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-   -   [4e] Initial thoughts on combat (https://forum.juhlin.com/showthread.php?t=6573)

Spartan-117 04-24-2022 04:26 PM

Quote:

Originally Posted by Raellus (Post 91733)
Here's a weird question re Suppression: Does it ever interfere with the withdrawal of OPFOR during combat? For example, let's say, as the Ref, you decide that the OPFOR has had enough and wants to bug out, but your PCs keep shooting and the enemy can't move because, according to the rules, they're Suppressed and can't act?

Is this a potential bug, or am I missing something in the rules? Obviously, as Ref, you can handle this however you like, but I'm curious about how the rules do, or how folks who have actually Ref'd 4e have.

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Seems like a feature, not a bug to me. You don't always get to break contact. Sometimes it's a turkey shoot for one side or the other.

If you need a way to explain it, well, you can call it acute stress reaction, combat stress reaction, amygdala hijack, or any number of similar terms.

https://www.youtube.com/watch?v=t84_QvbnIT0

Mahatatain 04-26-2022 09:24 AM

Quote:

Originally Posted by Raellus (Post 91733)
Here's a weird question re Suppression: Does it ever interfere with the withdrawal of OPFOR during combat? For example, let's say, as the Ref, you decide that the OPFOR has had enough and wants to bug out, but your PCs keep shooting and the enemy can't move because, according to the rules, they're Suppressed and can't act?

Is this a potential bug, or am I missing something in the rules? Obviously, as Ref, you can handle this however you like, but I'm curious about how the rules do, or how folks who have actually Ref'd 4e have.

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I haven't had this situation occur but, if it did, then the PCs will eventually get to a point where they don't want to spend the ammo to suppress the enemy.

Additionally, I'd also consider the terrain and if there is a way for the enemy to move (probably crawl) without being observed then I would have that override any suppression effects.

kcdusk 04-26-2022 03:58 PM

Quote:

Originally Posted by Raellus (Post 91732)
that day-to-day survival stuff tends to get glossed over and I think that's kind of a shame.

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I live in "outback" Australia, so role playing the travel, night, weather, sleeping out thing is something i love about T2K. I was just making comment that in doing so, the system in 4e allows it to happen, and that is has as much crunch as combat. If the rolls don't go your way, instead of suppressed, injured or killed you can end up fatigued, lost and stationary (inable to travel). In my mind it adds a lot of what makes T2K attractive to me, mood, challenge, isolation, self dependant survival. All good things.


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