stands: how many guns can a charachter carries before he walks like an egyptian.
i do not mind the reality of gravity, explotion, and all that. it is just that when i play, i do not want everything to be "realistic", personally i would have a "bag of holding" if it where possible, but sadly it is not... ;)
so:
1 small gun at ankle holster
2 guns on the thigh
2 guns under arms
1 small gun on the lower-back
i would say that normally this would not give an agility penality, but doing acrobatic moves, like tumbling, would maybe give a hp, or two, of damage on your back or something. if gm is in a bad mood maybe a crippling invertibre damage, making the pc pay a long time for his/her audacity.
then suddenly you got realisme again... ...even though he carried six guns alá matrix
FMDeCorba
02-10-2009, 11:52 AM
It is indeed a game, and I apologize. I was just a little annoyed that a drunken misunderstanding was being held against me on a public forum like that, uncool. Unfortunately, I stooped to their level and fired back.
TiggerCCW UK
02-10-2009, 12:08 PM
At the end of the day, go with what suits your campaign. I attempt to never criticise peoples game styles just because they don't match mine, and in the same way I'm sure my game wouldn't be everyones cup of tea. Personally I've never been a fan of ankle holsters as I reckon they'd be uncomfortable and awkward, unless used with a tiny pistol like a derringer, but I've never used one so I'm not sure. I'd favour chest/shoulder rigs, thigh or waist holsters and back holsters, but I appreciate that these all have their drawbacks. According to books I've read plain clothes troops over here rarely bothered with holsters for pistols as they were an obvious way of marking them out as troops, and also, particularly in cars, there was no easy way to draw a weapon from a concealed holster. They usually opted for driving with the pistol tucked under their thigh where they could easily reach it, or tucked in a door pocket.
Similar question regarding holsters - what size of weapon would you allow a holster for? I read an article about the then new MP5 PDW many years ago, that suggested it being used as a side arm for air crew as it would be more useful than a pistol. The suggestion was that it would be carried in a dual thigh rig with the loaded weapon and two spare 15 round mags on one leg and three 30 round mags and a suppressor on the other leg. I reckon this would make running, crawling and all other combat related jumping about a bit tricky. Anyone any ideas how it would have worked out and whether this system ever went into service?
pmulcahy11b
02-10-2009, 12:33 PM
Similar question regarding holsters - what size of weapon would you allow a holster for? I read an article about the then new MP5 PDW many years ago, that suggested it being used as a side arm for air crew as it would be more useful than a pistol. The suggestion was that it would be carried in a dual thigh rig with the loaded weapon and two spare 15 round mags on one leg and three 30 round mags and a suppressor on the other leg. I reckon this would make running, crawling and all other combat related jumping about a bit tricky. Anyone any ideas how it would have worked out and whether this system ever went into service?
The pilots at the Night Stalkers (the 160th) are in fact authorized to carry the MP5K as a sidearm, generally in a thigh holster. Few of the 160th's pilots do so, and most of those are Little Bird (MH-6) pilots, because they are just too encumbering in a helicopter cockpit.
TiggerCCW UK
02-10-2009, 12:49 PM
That was an issue I'd had with the idea as well, although the Army Air Corps are apparently issuing SA-80 carbines to Apache pilots which makes of think that the AH-64 cockpit might be bigger than I thought!
copeab
02-10-2009, 01:37 PM
If your campaign plays up ammo shortages, then carrying several weapons (of different calibers) makes some sense.
OTOH, if ammo grows on trees, then more than three guns of all types is hard to justify.
headquarters
02-10-2009, 01:39 PM
It is indeed a game, and I apologize. I was just a little annoyed that a drunken misunderstanding was being held against me on a public forum like that, uncool. Unfortunately, I stooped to their level and fired back.
Munckinesque "biigest caliber and many of them " armed characters can be a drag and I shal try to smithe them down with the dreary dul of weapons maintenance and cleaning as well as the prolonged routine of getting ready every morning and night .In a pitch dark tent at minus 5 its enough hassel to find room for 1 gun in a safe spot let alone 5 when you are dead beat and wet and the others are aklready snoring blissfully .
as for the ass gun thing - its just funny is all and people in here are generous minded enough to chuckle and no more about the littl eepisode .For the record -all of the players inserted a firearm in a body cavity at that time .I guess it was a phase.
Get em back by retelling the stories of their many misdeeds.
headquarters
02-10-2009, 01:42 PM
Will do my best .Promise.
Nevertheless, it boils down to preferences of style.
All narrative entertainment relies on a certain level of what is called "suspension of disbelief", meaning that the zombie movie director(for instance) has to make a good effort at making the zombies seem "real", or it quickly becomes a really terrible movie. Or perhaps entertaining in a turkey sort of way.
I might be kinda picky, but i vastly prefer movies that are able to convince me that the portrayed firefights look and sound a bit like they do in reality to John Woo movies, for example.
If a character chooses to strap up with 6 different pistols and ammo, they should also be reminded that the rigs itch when they get sweaty, the pistols themselves will sometimes snag, sitting in a car with a revolver in your lower back will be pretty annoying etc. Being even slightly uncomfortable over several hours will lessen focus and performance for anyone, and hence should be reflected in some sort of fatigue penalty or otherwise.
Playing according to what is optimum "use" of the vanilla rules results in the protagonists being constantly clad in thick armor (rain or shine), always carrying an assortment of big bore rifles and shotguns and always carrying excactly the load allowed by the characters score without encumbrance, etc.-- Bad movie.
FMDeCorba
02-10-2009, 02:39 PM
Thank you!
I am not in favour of swamping the game with various penalty tables based on number of weapons, skillets or ghettoblasters carried on person or levels of discomfort etc.(this, by the way shouldn´t be determined by a base score IMO, it´s uncomfortable wearing many metal objects whether you are very agile or not), or reducing the game exclusively to a question of "realism".
However, the overall determining factor of player behaviour in this respect is incentive . If it generally pays (XP-wise or character survivability)to carry a platoons worth of ammo, heavy armor etc., then that practice will continue. If professional (or at least matching our understanding of such) soldiering is rewarded, it´s highly probable you will see more of that.
Looking forward to the next session and impact of the new house damage rules BTW:)
headquarters
02-10-2009, 02:54 PM
Will do that to .
The house damage rules basically means that proper first aid becomes more crucial to play right .Also ANY hit can result in a critical hit with a horrifying result .I particularily like the one where internal bleeding into the lung basically drown the character and he gets an ever increasing penalty to his con checks to keep alive.
Also horrible disfigurement with charisma score loss is a winner .
NOTE - gen Pain intends to use his old pussy rules for his campaign .Since he goes first dont be lulled into any sense of false security by his softy antics.
Thank you!
I am not in favour of swamping the game with various penalty tables based on number of weapons, skillets or ghettoblasters carried on person or levels of discomfort etc.(this, by the way shouldn´t be determined by a base score IMO, it´s uncomfortable wearing many metal objects whether you are very agile or not), or reducing the game exclusively to a question of "realism".
However, the overall determining factor of player behaviour in this respect is incentive . If it generally pays (XP-wise or character survivability)to carry a platoons worth of ammo, heavy armor etc., then that practice will continue. If professional (or at least matching our understanding of such) soldiering is rewarded, it´s highly probable you will see more of that.
Looking forward to the next session and impact of the new house damage rules BTW:)
FMDeCorba
02-10-2009, 03:02 PM
Horrible disfigurement and internal bleedings rule.
Pussy rules! I will refrain from making the obvious joke.
theDevil
02-10-2009, 09:16 PM
having it all in one place: intrigue, "bitch-slapping", harsh words and even harder comebacks... and seriousness.
as i already pointed out, or maybe i just thought it out loud, it is a game, only a game and nothing but the greatest game...
seriously i can probarbly loose a few pieces, but as the character in the shitty movie Aliens VS Predator said "it is like a condom, its better to have one and dont need it, then to need it and dont have it". (Which by the way is my second most favorite comments of the movie as my favorite is "this is like finding Pharaos dvd collection")
as i said i can probarbly loose a few, and as i have read on the HQ reply, probarbly will. But plz stop the bashing of john woo`s hard work DeCorba, seriously (wink wink) what have he ever done you? (i am looking away from the fact that he directed MI:2, ofcourse, or maybe it is just because of this hehe)
in rl i would think we all (the players i play with at least) would have had trouble carying the packs and guns that we carry ingame.
personally i was stumped trying to "log" a backpack, ca30kg of weight, trough this swamp...with around 39degrees celsius(that is about 103 degres fahrenheit for you guys over the pond), to say i was sweating is an understatement... made me think though... ...then i forgot...
320
i can surely go for ag/2 rule no problem.
note to self: do not get killed next session...
hehe... tok me awhile, but suddenly i understood that bloody joke (pun intended)...
pmulcahy11b
02-10-2009, 09:36 PM
Ahh, that picture brings back memories, Devil...large swaths of both Ft Benning and Ft Stewart look like that. At Benning, they even have a "Swamp Obstacle Course" and it's just what it sounds like!
headquarters
02-11-2009, 02:41 AM
I just remembered The Boondock Saints - a movie about some guys shooting alot of people - there is this one guy with a custom vest that holds about 10guns or so .In addition he could also carry 2 more in thigh holsters ,a few in his coat pockets etc .
As long as you ar enot fussy about loosing guns,getting an occtional extra hp due to blunt trauma from said guns and -of course - willing to truly play out the many drawbacks with carrying so much gear you are good to go .Imagine how long it takes to get ready in the morning ,and if you have to go the toilet ..you better start early so that all the buckles and velcro dont make you a little too late if you know what I mean ..
It is a game as you say ,but I considered so : of all the unimportant things ,the game is the most important
having it all in one place: intrigue, "bitch-slapping", harsh words and even harder comebacks... and seriousness.
as i already pointed out, or maybe i just thought it out loud, it is a game, only a game and nothing but the greatest game...
seriously i can probarbly loose a few pieces, but as the character in the shitty movie Aliens VS Predator said "it is like a condom, its better to have one and dont need it, then to need it and dont have it". (Which by the way is my second most favorite comments of the movie as my favorite is "this is like finding Pharaos dvd collection")
as i said i can probarbly loose a few, and as i have read on the HQ reply, probarbly will. But plz stop the bashing of john woo`s hard work DeCorba, seriously (wink wink) what have he ever done you? (i am looking away from the fact that he directed MI:2, ofcourse, or maybe it is just because of this hehe)
in rl i would think we all (the players i play with at least) would have had trouble carying the packs and guns that we carry ingame.
personally i was stumped trying to "log" a backpack, ca30kg of weight, trough this swamp...with around 39degrees celsius(that is about 103 degres fahrenheit for you guys over the pond), to say i was sweating is an understatement... made me think though... ...then i forgot...
i can surely go for ag/2 rule no problem.
note to self: do not get killed next session...
hehe... tok me awhile, but suddenly i understood that bloody joke (pun intended)...
jester
02-11-2009, 04:40 AM
Well your PCs can end up like the guy in the 80s classic,
"I'm gonna git you sucka!"
Where the guy loads up with all manner of weapons and then walks out and steps on a loose shotgun shell and goes down,
"Bang! BOMM POP! POW! CRACK! ZING" and the arseanal he loaded up goes off for several minutes.
As for me if I were playing me as who I am now, not as a burnt out infantry type, but a fat civilian slob with a medical skill plus some law enforcement background, first I'd expect to ride rather than walk otherwise watch my kit get ALOT lighter.
But, a carbine of some form would be the order of the day, with half a dozen or so magazines.
1 pistol on the thigh of my primary gun hand. full sized like a glock 17
1 pistol in a behind the back waistband holster glock 19
Another one in the medic case glock 19
As for a foot slogging rifleman, a glock 19 class or even a makarov would be nice to have but not essential.
It all depends on the mission and the character of course.
Legbreaker
02-11-2009, 05:14 AM
Ahh, that picture brings back memories, Devil...large swaths of both Ft Benning and Ft Stewart look like that. At Benning, they even have a "Swamp Obstacle Course" and it's just what it sounds like!
Piffle!
I've been through Canungra and survived...
I've also been married to a redhead. Not sure which was tougher.... :S
jester
02-11-2009, 06:22 AM
Piffle!
I've been through Canungra and survived...
I've also been married to a redhead. Not sure which was tougher.... :S
Pauls terrain looked mighty flat, and thus not that challenging really ;)
As for a redhead, they do have tempers but that also equates to something else as well at the oposite end of the spectrum ;)
Targan
02-11-2009, 07:03 AM
I just remembered The Boondock Saints - a movie about some guys shooting alot of people - there is this one guy with a custom vest that holds about 10guns or so .In addition he could also carry 2 more in thigh holsters ,a few in his coat pockets etc.
That was a great scene. The character with all the handguns was played by Billy Connolly. Willem Dafoe played the flamingly queer detective. I loved that film.
TiggerCCW UK
02-11-2009, 07:05 AM
Well your PCs can end up like the guy in the 80s classic,
"I'm gonna git you sucka!"
Where the guy loads up with all manner of weapons and then walks out and steps on a loose shotgun shell and goes down,
"Bang! BOMM POP! POW! CRACK! ZING" and the arseanal he loaded up goes off for several minutes.
I'd just thought of using that as an example! Glad I'm not the only one who remembers the risks of over golding!
Regarding what you mentioned about the carbine, Ruger do a couple of carbines (PC-9 possibly?) that use the same mags as some of their pistols. Available in 9mm and .40 iirc, use the pistol mags with capacity in the region of 15 rounds, plus I think you can get extended 30 round mags. Always thought this might be handy in Twilight, but can't remember much about the weapons - think they might be on Paul's website though.
jester
02-11-2009, 08:09 AM
I'd just thought of using that as an example! Glad I'm not the only one who remembers the risks of over golding!
Regarding what you mentioned about the carbine, Ruger do a couple of carbines (PC-9 possibly?) that use the same mags as some of their pistols. Available in 9mm and .40 iirc, use the pistol mags with capacity in the region of 15 rounds, plus I think you can get extended 30 round mags. Always thought this might be handy in Twilight, but can't remember much about the weapons - think they might be on Paul's website though.
Yo yo yo nottin wrong wit being OG! G!
As for the Ruger, I kinda remember something like that, but I remember Marlins Camp Carbine more. It came in 2 calibers, the 9mm and the .45 ACP, the 9mm used Smith and Wesson double stack magazines which come in 10 to 30 round capacities. The .45 used 1911 magazines and those can be had in 30 round capacities as well, although the 20 rounders are more commonly available. And I did use one as a NPCs weapon in my South Western Campaign that was short lived back in 04.
General Pain
02-11-2009, 12:51 PM
Thank you!
I am not in favour of swamping the game with various penalty tables based on number of weapons, skillets or ghettoblasters carried on person or levels of discomfort etc.(this, by the way shouldn´t be determined by a base score IMO, it´s uncomfortable wearing many metal objects whether you are very agile or not), or reducing the game exclusively to a question of "realism".
However, the overall determining factor of player behaviour in this respect is incentive . If it generally pays (XP-wise or character survivability)to carry a platoons worth of ammo, heavy armor etc., then that practice will continue. If professional (or at least matching our understanding of such) soldiering is rewarded, it´s highly probable you will see more of that.
Looking forward to the next session and impact of the new house damage rules BTW:)
You would to carry loads of weapons,ammo and general distrust in heavy batlle armor if you played General Pain...take it from me...I know....My wall of assasin attempts in the Library Tower is now 2 located on 2 floors.
Ass for the ass "comment" it was a really funny SHITuation...it still makes me chuckle....just like the time Steinkopf (god rest his soul) was beeing executed for treason in HQs WW2 campagin , he survived the first shot(s) and asked for the priest ,the priest came and he headbutts the priest whereupon the soldiers start firing again not stopping before their clips ran out.
FMDeCorba
02-11-2009, 01:04 PM
You would to carry loads of weapons,ammo and general distrust in heavy batlle armor if you played General Pain...take it from me...I know....My wall of assasin attempts in the Library Tower is now 2 located on 2 floors.
Ass for the ass "comment" it was a really funny SHITuation...it still makes me chuckle....just like the time Steinkopf (god rest his soul) was beeing executed for treason in HQs WW2 campagin , he survived the first shot(s) and asked for the priest ,the priest came and he headbutts the priest whereupon the soldiers start firing again not stopping before their clips ran out.
Yes I probably would do like General Pain if I was General Pain, thankfully, I´m not. Only a comic-book character like that would think it was really funny with some other characters ass-gun, and at the same time completely forget that he had one jammed up there himself throughout that session:D
headquarters
02-17-2009, 03:50 AM
last FtF a player had something like 1 AK,1 Bizon SMG,2 pc. of 10 gage sawed off shotguns,1 .666 custom made Desert Eagle,and one antimaterial rifle in addition to body armour and ammo.(No names mentioned of course ).
Considering this over the top in all ways, I let the player skip a round now and then as his character got tangled in various straps and gun butts engulfing him .
For the munchkin who does not seem to grasp the nuances here I believe ingame penalties such as these can have educational effect .
Anyways - good session though .
TiggerCCW UK
02-17-2009, 04:18 AM
I once had a player try to convince me that he could conceal a gimpy by tucking it down his trouser leg! I also played in a Cthulhu game where a player wanted to mount a .30 Browning M1919 mg on the roof of a model t ford for cultist hunting.....
jester
02-17-2009, 05:15 AM
I once had a player try to convince me that he could conceal a gimpy by tucking it down his trouser leg! I also played in a Cthulhu game where a player wanted to mount a .30 Browning M1919 mg on the roof of a model t ford for cultist hunting.....
The gimpy, was it down his leg while he was laying down in a bed with a blanket over him? Or was it just a simple trenchcoat?
As for the model T and a 1919, that sounds utterly plausible!
Targan
02-17-2009, 05:27 AM
As for the model T and a 1919, that sounds utterly plausible!
Yeah, I've played a bit of 1920s-1930s CoC and I wish I'd thought of that! Sounds cool.
TiggerCCW UK
02-17-2009, 05:31 AM
The gimpy, was it down his leg while he was laying down in a bed with a blanket over him? Or was it just a simple trenchcoat?
As for the model T and a 1919, that sounds utterly plausible!
Sadly nothing that sensible. It was to be tucked down a trouser leg while he walked through a check point. Even Rolf Harris wouldn't have got away with that as Jake The Peg!
I just mentioned Rolf Harris on a T2K board - not something you do every day?
One of the many issues I had with the MG armed Model T was that he wanted to mount it on the sun roof. I don't think he was very familiar with cars of the 1920's!
jester
02-17-2009, 06:04 AM
Sadly nothing that sensible. It was to be tucked down a trouser leg while he walked through a check point. Even Rolf Harris wouldn't have got away with that as Jake The Peg!
I just mentioned Rolf Harris on a T2K board - not something you do every day?
One of the many issues I had with the MG armed Model T was that he wanted to mount it on the sun roof. I don't think he was very familiar with cars of the 1920's!
Gimpy;
So the character was what? 7 foot four? And had arms and legs as thick as logs? <again if it were a duster or trenchcoat it could be done for short time with little scrutiny, although personaly I'd got with an M60E3 shorter and slimmer or a SAW idealy! I could pull it off with a SAW with a standard barrel, no drum of course!
As for the sunroof! I am sure they had them. Of course it would have been a custom job done by the local mechanic, or heck a modern mechanic would do it. If he were a mechanic with a SOUL he would cry as he defiled the anvcient vehidle though. Personaly, I'd mount a brace with the pintel mount since no one knows how old, well kept or the condition of the nearly 100 year old steel fared.
TiggerCCW UK
02-17-2009, 06:23 AM
Sorry, should have clarified, it was a '20's CoC game, with a new build Model T. As I said, I don't think the player really got the grasp of the 1920's!
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