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-   -   Unrealistic/impossible/hard-to-believe aspects in the Twilight 2000 backstory (https://forum.juhlin.com/showthread.php?t=4517)

Olefin 08-01-2014 10:51 PM

Oh I know American Presidents have done some stupid things in the past - but I stilll cant see how you score political points sending off three divisions on a nowhere mission when your own country is under invasion

and this isnt Alaska we are talking about here or the Mexicans taking some godforsake desert land along the AZ or NM border - this is Los Angeles, San Diego, Phoenix, San Antonio, Dallas and Houston falling to the Mexicans and CivGov saying hey lets go help those Croats and Serbs instead

not exactly minor cities we are talking about here

kato13 08-01-2014 11:29 PM

To save those cities you have to send your loyal units into MILGOV controlled areas, At best you work together to repel the Mexican forces and gain a little respect (MILGOV will get more as they have more forces). At worst you lose the forces to MILGOV control as they realize they can get better logistical support from MILGOV. So to CIVGOV not losing the units to MILGOV might be seen as a "win". Then it comes down to how to use this "resource" to your best political advantage.

So while illogical it can be seen as a high risk high reward scenario to deploy overseas. I still feel it is stupid at every level, but these are politicians we are talking about ;)

James Langham2 09-11-2014 05:58 AM

Supplies
 
There may be a fairly obvious solution to supplying the divisions in Yugoslavia, through Israel. It still has a good economy (relatively speaking) - if you can get the transport to move it plus requisitioning what you can locally the three divisions (which are light remember) should be OK.

Olefin 09-12-2014 08:39 AM

thats actually what my GM came up with - if you look at the Olefin universe thread that is how he changed Med Cruise when we played it - to drop off MilGov agents to bring the three divisions under MilGov using supplies from Israel and an offer to keep supplying them or to evacuate them to join CENTCOM

Israel most likely stilll has naval forces and ships left to escort supplyl ships past the Italians and Greeks - and would have access to fuel from the Saudi's and Iranians to get the ships and supplies back and forth

Twilight2000v3MM 09-24-2014 08:03 AM

Unrealistic? My two cents..... it's fiction guy. Enjoy it as is :-)

Olefin 09-24-2014 03:24 PM

And actually you are free to change the history of the game anyway you wish after the game start - and as has been stated before here character actions can change the game a lot.

And if you want to ignore certain parts of the back history and have a non-canon game - then if your GM is for it then go right ahead and do it.

It would be different if this was still a supported game with new modules being released and its history constantly being updated and any non-canon game would quickly run askew of what was being released.

StainlessSteelCynic 09-24-2014 05:57 PM

Quote:

Originally Posted by Olefin (Post 61337)
It would be different if this was still a supported game with new modules being released and its history constantly being updated and any non-canon game would quickly run askew of what was being released.

I don't believe it would be that different, if at all.
Ultimately, somebody is not going to be completely happy with the game "out-of-the-box" and they are going to change aspects to suit what they want. That could be from simply adding/removing items of equipment to rewriting the entire backstory.
It's happened with many games, it's still happening with many games and most likely always will and it doesn't matter that those games are in production or not.

As the end-user of the product, you have the privilege and the right to use it how you want. For example, the game has its focus as a group of US Army characters, I've never once gamed in T2k with a US military character and the games I've been involved in have had very few, if any, US military characters so the American-centric path of the game was removed by us, for us. That's just how we chose to play the game, it doesn't mean everyone else has to.

Olefin 09-25-2014 06:39 AM

I have always wondered if anyone has ever done a Chinese themed game - with how China collapsed after being nuked it would make very fertile ground for a Twilight 2000 campaign - and you could even add in a couple British or US characters as well (possibly left behind during the retreat to Hong Kong or South Korea).

Or alternatively a pure Indian or Pakistan game since both of those countries also had their nuclear war and fell apart as a consequence - fertile ground indeed for the game.


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