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And for the record, my group has THREE Millenials and Two Gen Xers in it. Oh, I DO look at rules from the perspective of "what do most people do in real situations." Both MYSELF and THREE of my players are COMBAT VETERANS and two of us have 20+ years in security and law enforcement. I personally have two shootouts under my belt (1 military, 1 LE) and more than 150 DOCUMENTED fights. I am willing to bet REAL MONEY, that my gaming table has more combat experience than Free League's entire design team. That's why I strive for more realism. My players will call Bullshit on any mechanics with are not realistic. |
As a Gen X'er who played first edition Shadowrun, I would resent your implication that my generation can't handle complex games...
... but I'm too demotivated to care. ;) - C. |
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Re 4e combat;
I like
I'm still running some scenarios and looking forward to sharing more likes and some dislikes as i get some more experience in. |
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Were you satisfied with how Suppression and CUF worked out, for both PCs and OPFOR? - |
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I don't like the randomness of a simple card draw.
I like this one from Omnipus(?). But i'm also still (home)brewing with some simple modifiers! Nothing concrete enough to share yet. |
I've been running a PC through a few days march using solo rules. So i'm still checking I've got the rules right, plus checking some of the earlier 4E threads here and on the free league site.
I don't mind suppression rules but have the following comments so far;
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Recon rolls for encounters
When you come across an encounter, players get to make a passive recon check to see if they see the encounter first. There are only a few modifiers (mostly around if you are in a vehicle or the enemy is in a vehicle), so i guess the ability to find the foe first is in the characters hands. But feels a bit too simplistic. Having found the enemy, if the characters want to close the gap/range then there is an opposed roll for the characters to close the gap to "X" range. If the character succeeds, they close the range. I'd like a bit more direction around what happens if both succeed, 2 successes v 1 success and what happens if both sides fail (or roll a 1). So i'll be working on a bit more granularity there. Non-combat checks My PC was walking cross country to limit the amount of encounters they might have. But this led to some interesting other "tests". Forced march meant a stamina check. Cross country meant a navigation check (v survival skill) with failure meaning you get lost (enter wrong hex) Hiking in the dark meant a survival check with failure meaning no progress is made. If walking cross country at night i wonder if you have to roll twice v survival (once for cross country, once for being night time?) To find a place to sleep at night meant a roll v survival skill And to top it off, i had to roll v survival so as not to get cold. Made me think running into a heavy machine gun crew might have been quicker than taking the back roads! Specialist skills When making a character up, how many specialist skills do your PCs get? I think the rule book suggests one? I've given my experience sniper 3, partly to balance out my PC being on his own behind enemy lines. |
Survival Stuff
I kind of like that level of "crunch"- in principle, at least. I haven't really experienced it as a player or GM. though, so it's hard to say if I'd actually enjoy the IG application. In my own experience on both sides of the GM screen, that day-to-day survival stuff tends to get glossed over and I think that's kind of a shame. I've only ever played T2k in PbP, though, and only v1 and [mostly] v2.2, so those considerations might have a lot to do with this perception.
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TOO Suppressed?
Here's a weird question re Suppression: Does it ever interfere with the withdrawal of OPFOR during combat? For example, let's say, as the Ref, you decide that the OPFOR has had enough and wants to bug out, but your PCs keep shooting and the enemy can't move because, according to the rules, they're Suppressed and can't act?
Is this a potential bug, or am I missing something in the rules? Obviously, as Ref, you can handle this however you like, but I'm curious about how the rules do, or how folks who have actually Ref'd 4e have. - |
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If you need a way to explain it, well, you can call it acute stress reaction, combat stress reaction, amygdala hijack, or any number of similar terms. https://www.youtube.com/watch?v=t84_QvbnIT0 |
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Additionally, I'd also consider the terrain and if there is a way for the enemy to move (probably crawl) without being observed then I would have that override any suppression effects. |
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