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spielmeister 11-11-2008 01:48 AM

yes, using Lite and exercising your option to adopt (or reject) whetever rules you like or dislike is a good way to go. Some of my players now are advocating this approach. It seems we kinda burned out last game since we got deluged with sourcebooks and rules in the 4e.

spielmeister 11-11-2008 01:50 AM

Quote:

Originally Posted by pmulcahy11b
Just don't turn one of the players into a weresloth...I did that in a D&D game as a joke.

Paul, I'm trying to imagine what he looks like. But yes, it keeps coming back to me as a joke. :) neat one though....

Targan 11-11-2008 05:26 AM

I shy away from even the concept of "Roolz Lite" like a vampire avoids garlic. Pile on the crunch I say.

copeab 11-11-2008 10:59 AM

Quote:

Originally Posted by Targan
I shy away from even the concept of "Roolz Lite" like a vampire avoids garlic. Pile on the crunch I say.

As the years go by, I prefer to simplify the systems I use. I've even considered moving everything to Fudge.

copeab 11-11-2008 11:01 AM

Quote:

Originally Posted by MW Turnage
One suggestion, though: you can go far sticking to the Lite version of either edition. There's a tremendous amount of addition material and rules that can be added, but just because it can doesn't mean it should. There's a lot of options, and it's easy to bog a game down at the expense of fun and playability if you're not careful.

My suggestion is to use the Lite rules for melee combat and only use more advanced rules for missile fire (I think 4e Lite includes rules for target range/speed/size, whereas 3e Lite doesn't (this is why I like the Lite rules from WWII)


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