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To Tigger and Marc,
Many thanks! It's been too long and I've been kept away from great gaming due to lots of real-life concerns. I'm hoping to catch some quality gaming time to help me ease up on all the accumulated stress. |
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I'm still in mourning for my campaign. Very depressing.
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The only consolation I can provide is that hopefully a new campaign can rise from the ashes and maybe this time it won't be as stressful for you. Keep your chin up mate. |
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I'd love to see what you've done GURPSifying T2K. I presume you started with the WWII modules and built on from there using High Tech and bits from other books? Malcolm |
Hi Malcolm,
I sent a reply earlier but for some reason, it did not appear in these forums. Must be a disturbance in warp space. I found a fan-generated twilight 2000 “sourcebook” for gurps 3e sometime back. This document “gurpsified” a lot of twilight material including character nationality templates, civilian backgrounds, weapons and vehicles. In my old games, I used this backed up by gurps vehicles (by David Pulver) and gurps high tech. My players gave me the updated version of the above document in Gurps 4e, but for some reason, I can no longer find it. I’ll ask around and give you a link where it can be found. I do recall that the 4e version still had no update on the listed vehicles through. These days though, I’m actually thinking of running my games using the GDW house system for my twilight-type games or the classic traveler system for my space opera games. Maybe it is just GM burnout but with all the new materials available which my players expect me to know and master just as well as they do makes gaming sometimes seem like work. And that is definitely not fun. :-( I do agree with you that many gurps books are well written and make for good reading. I recall sometime back that an officemate of mine who had very little interest at all in military history picked up copy of gurps ww2 from my office table and started leafing through it. Before the day was through he was hooked on reading it and told me he found it very, very interesting. :-) |
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Sorry for the belated reply. I was having a hard time posting replies. In any case, thanks for the greetings and I hope you're ok. I definintely find these forums a godsend for a harassed GM. |
Where’s the option for “collector/enthusiast never played a game once”.:o
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With T2K, I'm an on-line GM. I'm currently running a PBEM Morrow Project game with T2K as my system.
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Former player of Dungeons and Dragons in high school, graduated to T2K and Morrow Project in college, played a little T2K up to 1991 but nothing since then as all of my players went to other stations (military) or got out or otherwise moved away, married and began to raise families and had no time for such shenanigans, etc.
Real-life has a way of crimping your gaming plans. After years of fondly remembering T2K and MP but not having any of the books or modules any longer, I began to retake up that old interest after finding several modules in a used bookstore. No time to play, but plenty of time to read. |
Well my Game for now is over, DM burnout. Really wish I could play some T2k Ftf But no one here will ref it. Ill sate my self buy continuing to work on tweaking the house rules and putting them together in a more organized form.
Will see what happens, give myself a break, one of the others will run something for a while, and I think ill start a new campaign with a normal vanilla starting escape from Kaliz or a "WOLVERINES" resistance style game. |
Antenna...Ed the Coastie...wow! Talk about the Great Old Ones!;)
Glad to see you guys are still around. As for the rest, I am really delightfully surprised at the quality of the material that is being produced now. It's good to see that T2K is in good hands. Out Here, Frank Frey |
Trying to get started as a GM for T2K, fortunately my girlfriend has lots of gamer friends and we get on well out here in Seattle; unfortuntately I'm getting stationed in Charleston S.C. this summer; great locating but no gaming friends out there and it doesn't seem like the kind of place that would have many gamers.
I'm trying to practice the vehicle and infantry rules here and there to get the hang of it before I start running a game out here, it's much more complex than other more modern RPG's I'm used to, but I'm starting to get the hang of it. I've been compiling a rules sheet over the past few weeks as a 'quick reference' that in itself is already 12 pages long. :p |
I am GMing with some folks. I had several tries, but T2k is not that popular in Germany. Most people dislike
1. the specific background and 2. all things connected with the military. The current group began gaming T2k about 2 years ago. It is difficult to find dates, because everyone is busy. The group consists of 6 players and me. Only two others have served with the Bundeswehr, sometimes it is very hard to explain some of the military issues to the others. In some weeks we will begin with a new (the 4th) adventure. As I'm still explaining some of the rules, we play before the offensive in summer 2000. But there is a loose group of players, about 10 persons. Some play Midgard (German Fantasy RPG), others play CoC. 4 of the guys play it all. When it goes well, there are maybe 3 to 4 adventures a year, where I am participating - as GM or player. I hope, we will get this T2k group to some kind of more regular meetings. Would be nice (And maybe some of the others would try to remember more of the rules:)). |
I listed myself as a GM in the poll even though I haven't actually run a T2K game in almost 15 years. Still, that's more recent than the last time I was a player, which would have been 1986 or 87. My interest in the game has come and gone over the years, for various reasons, primarily because most of that time I just couldn't find people to play it, or because we were playing some other game, or just not having the time to get into T2K.
Anyway, a little over a year ago I wound up at some little store in a nearby town, and there was a shelf of out of print RPG products. As I'm going through the stack, mostly the 1st and 2nd edition D&D books I expected would be there, I start seeing Twilight 2000 books, several of which I didn't have (yet). Normally, I consider the phrase "pleasant surprise" to be a contradiction in terms, but I guess there's an exception for everything. To make the story short, I spent what I had in my wallet, and approximately doubled my T2K collection. Still a few things missing, but give it time.... Well, I could say more, but maybe that's better is other threads. And, I'd hate for my FNG post to be too longwinded. |
Started out with D&D, moved on to Traveller, Boot Hill, Morrow Project, Robotech and T2K...currently running FTF-T2K with a couple of neighbors and cousins and a couple of online games as well.
And yes my better half keeps threatening to have a major house-cleaning and move my RPG junk out to the barn... "Just don't touch the dice!" |
Welcome to the forum Bullet Magnet.
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Welcome to the forum, post as long as you like! Tony |
FNG here ;) I only GM. I've been roleplaying since the 80s, never really got into Twk2 at the time, but as i found a heap of tw2k stuff in a bargain bin at a con i thought of how great it would be to lead the classic polish campaign, in it's original setting; The year 2000, as percieved in the early eighties. Sort of a retro-futuristic setting.
Once i got into plowing thru the rules i got the notion that i wouldn't use the original rules and started experimenting. First i tried D20 modern, and i found them completely inadequate for this. Cumbersome in some parts, overly simplified in some other parts. So i ditched them. Being a Swede i've basically got the BRP rules in my marrow (The major RPG publisher in the 80s used BRP (or variants of it) for most products thus i decided to purchase the standalone BRP rules. They were not perfect in any sense, and also quite simple, and to put it frank, too lethal. In trials with 3 pcs vs 3 hostile npcs pls a couple of neutrals, most were dead at the end of the first round. So i started tweaking. And now i'm almost finished, i incorporated the modern firearms rules (http://basicroleplaying.com/downloads.php?do=file&id=99 ), tweaked the autofire rules, thought up some rules for suppressive fire It's basically now in working shape. After balancing it's very easy to become incapacitated, start bleeding, get knocked out, or in state of "dying", but the instadeath has become somewhat more uncommon A friend of mine helped put all of this in a Gamemaster util coded in C# (I think). |
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Sounds great! I like the retro feel of T2K as well. Bring on them commies! I like BRP as well. Is there a way to share your work? (I don't think I ever specified this, but I started GMing and playing T2K back around '85. After a long hiatus I'm both GMing and playing again, albeit on line.) Tony |
I'm meeting my friend who's done the GM-util today, i've been talking some about the possibility of releasing the util. I would love to do so (And preferably under some OSS-equivalent license like GPL). I'm not really sure about how that would work, legally, since it contains rules that i suppose chaosium has copyright on. And some from the author of modern firearms rules.
Anyhow, i think i should write down the rules i formulated myself to overcome some of the shortcomings of BRP, especially the autofire rules once i'm done experimenting with them. In the original BRP-rules you had to roll damage + location for each and every bullet, which became very very cumbersome in the T2k setting. Instead we tried rolling it as one "attack" and when damage is dealed, the risk of damage is increased as well as a greater hit chance. That became too simplified, and it became apparant that the damage all ended up in one hit location. That became really stupid in a firefight with cover situation; If you hit the cover, the entire attack hit cover, if you hit, then you got all of the damage, even if you were 75% covered. So now i'm thinking of a middle ground, some sort of increments, or a roll of how many bullets that does hit. I'm not completely done with my thinking around how autofire should work to get a balance of deadlyness/playability/detail/workability. Quote:
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Forgot to mention; I also compose my own mood setting music to be used for tw2k in general, i made it mostly for my own campaign, but i'm thinking of distributing that too.
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I suppose i should start my own thread with this, perhaps a moderator can split off my ramblings about Tw2k-BRP and such?
Anyhow, we decided to divide autofire into increments, so now it can be used on multiple targets, hit multiple locations, without becoming as deadly as the original BRP. Suppressive fire is also implemented; When subjected to autofire one must make a successful POW-roll, or become suppressed/pinned down, which causes a -25 to firearms skills, this lasts the current and the following round. The roll for suppressive fire is done even if no bullets hit, so there's a reason to fire away just to make the enemy keep their heads down so the friendlies can manouver or flank. The util also tracks bleeding and unconsciousness. And i've spoken some to my co-conspirator who made all the coding, and we will most likely release it for the general population. I just got to make a basic manual that explains my mods to the brp rule system, and some basic stuff about how to use the app. Dont really know a good place to host the stuff though. Quote:
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That sounds fantastic! I like using BRP and wouldn't mind seeing more of something like it in different non-Scandanavian RPGs. ;) Let us know when the utility's finished, sounds really cool. Actually, any set of BRP-based T2K rules would be sweet! Tony |
It's quite close to finished, at least the basic features (Except for grenades/explosive damage calculation) it can handle most aspects of combat.
Theres a bit of a to-do list regarding a campaign manager with access to logs of old battles, group spot checks, random loot generator..etc But all that is just bonus stuff, the important things are done. Whats the best host for this kind of tool? Sourceforge? Quote:
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Great to hear work is progressing. I have no idea what the best course would be. Perhaps sourceforge, or maybe someone has a site than can host the software? How large is it? Tony |
We chose Sourceforge;
http://sourceforge.net/projects/brputil/ It's a really small and slim application sizewise. It's available for download, as well as the source code. Quote:
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Yay! Great to hear. Tony |
Bumping this to give new members the opportunity to contribute.
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played the game in college and right after - went from Poland to the US and thru Texas, the Ozarks. Allegheny and all three Last Submarine modules and then Kidnapped and Howling Wildnerness bummed out my GM and the game ended
took a very long break and only rediscovered it a few months ago after I saw four modules on sale at a local bookstore (mint condition for Krakow, RDF, Going Home and US Army Vehicles for only 3 bucks each!) been getting back into it - in process of writing my version of Frank Frey's unreleased Kenya sourcebook now |
GM, FtF, and writer of questionable fan fic.
Could be worse, anybody want to see T2K slash fic? :p Too easy. |
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Edit: Didn't realize that this was such an old thread. Sorry. Still up for a PbeM 2013 campaign, though! |
No, I'm afraid playing online isn't my thing. I'm getting a bit of a tabletop RPG fix at the moment with running a 5e D&D game, with a friend and my wife and his partner. The girls have never played RPGs before so it's nice to introduce newcomers into the hobby. Been a loooong time since I've played D&D though, and the rules are somewhat more *ahem* cinematic than my usual preferences :rolleyes:
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I have played the game back in the 80's with a good sized group and then online in two different campaigns - and would love to get back into another one
also have written T2K fan canon as well and with the release of the East Africa Sourcebook that was approved by FFE (who owns the rights to GDW including T2K) I am now a T2K canon writer as well |
... I just collect images, PDFs, and tons of other info, hording it and coming up with all kinds of ideas I'll probably never use given the severe lack of players or GM's near me...
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