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Pull the halon handles if they’re not wired. This will only work on a few vehicles though. But you’ll get the crew out.
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If memory serves me correctly, thermite grenades were supposed to be issued to the squadron commo rooms with the intent to destroy any equipment that could not be evacuated.
The various S-1/S-2/S-3/S-4 and troop headquarters would get a burn device that would be placed inside a 55-gallon barrel which would then be stuffed with essential papers and ignited. Never did find out what the correct designation was, but when you pulled the tab, it would ignite and burn for 2-3 minutes at so many hundreds of degrees and destroy any papers as well as the garbage can. |
Anecdotally AN-M14 TH3 thermite grenades get issued to the staff sections, artillery, and some other sensitive assets (IEW, Signal, etc) and aren’t as widespread on the line. Captured equipment normally gets blown in place with demo, put on a curb and run over with a track, or smashed/cut. Thermite may be issued to demo teams for a specific operation (air assault raid), or used as part of specialized demo (field flame expedients, dust initiator charges, etc). It’s a two pound grenade, so more likely to be set in place or tossed/dropped than thrown in the classic manner.
In a game, it’s a good piece of specialty kit to issue PCs in when they are assigned to destroy artillery or other high value equipment, or to add as part of a vehicle’s initial kit. I can see 5ID using thermite to destroy at least immobilized vehicles before attempting their breakout attempt from Kalisz. |
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Special weapons had bricks of C4 and we were all taught how to use it. The coolest thing we had was this cone-shaped demo charge that would fit over the fuse on the nuke round that would COMPLETELY DESTROY the fuse and turn our nukes into dirty bombs for the Russians overrunning us. |
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