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Vehicles again
LAV-C2
Purpose-built Battalion level command post vehicle, the LAV-C2 is the veritable center of the "anthill". Sporting a number of radios (four VHF SINCGARS, one UHF AN/VRC-83 and one HF AN/GRC-213, not to mention the UHF location reporting radio) and a BFT interface, it allows the Battalion Commander to direct his Battalion in combat. The driver and vehicle commander have both daylight periscopes and night vision for their positions. The battalion commander has daylight periscopes, the communications specialists (two of them) have uplook periscopes and the staff member has three vision blocks. Entry to the vehicle can happen through the five hatches on the roof (driver, vehicle commander, battalion commander and the two hatches on the rear deck) or through the twin doors in the rear that have no center post but can be fitted with a medium-sized military tent for additional workspace. The vehicle has a 1200rpm manual idle-setting to provide power for all the electronics through an alternator and a recharger for four batteries, used by the radios when not connected to the vehicle. It also sports two manual halon-based fire extinguishers (one for the engine and one for the interior), a 15,000lb self recovery winch and an external power connector (28V DC or 110V AC). The vehicle is fully amphibious with three minute preparation. Barter Value: G650,000 Street Price: $1,950,000 Configuration: Standard Suspension: OR Crew: 2 (driver, commander) + 4 (battalion co, staff member, 2 radio operators) Cargo: 900 kg Weight: 13 tons Travel Speed: 35/16 km/hr Combat Speed: 98/45 m Fuel: 270 L (D) Fuel Cons: 40 L/hr Maintenance: 16 Armor: HF 17, HS 11, HR 11; Susp 5. Equipment Armament: MAG (C), 2 smoke grenade launchers (4-rounds each). Ammo: 1,000 rounds of belted 7.62mm NATO (200 ready), 16 smoke rounds (8 ready). Comm: 4 Military vehicular radio; 2 Stationary Short-Wave Radios; tactical data link. Sensors: Headlights; night vision system (D, C). Aux: Amphibious running gear; self-recovery winch; 3 modern ruggedized laptop computers with scanner, laser printer and wired router; AN/GVS-5 hand-held laser rangefinder. |
If anyone is still playing around with TW2013 I could sure use alittle help with creating small arms. I would like to plug in the numbers into an excel file I created but am still having issues with the formulas to get to some of the numbers.
It was mentioned that there were some other forums out there that had come up with some of them. Might someone have the link or a name? Or even better any formulas or insights? |
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I have access to all of the information but I want to find the equation to make the data. That they come up with. There are inconsistencies in their published data and before I just guesstimate I would like to know why or what they did to come up with it.
I have an Excel spreadsheet with ALL of their small arms on it but I don't want to post it because of copyright stuff. But an example is the M21 weight is 5.2 length is 1118 mm. The speed is 4/6/9. The M16 DMR (their vernacular) is 5.4 length of 1187 speed of 4/6/8. Why the quicker speed? the M21 is both lighter and shorter. Another example is the difference between the C7a2 and M16a3. Why does the M16a3 have a range of M/S and the C7 have a range of T/S? Or the M4 has a recoil of 5, the 416 has a recoil of 4 yet the M4 weighs less? Anyway, I am just a function freak or possibly my OCD is showing up but I dislike inconsistency. |
Supacat Jackal
Barter Value: GG312,500 Street Price: $625,000 Configuration: Standard Suspension: OR Crew: 3 (driver, commander, gunner) + 1 (optionally two more seats can be installed in the back, reducing cargo by 500kg) Cargo: 2,100 kg Weight: 5,5 tons Travel Speed: 40/30 km/hr Combat Speed: 111/83m Fuel: 200 L (D) Fuel Cons: 10 L/hr Maintenance: 9 Armor: HF 9, HS 8, HR 7; Susp 4. Hull AV’s double against explosions from beneath and triples against blast and fragmentation. Equipment Armament: Mount for up to Medium MG (C), mount for HMG or GMG (G), 4 smoke grenade launchers (4-rounds each, optional). Ammo: As cargo. Comm: Option to install one Military Vehicular Radio with Vehicle Aerial. Sensors: Headlights. Aux: Self-recovery winch. |
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The C7A2 has a modified Weaver rail for mounting optics(Some people call this a Picatinny Rail however the rail on C7A1 and further models pre dates Picatinny rail MIL-STD-1913). Most C7A2 have the C79 Optical sight attached, however this can removed by the user and back up iron site can attached. The C7A2 can also fire on semi-automatic and fully automatic VS semi-automatic and burst(three rounds) of the M16A2/3 |
The point was, why the rifles had different range bands. That being said, the C7A2's difference in that matter is the stock, while it is otherwise the same weapon, when talking about range.
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Yea your right about the recoil values? I got that a bit mixed up. Still though maybe I will be wishing for this for a long while to come. Just curious if anyone had a bit of insight for the formulas.
I do wish 93 hadn't gone belly up. I've never the opportunity to play 2013 but I do like the rule set. Hopefully I will play with my kids someday. |
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As for playing, I've been contemplating on setting up an online playtest, where people could try coming to a suitable compromise on the online use of the 2013 rules. They can be a bit heavy to run online, so finding ideas on how to ease that would be grand. And I still need to wait a few years, before I can introduce my kids to the Twilight universe - 3.5 and 2 years of age aren't quite compatible with post-apoc gaming. :D |
Isn't having kids that age alittle like LIVING in a post-apoc war zone? (I have two boys 2.5 and 4)
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But, that's that for the said subject. I'm actually planning on writing up a story with the help of the game rules, once I get through with generating the central cast for it. |
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Kids are cute when they are small so you don't kill them. Later on, you have too much time and money invested in them to even contemplate it. I had two good ones and a third that fulfilled the "Mother's Curse." :) |
I have one that's 17 and another that's nearly 2... what was I thinking?
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Uncle Ted |
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A Rules Modification Back To V2.2
I was wondering if anyone had ever considered backtracking the TW2K13 rules to a more V2.2-like version. I wonder how much modification it would take to the Reflex System to just roll a single 1D20 BUT still use the Margins of Success and Margins of Failure the system uses. My first thought is to add the Skill Level number to the Base Target Number (as determined by the task's required characteristic score). I'd then add the modifiers but drop the limit of +5 to the Target Number bonuses. This seems to balance the Margin of Success probability when using only a single die to determine success.
Has anyone ever tried this? |
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- C. |
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I would love to see an "evolutionary" version of Twilight using the best features from all of the previous editions of the game. |
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- C. |
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SpyCraft 2.0
SpyCraft 2.0 is available from drivethrurpg for very little cost... converts T2K13 to D20...
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