View Full Version : Finally, after almost 30 years, I get the chance to run Twilight again.
JamesTJ
01-08-2025, 10:37 PM
In the '90s, Twilight/Merc:2000 was our go to game. I recently sold my (new) group on the idea of trying it once again. The scenario is based on a book I read years ago, about the Battle of the Alamo. In it a group of mercenaries are sent back in time to help the Texans win the fight at the Alamo. Guess who gets to time travel, even if they don't know it yet.
We will be using v2.2 rules. Does anyone have any suggestions for a very rusty GM?
Claidheamh
01-10-2025, 03:54 PM
Reread the rules! You'll want to go through the system and run a couple of firefights to remember how every thing works. There are a couple of good referee aid tools on Drive-Thru RPG for combat flow you may find helpful.
Play session wise, when I started my campaign last year, it was really helpful for me to draw all over a map to see where units were, and what was around the players, so when they went in an unexpected direction, I had an idea what they'd find.
Tegyrius
01-10-2025, 05:45 PM
The mercenary team concept for the story actually gives you a perfect way to introduce the players to the combat rules, too. Before they embark on their mission, run their PCs through a training force-on-force gunfight. Use the rules as written, but in-universe, everyone is firing Simunitions and wearing appropriate PPE.
- C.
JamesTJ
01-11-2025, 07:47 PM
Thanks for the replies. I've been reviewing the rules for a while now.
Heading over to Drive-thru.
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