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TyCaine
09-18-2023, 10:36 AM
As noted this is for the v2.2 system, but I was wondering if anyone had any house rules around certain special injuries and their effects on play?

For instance, if someone loses a finger, or hand, forearm or even whole arm, assuming they survive, how would that effect their stats and game play from then on?
Losing a foot, lower leg or whole leg.
Losing an eye, or whatever.

I have a player who has a disability, and he wants to emulate that in the game world so I was wondering whether anyone had already come up with stat modifiers for such things?

Thanks in advance!

~Ty

Bulldog1972
09-18-2023, 08:56 PM
They have results for this in the v. damage results.

Example of critical hits:

ARMS

D10 INJURY LETHAL TIME LIMIT EFFECTS HEAL TIME

10 Severed arm Yes Stretch Two-handed weapons cannot be used Permanent

LEGS

D10 INJURY LETHAL TIME LIMIT EFFECTS HEAL TIME

1 Crushed toes No – Running becomes a slow action 2D6
2 Dislocated knee No – Can't run, only crawl D6
10 Severed leg Yes Stretch Can't run, MOBILITY –2 Permanent

Persona;lly, I have 4th ed. to work details like this into 2.2.

Milano
09-18-2023, 09:31 PM
Personally I've revamped alot of the rules. Especially, the wounding system. The attached Word Doc is how I worked it out.

Bulldog1972
09-19-2023, 05:35 AM
Excellent! Can even be modified up or down as needed for NPCs.

TyCaine
09-20-2023, 07:54 AM
Thank you both!
I'll have to take a look at those sources and see what I can find up with!

~Ty