swaghauler
11-13-2019, 08:26 PM
Unlike the adoption of D&D5e's ADVANTAGE & DISADVANTAGE mechanic, this one requires a little more input before I begin to use it. I'm going to call it a "Focus Roll" for lack of a better term right now.
The Focus Roll:
The Focus Roll is an added 1D10 that is rolled IN ADDITION to the D20 you would roll to determine success or failure on a given task. It is designed as a combination "saving throw" and "special effect" determiner based on the RAW SKILL LEVEL (the 1 to 10 Skill, not the Skill + Characteristic ATTRIBUTE). It can be used in uncertain tasks to determine how bad or how good the outcome of a given task is. Here are some examples of how it could be used...
Situation 1: A comrade has stepped on a mine. The character is attempting to disarm the mine. His EOD Skill is 4.
- IF he succeeds at his D20 Skill roll AND rolls 4 or less on the Focus D10, he can even save the mine for future use.
- IF he succeeds at his D20 roll BUT fails his Focus D10 roll, the mine is disarmed but it is damaged in the process and CANNOT be salvaged. It may even be dangerous if it is handled from that point forward. The smart solution would be to destroy it in place.
- IF he fails the D20 Skill roll but still rolls under the 4 on his Focus die, he fails to disarm the mine but it doesn't explode (because of his success on the Focus D10). He may try again with a penalty to his D20 roll.
- IF he fails BOTH rolls, the mine explodes.
Situation 2: A person is trying to pick a lock on a safe in order to replace a disk with another fake disk containing misinformation. Her INTRUSION is 6.
- IF she rolls both her Skill test (D20) AND her Focus test (D10) successfully, She not only opens the safe but leaves no trace of her activity.
- IF she rolls her D20 Skill test successfully BUT fails her D10 Focus roll, she will leave behind "evidence" that a Forensics test could find.
- IF she fails her Skill check but succeeds at her Focus check, she cannot get into the safe but leaves no evidence behind.
- IF both rolls are failed, she not only cannot open the safe but also leaves evidence behind which can be found with a Forensics test.
Situation 3: A man is fighting an enemy soldier in HTH. His Unarmed Melee Combat is 5.
- IF he succeeds at both the D20 Skill roll and the D10 Focus roll, he may be able to execute some type of a special maneuver in addition to his attack.
- IF he succeeds at the D20 Skill roll but fails the Focus roll, he simply hits with no bonus effects.
- IF he fails his D20 roll BUT succeeds at his Focus roll, he simply fails... that's it.
-IF he fails BOTH rolls, he may DISADVANTAGE himself in some way.
The Focus Roll could also be used with CHARACTERISTICS (STR, EDU, INT, etc...) where you would need to roll under EDU on the Focus die to find a difficult piece of information or under INT to fix a complex issue with a piece of equipment you are trying to repair.
I haven't used it yet but I feel it would add another dimension to task rolls. My biggest concern is that it would "complicate" Skill rolls too much.
The Focus Roll:
The Focus Roll is an added 1D10 that is rolled IN ADDITION to the D20 you would roll to determine success or failure on a given task. It is designed as a combination "saving throw" and "special effect" determiner based on the RAW SKILL LEVEL (the 1 to 10 Skill, not the Skill + Characteristic ATTRIBUTE). It can be used in uncertain tasks to determine how bad or how good the outcome of a given task is. Here are some examples of how it could be used...
Situation 1: A comrade has stepped on a mine. The character is attempting to disarm the mine. His EOD Skill is 4.
- IF he succeeds at his D20 Skill roll AND rolls 4 or less on the Focus D10, he can even save the mine for future use.
- IF he succeeds at his D20 roll BUT fails his Focus D10 roll, the mine is disarmed but it is damaged in the process and CANNOT be salvaged. It may even be dangerous if it is handled from that point forward. The smart solution would be to destroy it in place.
- IF he fails the D20 Skill roll but still rolls under the 4 on his Focus die, he fails to disarm the mine but it doesn't explode (because of his success on the Focus D10). He may try again with a penalty to his D20 roll.
- IF he fails BOTH rolls, the mine explodes.
Situation 2: A person is trying to pick a lock on a safe in order to replace a disk with another fake disk containing misinformation. Her INTRUSION is 6.
- IF she rolls both her Skill test (D20) AND her Focus test (D10) successfully, She not only opens the safe but leaves no trace of her activity.
- IF she rolls her D20 Skill test successfully BUT fails her D10 Focus roll, she will leave behind "evidence" that a Forensics test could find.
- IF she fails her Skill check but succeeds at her Focus check, she cannot get into the safe but leaves no evidence behind.
- IF both rolls are failed, she not only cannot open the safe but also leaves evidence behind which can be found with a Forensics test.
Situation 3: A man is fighting an enemy soldier in HTH. His Unarmed Melee Combat is 5.
- IF he succeeds at both the D20 Skill roll and the D10 Focus roll, he may be able to execute some type of a special maneuver in addition to his attack.
- IF he succeeds at the D20 Skill roll but fails the Focus roll, he simply hits with no bonus effects.
- IF he fails his D20 roll BUT succeeds at his Focus roll, he simply fails... that's it.
-IF he fails BOTH rolls, he may DISADVANTAGE himself in some way.
The Focus Roll could also be used with CHARACTERISTICS (STR, EDU, INT, etc...) where you would need to roll under EDU on the Focus die to find a difficult piece of information or under INT to fix a complex issue with a piece of equipment you are trying to repair.
I haven't used it yet but I feel it would add another dimension to task rolls. My biggest concern is that it would "complicate" Skill rolls too much.